Player Matchup

Sun Wukong
Sun Wukong
Gold II
Budskii Boy
Sun Wukong
Gold II
Level 143
God Stats
2W - 3L
1,411 SR
Queue Stats
51W - 52L
1,442 MMR
Solo
Merlin
Merlin
Silver I
Magllycus
Merlin
Silver I
Level 126
God Stats
4W - 10L
1,353 SR
Queue Stats
305W - 375L
1,328 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
SMITE_Banned_14
Kuzenbo
Silver I
Level 112
God Stats
29W - 35L
1,488 SR
Queue Stats
625W - 704L
1,323 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,417 SR
1,364 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 149
1,445 SR
1,394 MMR
Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold V
MageMid
Ares
Gold V
Level 157
God Stats
11W - 9L
1,574 SR
Queue Stats
590W - 626L
1,227 MMR
Solo
Persephone
Persephone
Bronze III
ii-Remy
Persephone
Bronze III
Level 65
God Stats
1W - 2L
1,262 SR
Queue Stats
1W - 2L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Budskii Boy
Sun Wukong
16
4 / 2 / 1
10,076
775
8,969
14,121
9,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Merlin
Magllycus
Merlin
16
0 / 4 / 4
9,783
753
11,003
14,554
5,785
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 0 / 3
10,369
798
8,729
9,274
9,492
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AchillesAnubisCerberusMedusaSerqet

VS

Bans
HerculesDanzaburouYmirNeithGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
3 / 1 / 2
10,757
827
12,196
13,783
12,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ares
MageMid
Ares
16
3 / 4 / 2
9,783
753
9,921
12,539
11,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Persephone
ii-Remy
Persephone
15
0 / 2 / 4
9,679
745
7,260
8,122
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
7
Kills
6
6
Deaths
7
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
2
4
L
Sun Wukong
Budskii Boy
Sun Wukong
4
2
1
2.25
W
Ares
MageMid
Ares
3
4
2
1
L
Merlin
Magllycus
Merlin
0
4
4
0.5
L
3
0
3
4.5
W
Persephone
ii-Remy
Persephone
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,701
Damage
29,377
37,949
Taken
34,444
24,299
Mitigated
25,860
11,686
Healing
7,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,196
491
0
4,516
13,783
12,057
0
7,572
5,931
1,115
48,571
L
Sun Wukong
Budskii Boy
Sun Wukong
8,969
966
0
5,771
14,121
9,022
0
6,246
7,475
0
42,858
W
Ares
MageMid
Ares
9,921
46
0
2,708
12,539
11,049
0
6,355
5,789
15,393
467
L
Merlin
Magllycus
Merlin
11,003
249
365
4,843
14,554
5,785
102
6,645
7,601
43,335
492
L
8,729
2,751
392
315
9,274
9,492
201
3,609
5,502
21,123
545
W
Persephone
ii-Remy
Persephone
7,260
37
0
755
8,122
2,754
0
5,382
2,525
34,154
850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,228
Gold Earned
30,219
166
Minions Killed
143
0
Camps Cleared
0
731,568
Distance Traveled
719,067
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,757
827
76
6
0
260,682
0
L
Sun Wukong
10,076
775
55
4
0
247,339
0
W
Ares
9,783
753
13
1
0
224,772
0
L
Merlin
9,783
753
75
6
0
221,247
1
L
Kuzenbo
10,369
798
36
3
0
262,982
3
W
Persephone
9,679
745
54
4
0
233,613
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role