Player Matchup

Kukulkan
Kukulkan
CJJBB21
Kukulkan
Level 200
God Stats
22W - 19L
1,618 SR
Queue Stats
79W - 81L
1,507 Elo+
Party 4
Skadi
Skadi
Cosmicheese
Skadi
Level 112
God Stats
43W - 42L
1,709 SR
Queue Stats
1,088W - 1,118L
1,565 Elo+
Solo
Ymir
Ymir
PossessedRosary
Ymir
Level 26
God Stats
1W - 3L
1,205 SR
Queue Stats
1W - 3L
1,201 Elo+
Party 1
Vulcan
Vulcan
TheTrueCatMan
Vulcan
Level 288
God Stats
1W - 5L
1,264 SR
Queue Stats
8W - 11L
1,455 Elo+
Party 1
Neith
Neith
babycow24
Neith
Level 2
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 4
Team Averages
Level 126
1,459 SR
1,446 Elo+

VS

Team Averages
Level 126
1,498 SR
1,490 Elo+
Izanami
Izanami
JoJTheRat
Izanami
Level 119
God Stats
6W - 4L
1,487 SR
Queue Stats
78W - 80L
1,512 Elo+
Party 2
Poseidon
Poseidon
Kojak009
Poseidon
Level 73
God Stats
2W - 0L
1,500 SR
Queue Stats
213W - 213L
1,480 Elo+
Solo
Hun Batz
Hun Batz
MagorLaza
Hun Batz
Level 145
God Stats
55W - 34L
1,526 SR
Queue Stats
388W - 414L
1,458 Elo+
Party 3
Odin
Odin
acedakidd23
Odin
Level 158
God Stats
18W - 13L
1,608 SR
Queue Stats
413W - 444L
1,498 Elo+
Party 3
Maui
Maui
x P brain x
Maui
Level 137
God Stats
3W - 6L
1,368 SR
Queue Stats
85W - 81L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CJJBB21
Kukulkan
12
1 / 2 / 0
6,975
1,163
4,172
3,233
1,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 0 / 0
6,680
1,113
2,829
1,720
528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 2 / 0
6,644
1,107
2,714
6,513
4,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 3 / 1
6,725
1,121
3,773
3,481
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
babycow24
Neith
11
0 / 3 / 0
6,048
1,008
712
3,276
1,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Team 1 Tickets

327

VS

Team 2 Tickets

358

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JoJTheRat
Izanami
13
5 / 0 / 3
8,061
1,344
3,982
2,151
856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Kojak009
Poseidon
12
0 / 1 / 6
6,989
1,165
2,742
1,643
607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
MagorLaza
Hun Batz
12
2 / 0 / 5
7,133
1,189
5,485
3,831
1,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
0 / 0 / 6
6,642
1,107
2,566
4,017
3,384
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

12
3 / 0 / 6
7,430
1,238
2,511
4,583
3,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
10
10
Deaths
1
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
CJJBB21
Kukulkan
1
2
0
0.5
L
0
0
0
0
W
Izanami
JoJTheRat
Izanami
5
0
3
6.5
W
Poseidon
Kojak009
Poseidon
0
1
6
3
W
Hun Batz
MagorLaza
Hun Batz
2
0
5
4.5
L
0
2
0
0
L
0
3
1
0.17
W
0
0
6
3
L
Neith
babycow24
Neith
0
3
0
0
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,200
Damage
17,286
18,223
Taken
16,225
8,103
Mitigated
10,155
1,274
Healing
1,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
CJJBB21
Kukulkan
4,172
0
0
360
3,233
1,007
0
1,062
2,099
24,559
0
L
2,829
807
0
193
1,720
528
0
452
1,268
0
17,125
W
Izanami
JoJTheRat
Izanami
3,982
2,886
0
276
2,151
856
0
1,711
440
0
18,419
W
Poseidon
Kojak009
Poseidon
2,742
143
0
48
1,643
607
0
1,301
342
24,301
493
W
Hun Batz
MagorLaza
Hun Batz
5,485
312
0
409
3,831
1,778
0
1,392
2,439
0
12,977
L
2,714
332
0
681
6,513
4,286
0
1,741
4,701
8,161
0
L
3,773
110
0
0
3,481
1,238
0
931
2,478
19,118
0
W
2,566
600
0
0
4,017
3,384
0
2,630
1,387
0
4,143
L
Neith
babycow24
Neith
712
0
0
40
3,276
1,044
0
557
2,647
0
713
W
2,511
240
0
732
4,583
3,530
0
3,625
958
5,754
515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,072
Gold Earned
36,255
124
Minions Killed
131
6
Camps Cleared
6
563,727
Distance Traveled
609,453
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,975
1,163
49
8
0
121,487
0
L
Skadi
6,680
1,113
24
4
6
118,379
0
W
Izanami
8,061
1,344
57
10
2
109,789
0
W
Poseidon
6,989
1,165
46
8
1
124,252
0
W
Hun Batz
7,133
1,189
19
3
2
123,928
0
L
Ymir
6,644
1,107
16
3
0
129,743
0
L
Vulcan
6,725
1,121
35
6
0
127,126
0
W
Odin
6,642
1,107
1
0
0
130,549
0
L
Neith
6,048
1,008
0
0
0
66,992
0
W
Maui
7,430
1,238
8
1
1
120,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role