Player Matchup

Medusa
Medusa
BlossomSpeyes
Medusa
Level 98
God Stats
4W - 1L
1,700 SR
Queue Stats
318W - 323L
1,441 Elo+
Party 1
Rama
Rama
Endlesswalts
Rama
Level 125
God Stats
1W - 2L
1,186 SR
Queue Stats
215W - 238L
1,428 Elo+
Party 1
Cerberus
Cerberus
MrSnrub
Cerberus
Level 96
God Stats
5W - 2L
1,733 SR
Queue Stats
38W - 50L
1,421 Elo+
Party 1
Sol
Sol
ReoDaMisFit
Sol
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 59L
1,397 Elo+
Solo
Sylvanus
Sylvanus
Weldskillz
Sylvanus
Level 59
God Stats
2W - 1L
1,470 SR
Queue Stats
149W - 159L
1,385 Elo+
Solo
Team Averages
Level 101
1,518 SR
1,414 Elo+

VS

Team Averages
Level 99
1,583 SR
1,420 Elo+
Thanatos
Thanatos
Centennial
Thanatos
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 92L
1,414 Elo+
Solo
Fafnir
Fafnir
GratefulTroll13
Fafnir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 160L
1,422 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lauzdan
Ah Muzen Cab
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 46L
1,484 Elo+
Solo
Kuzenbo
Kuzenbo
Theorax21
Kuzenbo
Level 85
God Stats
1W - 1L
1,723 SR
Queue Stats
194W - 213L
1,431 Elo+
Solo
Chang'e
Chang'e
xDeaconxJuanx
Chang'e
Level 86
God Stats
1W - 1L
1,694 SR
Queue Stats
90W - 133L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 12
11,246
703
15,911
13,656
5,742
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
11 / 3 / 14
13,046
815
22,542
13,876
7,084
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
MrSnrub
Cerberus
20
6 / 2 / 21
13,346
834
21,081
27,873
39,725
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

20
9 / 0 / 19
13,355
835
23,781
12,111
5,755
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
Weldskillz
Sylvanus
18
1 / 4 / 27
11,965
748
12,468
21,384
19,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Centennial
Thanatos
20
7 / 7 / 4
12,621
789
14,451
15,427
7,046
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

18
1 / 5 / 5
11,332
708
10,014
28,449
32,334
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Ah Muzen Cab
Lauzdan
Ah Muzen Cab
18
3 / 6 / 5
10,980
686
23,876
16,481
6,249
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Theorax21
Kuzenbo
16
2 / 8 / 6
10,642
665
14,413
27,749
37,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
15
1 / 7 / 5
9,200
575
6,410
18,715
7,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
39
33
Kills
14
14
Deaths
33
93
Assists
25
Player
Kills
Deaths
Assists
KDA
W
6
5
12
2.4
L
Thanatos
Centennial
Thanatos
7
7
4
1.29
W
11
3
14
6
L
1
5
5
0.7
L
Ah Muzen Cab
Lauzdan
Ah Muzen Cab
3
6
5
0.92
W
Cerberus
MrSnrub
Cerberus
6
2
21
8.25
W
9
0
19
18.5
L
Kuzenbo
Theorax21
Kuzenbo
2
8
6
0.63
W
Sylvanus
Weldskillz
Sylvanus
1
4
27
3.63
L
Chang'e
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,783
Damage
69,164
88,900
Taken
106,821
77,539
Mitigated
90,074
50,548
Healing
35,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,911
5,120
934
2,971
13,656
5,742
772
5,279
8,377
0
30,168
L
Thanatos
Centennial
Thanatos
14,451
3,104
567
5,714
15,427
7,046
0
7,920
7,507
0
27,022
W
22,542
18,253
1,534
2,961
13,876
7,084
3,018
6,040
7,836
0
44,404
L
10,014
2,027
3,807
7,543
28,449
32,334
0
15,825
12,624
18,735
3,495
L
Ah Muzen Cab
Lauzdan
Ah Muzen Cab
23,876
7,023
404
2,540
16,481
6,249
20
9,526
6,955
0
60,128
W
Cerberus
MrSnrub
Cerberus
21,081
2,823
1,640
14,447
27,873
39,725
352
8,905
18,968
35,810
1,255
W
23,781
7,508
2,139
4,267
12,111
5,755
2,792
3,943
8,168
54,544
4,752
L
Kuzenbo
Theorax21
Kuzenbo
14,413
4,799
3,227
4,837
27,749
37,339
15
13,540
14,209
20,806
0
W
Sylvanus
Weldskillz
Sylvanus
12,468
2,481
10,866
8,789
21,384
19,233
404
5,294
16,090
18,171
0
L
Chang'e
6,410
1,001
3,062
4,070
18,715
7,106
0
9,412
9,303
13,397
767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,958
Gold Earned
54,775
259
Minions Killed
179
0
Camps Cleared
0
1,447,857
Distance Traveled
1,353,765
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,246
703
54
3
0
265,261
0
L
Thanatos
12,621
789
47
3
0
306,958
0
W
Rama
13,046
815
63
4
0
309,352
0
L
Fafnir
11,332
708
24
2
0
289,526
0
L
Ah Muzen Cab
10,980
686
73
5
0
267,679
0
W
Cerberus
13,346
834
48
3
0
299,786
0
W
Sol
13,355
835
85
5
0
292,069
0
L
Kuzenbo
10,642
665
17
1
0
268,186
0
W
Sylvanus
11,965
748
9
1
0
281,389
0
L
Chang'e
9,200
575
18
1
0
221,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role