Player Matchup

Raijin
Raijin
 
Raijin
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AOtheboy
Neith
Level 42
God Stats
1W - 2L
1,513 SR
Queue Stats
24W - 29L
1,405 Elo+
Party 1
Bake Kujira
Bake Kujira
Big Terrelly
Bake Kujira
Level 127
God Stats
0W - 2L
1,238 SR
Queue Stats
121W - 83L
1,562 Elo+
Party 3
Fenrir
Fenrir
RatedMagicman
Fenrir
Level 150
God Stats
0W - 2L
1,515 SR
Queue Stats
168W - 94L
1,597 Elo+
Party 3
Hel
Hel
XxaijlaxX
Hel
Level 18
God Stats
0W - 3L
1,187 SR
Queue Stats
4W - 11L
1,295 Elo+
Party 1
Team Averages
Level 77
1,391 SR
1,472 Elo+

VS

Team Averages
Level 81
1,403 SR
1,495 Elo+
Bakasura
Bakasura
Despierta2418
Bakasura
Level 66
God Stats
2W - 2L
1,601 SR
Queue Stats
224W - 235L
1,512 Elo+
Solo
Eset
Eset
EdTony
Eset
Level 148
God Stats
3W - 1L
1,528 SR
Queue Stats
86W - 77L
1,518 Elo+
Solo
Chaac
Chaac
IllyroThracian
Chaac
Level 60
God Stats
4W - 7L
1,301 SR
Queue Stats
289W - 334L
1,479 Elo+
Solo
Nox
Nox
plutopng0
Nox
Level 67
God Stats
1W - 0L
1,251 SR
Queue Stats
129W - 136L
1,485 Elo+
Party 2
Ishtar
Ishtar
thithercrayon
Ishtar
Level 65
God Stats
1W - 0L
1,335 SR
Queue Stats
117W - 115L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
0 / 2 / 0
6,168
1,028
939
4,096
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
AOtheboy
Neith
12
0 / 6 / 2
7,079
1,180
2,312
8,012
2,606
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bake Kujira
Big Terrelly
Bake Kujira
11
0 / 8 / 1
6,400
1,067
3,916
12,583
13,749
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 3 / 0
7,492
1,249
6,411
10,634
8,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
0 / 2 / 1
6,444
1,074
737
2,633
744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

236

VS

Team 2 Tickets

375

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Despierta2418
Bakasura
13
5 / 0 / 8
8,023
1,337
4,109
3,143
1,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
EdTony
Eset
14
4 / 1 / 16
8,165
1,361
10,575
3,408
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 1 / 8
7,712
1,285
6,301
5,247
3,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
7 / 0 / 10
8,437
1,406
5,526
2,079
822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 1 / 11
7,458
1,243
6,450
2,778
1,318
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
74
3
Kills
21
21
Deaths
3
4
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
2
0
0
L
Neith
AOtheboy
Neith
0
6
2
0.17
L
Bake Kujira
Big Terrelly
Bake Kujira
0
8
1
0.06
W
Bakasura
Despierta2418
Bakasura
5
0
8
9
W
Eset
EdTony
Eset
4
1
16
12
W
2
1
8
6
L
3
3
0
1
L
0
2
1
0.25
W
7
0
10
12
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,315
Damage
32,961
37,958
Taken
16,655
26,502
Mitigated
8,401
2,623
Healing
4,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
939
308
0
0
4,096
1,215
0
912
3,004
7,768
0
L
Neith
AOtheboy
Neith
2,312
1,470
0
285
8,012
2,606
0
3,403
4,304
0
21,685
L
Bake Kujira
Big Terrelly
Bake Kujira
3,916
2,935
0
131
12,583
13,749
0
5,965
6,138
11,641
123
W
Bakasura
Despierta2418
Bakasura
4,109
3,618
0
1,730
3,143
1,649
0
1,005
1,962
0
8,059
W
Eset
EdTony
Eset
10,575
768
571
648
3,408
1,427
0
1,536
1,793
18,706
386
W
6,301
896
0
940
5,247
3,185
0
1,551
3,550
1,074
25,446
L
6,411
1,883
0
1,440
10,634
8,188
0
3,567
6,422
0
15,947
L
737
99
665
102
2,633
744
0
921
1,540
5,061
0
W
5,526
837
45
175
2,079
822
0
769
1,229
9,231
318
W
6,450
3,669
0
0
2,778
1,318
0
688
2,016
0
13,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,583
Gold Earned
39,795
100
Minions Killed
128
4
Camps Cleared
7
428,481
Distance Traveled
591,743
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,168
1,028
13
2
1
61,175
0
L
Neith
7,079
1,180
41
7
1
87,696
0
L
Bake Kujira
6,400
1,067
22
4
0
69,242
0
W
Bakasura
8,023
1,337
16
3
5
122,504
0
W
Eset
8,165
1,361
29
5
1
122,455
0
W
Chaac
7,712
1,285
53
9
1
129,037
0
L
Fenrir
7,492
1,249
18
3
2
127,595
0
L
Hel
6,444
1,074
6
1
0
82,773
0
W
Nox
8,437
1,406
13
2
0
112,712
0
W
Ishtar
7,458
1,243
17
3
0
105,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role