Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Exotic_BBoy510
Rama
Level 125
God Stats
2W - 2L
1,561 SR
Queue Stats
91W - 119L
1,461 Elo+
Party 2
Poseidon
Poseidon
Exotic_Puh510
Poseidon
Level 78
God Stats
0W - 2L
1,323 SR
Queue Stats
85W - 117L
1,442 Elo+
Party 2
Thor
Thor
Legend-Nut
Thor
Level 155
God Stats
9W - 16L
1,281 SR
Queue Stats
139W - 175L
1,466 Elo+
Party 2
Ymir
Ymir
Roco_Morales
Ymir
Level 106
God Stats
121W - 104L
1,614 SR
Queue Stats
174W - 167L
1,517 Elo+
Solo
Team Averages
Level 116
1,456 SR
1,477 Elo+

VS

Team Averages
Level 106
1,721 SR
1,455 Elo+
Nike
Nike
KyussTheDestroyr
Nike
Level 119
God Stats
8W - 4L
1,688 SR
Queue Stats
198W - 209L
1,412 Elo+
Solo
Ravana
Ravana
No1HeroMirio
Ravana
Level 148
God Stats
6W - 6L
1,944 SR
Queue Stats
58W - 59L
1,529 Elo+
Party 1
Jing Wei
Jing Wei
NotEriick
Jing Wei
Level 7
God Stats
5W - 5L
1,471 SR
Queue Stats
7W - 15L
1,377 Elo+
Party 1
Zhong Kui
Zhong Kui
Original_Dmoney
Zhong Kui
Level 135
God Stats
2W - 1L
1,625 SR
Queue Stats
205W - 215L
1,450 Elo+
Solo
Nu Wa
Nu Wa
PapiChulo07
Nu Wa
Level 121
God Stats
19W - 13L
1,879 SR
Queue Stats
184W - 147L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 5 / 1
5,893
453
4,377
10,753
2,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 2 / 0
6,795
523
4,744
8,889
2,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
Exotic_Puh510
Poseidon
11
1 / 8 / 0
6,519
501
3,642
8,226
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 3 / 2
7,299
561
3,762
9,399
4,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 3 / 4
6,893
530
5,168
8,511
7,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
6,861
528
7,708
11,793
8,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
15
10 / 0 / 6
8,857
681
9,118
7,889
3,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
NotEriick
Jing Wei
11
0 / 4 / 2
5,885
453
3,595
6,086
1,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Original_Dmoney
Zhong Kui
14
2 / 3 / 1
8,010
616
6,238
8,568
4,613
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

14
7 / 1 / 3
8,251
635
8,152
4,447
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
9
Kills
21
21
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
5
1
0.3
L
4
2
0
2
L
Poseidon
Exotic_Puh510
Poseidon
1
8
0
0.13
W
2
1
4
4
L
2
3
2
1
W
Ravana
10
0
6
13
W
Jing Wei
NotEriick
Jing Wei
0
4
2
0.25
W
Zhong Kui
Original_Dmoney
Zhong Kui
2
3
1
0.83
W
7
1
3
8.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,693
Damage
34,811
45,778
Taken
38,783
18,694
Mitigated
18,999
11,632
Healing
14,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,377
914
0
5,385
10,753
2,999
0
3,907
6,602
0
32,322
L
4,744
3,688
0
2,922
8,889
2,449
542
854
7,875
0
49,284
L
Poseidon
Exotic_Puh510
Poseidon
3,642
812
0
216
8,226
1,259
0
2,251
5,631
46,896
643
W
7,708
631
210
4,423
11,793
8,286
0
2,685
9,108
0
35,377
L
3,762
643
0
1,259
9,399
4,984
0
5,384
3,909
0
44,803
W
Ravana
9,118
2,334
0
2,490
7,889
3,264
558
2,287
5,453
0
70,018
W
Jing Wei
NotEriick
Jing Wei
3,595
2,780
0
629
6,086
1,789
0
1,797
4,289
0
29,296
W
Zhong Kui
Original_Dmoney
Zhong Kui
6,238
368
0
5,051
8,568
4,613
324
0
8,074
52,962
2,652
W
8,152
1,438
0
1,285
4,447
1,047
1,493
1,231
2,856
45,922
340
L
5,168
677
0
1,850
8,511
7,003
0
786
7,565
24,564
1,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,399
Gold Earned
37,864
372
Minions Killed
384
0
Camps Cleared
0
1,274,330
Distance Traveled
1,261,545
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,893
453
50
4
0
294,639
0
L
Rama
6,795
523
96
7
0
226,562
0
L
Poseidon
6,519
501
98
8
0
240,148
0
W
Nike
6,861
528
42
3
0
264,306
8
L
Thor
7,299
561
95
7
0
267,573
0
W
Ravana
8,857
681
89
7
0
287,060
0
W
Jing Wei
5,885
453
67
5
0
232,232
0
W
Zhong Kui
8,010
616
104
8
0
234,703
6
W
Nu Wa
8,251
635
82
6
0
243,244
0
L
Ymir
6,893
530
33
3
0
245,408
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role