Player Matchup

Ix Chel
Ix Chel
Morrni
Ix Chel
Level 80
God Stats
0W - 1L
1,611 SR
Queue Stats
62W - 62L
1,481 Elo+
Party 1
Lancelot
Lancelot
Slendy1218
Lancelot
Level 68
God Stats
1W - 3L
1,364 SR
Queue Stats
16W - 19L
1,451 Elo+
Party 1
Jormungandr
Jormungandr
Squishy174
Jormungandr
Level 28
God Stats
3W - 3L
1,633 SR
Queue Stats
3W - 6L
1,403 Elo+
Party 1
Bacchus
Bacchus
oogwayGreatness
Bacchus
Level 87
God Stats
10W - 5L
1,677 SR
Queue Stats
81W - 75L
1,506 Elo+
Party 1
Medusa
Medusa
themandosimp
Medusa
Level 25
God Stats
23W - 30L
1,487 SR
Queue Stats
33W - 50L
1,440 Elo+
Party 1
Team Averages
Level 58
1,554 SR
1,456 Elo+

VS

Team Averages
Level 128
1,612 SR
1,503 Elo+
Tiamat
Tiamat
GladiusEsquire
Tiamat
Level 112
God Stats
76W - 76L
1,573 SR
Queue Stats
303W - 317L
1,569 Elo+
Solo
Mulan
Mulan
ImJustTooOld
Mulan
Level 105
God Stats
113W - 122L
1,513 SR
Queue Stats
274W - 266L
1,475 Elo+
Solo
Hercules
Hercules
ObeseVoonta
Hercules
Level 140
God Stats
16W - 24L
1,465 SR
Queue Stats
124W - 150L
1,457 Elo+
Solo
Atlas
Atlas
TRexWithALongArm
Atlas
Level 127
God Stats
4W - 3L
1,659 SR
Queue Stats
151W - 139L
1,506 Elo+
Solo
Chaac
Chaac
papa-smurf_lv
Chaac
Level 155
God Stats
7W - 2L
1,848 SR
Queue Stats
165W - 157L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Morrni
Ix Chel
10
0 / 5 / 0
5,437
544
2,951
7,865
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Slendy1218
Lancelot
8
1 / 2 / 0
4,919
492
1,577
6,008
1,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Squishy174
Jormungandr
10
1 / 3 / 0
5,553
555
3,279
6,940
2,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
0 / 2 / 1
4,355
436
2,035
5,759
3,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Medusa
11
1 / 2 / 0
5,762
576
3,700
8,248
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 2
6,771
677
6,666
5,700
3,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 1 / 1
6,052
605
4,653
5,080
3,261
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
ObeseVoonta
Hercules
11
2 / 0 / 1
5,690
569
1,827
4,242
2,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 4
5,533
553
3,440
5,288
2,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 0 / 2
6,612
661
4,296
7,502
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
3
Kills
14
14
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
W
2
1
1
2.5
L
Ix Chel
Morrni
Ix Chel
0
5
0
0
W
Hercules
ObeseVoonta
Hercules
2
0
1
2.5
L
Lancelot
Slendy1218
Lancelot
1
2
0
0.5
L
Jormungandr
Squishy174
Jormungandr
1
3
0
0.33
W
0
1
4
2
L
0
2
1
0.25
W
6
0
2
7
L
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,542
Damage
20,882
34,820
Taken
27,812
13,531
Mitigated
15,421
9,700
Healing
11,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,666
635
0
1,256
5,700
3,793
0
3,039
2,661
39,026
490
W
4,653
520
0
3,088
5,080
3,261
0
2,757
2,323
0
36,295
L
Ix Chel
Morrni
Ix Chel
2,951
494
50
1,908
7,865
2,342
0
4,432
2,891
33,446
1,246
W
Hercules
ObeseVoonta
Hercules
1,827
553
0
1,817
4,242
2,273
0
1,425
2,817
0
27,206
L
Lancelot
Slendy1218
Lancelot
1,577
164
0
2,644
6,008
1,858
0
683
5,201
0
24,813
L
Jormungandr
Squishy174
Jormungandr
3,279
546
0
174
6,940
2,845
0
0
6,627
34,019
0
W
3,440
1,305
175
1,077
5,288
2,996
300
532
4,756
26,693
1,515
L
2,035
357
0
659
5,759
3,862
0
1,932
3,639
12,882
0
W
4,296
558
0
4,586
7,502
3,098
0
489
7,013
0
42,556
L
Medusa
3,700
1,418
0
4,265
8,248
2,624
0
2,078
6,096
0
41,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,026
Gold Earned
30,658
294
Minions Killed
307
0
Camps Cleared
0
1,141,471
Distance Traveled
1,072,846
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,771
677
80
8
0
221,226
0
W
Mulan
6,052
605
56
6
0
190,124
2
L
Ix Chel
5,437
544
74
7
0
206,807
0
W
Hercules
5,690
569
48
5
0
195,805
0
L
Lancelot
4,919
492
50
5
0
268,069
0
L
Jormungandr
5,553
555
74
7
0
228,974
0
W
Atlas
5,533
553
42
4
0
205,434
2
L
Bacchus
4,355
436
16
2
0
223,245
0
W
Chaac
6,612
661
81
8
0
260,257
1
L
Medusa
5,762
576
80
8
0
214,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role