Player Matchup

Xing Tian
Xing Tian
Silver I
 
Xing Tian
Silver I
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Silver I
AkidoTenachi
Cabrakan
Silver I
Level 166
God Stats
0W - 2L
1,145 SR
Queue Stats
105W - 115L
1,246 MMR
Solo
Nox
Nox
Gold V
Leonardô
Nox
Gold V
Level 140
God Stats
7W - 1L
1,903 SR
Queue Stats
65W - 58L
1,394 MMR
Party 1
Skadi
Skadi
Silver I
PlunkMasterFlex
Skadi
Silver I
Level 125
God Stats
26W - 11L
1,580 SR
Queue Stats
75W - 74L
1,207 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 148
1,526 SR
1,369 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,617 SR
1,242 MMR
Ymir
Ymir
Bronze III
MintWindows
Ymir
Bronze III
Level 66
God Stats
1W - 0L
1,290 SR
Queue Stats
1W - 3L
1,309 MMR
Party 2
Cthulhu
Cthulhu
Silver I
Viper169th_2
Cthulhu
Silver I
Level 154
God Stats
5W - 2L
1,583 SR
Queue Stats
55W - 68L
1,228 MMR
Solo
Neith
Neith
Silver IV
adamsupersaiyan3
Neith
Silver IV
Level 65
God Stats
1W - 0L
1,834 SR
Queue Stats
13W - 17L
1,246 MMR
Party 2
Ravana
Ravana
Silver I
kodaB
Ravana
Silver I
Level 147
God Stats
3W - 4L
1,600 SR
Queue Stats
50W - 54L
1,263 MMR
Solo
Hera
Hera
Silver I
turqoisedude
Hera
Silver I
Level 144
God Stats
5W - 1L
1,778 SR
Queue Stats
80W - 79L
1,165 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
0 / 3 / 1
6,042
504
5,892
14,174
9,799
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
 
Sun Wukong
11
2 / 1 / 1
6,031
503
4,295
10,824
4,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
AkidoTenachi
Cabrakan
9
0 / 3 / 0
5,412
451
3,041
10,902
10,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 1 / 1
6,061
505
3,236
6,138
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 0
6,695
558
4,215
6,148
1,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
AresBake KujiraErlang ShenAthena

VS

Bans
ThanatosKaliMulanJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
6,896
575
3,870
11,777
8,838
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Viper169th_2
Cthulhu
13
2 / 1 / 1
7,656
638
9,180
9,654
6,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 1 / 1
7,161
597
6,524
6,636
2,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
kodaB
Ravana
13
2 / 0 / 1
7,258
605
2,782
5,792
2,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
3 / 1 / 1
7,407
617
9,543
5,242
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
10
10
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
3
1
0.17
L
Sun Wukong
 
Sun Wukong
2
1
1
2.5
L
Cabrakan
AkidoTenachi
Cabrakan
0
3
0
0
L
0
1
1
0.5
W
1
0
3
2.5
L
1
2
0
0.5
W
Cthulhu
Viper169th_2
Cthulhu
2
1
1
2.5
W
2
1
1
2.5
W
Ravana
kodaB
Ravana
2
0
1
2.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,679
Damage
31,899
48,186
Taken
39,101
29,078
Mitigated
21,576
11,249
Healing
14,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
5,892
852
0
2,336
14,174
9,799
0
7,636
5,385
33,747
0
L
Sun Wukong
 
Sun Wukong
4,295
1,303
0
2,848
10,824
4,636
0
2,615
8,142
0
38,087
L
Cabrakan
AkidoTenachi
Cabrakan
3,041
610
0
3,140
10,902
10,575
0
5,167
5,566
14,773
0
L
3,236
260
0
2,215
6,138
2,075
0
3,324
2,670
44,736
0
W
3,870
914
0
4,002
11,777
8,838
144
4,588
7,189
23,996
2,516
L
4,215
1,569
0
710
6,148
1,993
982
1,711
4,347
0
48,706
W
Cthulhu
Viper169th_2
Cthulhu
9,180
898
0
2,216
9,654
6,828
160
5,135
4,519
41,029
1,863
W
6,524
2,316
0
2,296
6,636
2,295
1,127
1,178
5,458
0
52,723
W
Ravana
kodaB
Ravana
2,782
580
0
4,574
5,792
2,119
68
516
5,276
0
54,671
W
9,543
949
0
1,026
5,242
1,496
231
752
4,490
41,545
1,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,241
Gold Earned
36,378
301
Minions Killed
393
0
Camps Cleared
0
1,265,481
Distance Traveled
1,290,756
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,042
504
56
5
0
233,763
0
L
Sun Wukong
6,031
503
57
5
0
306,805
2
L
Cabrakan
5,412
451
15
1
0
212,284
4
L
Nox
6,061
505
93
8
0
283,012
2
W
Ymir
6,896
575
29
2
0
249,994
4
L
Skadi
6,695
558
80
7
0
229,617
0
W
Cthulhu
7,656
638
81
7
0
255,742
0
W
Neith
7,161
597
95
8
0
225,101
1
W
Ravana
7,258
605
115
10
0
286,611
2
W
Hera
7,407
617
73
6
0
273,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role