Player Matchup

Xing Tian
Xing Tian
Dri2clutch240
Xing Tian
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 50L
1,641 Elo+
Party 3
Thoth
Thoth
DripWalker420
Thoth
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 45L
1,585 Elo+
Party 3
Zeus
Zeus
Trisquεl
Zeus
Level 152
God Stats
1W - 2L
1,471 SR
Queue Stats
175W - 153L
1,540 Elo+
Solo
Mercury
Mercury
badguy185
Mercury
Level 140
God Stats
1W - 2L
1,474 SR
Queue Stats
73W - 72L
1,569 Elo+
Party 1
Pele
Pele
doubleleg209
Pele
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 66L
1,576 Elo+
Party 1
Team Averages
Level 124
1,489 SR
1,582 Elo+

VS

Team Averages
Level 110
1,705 SR
1,532 Elo+
Sun Wukong
Sun Wukong
BlndManSees
Sun Wukong
Level 81
God Stats
6W - 3L
1,541 SR
Queue Stats
152W - 119L
1,613 Elo+
Party 2
Jormungandr
Jormungandr
JoltRanger
Jormungandr
Level 101
God Stats
7W - 3L
1,843 SR
Queue Stats
230W - 214L
1,480 Elo+
Solo
Izanami
Izanami
Seidr Moon
Izanami
Level 115
God Stats
1W - 0L
1,318 SR
Queue Stats
304W - 300L
1,560 Elo+
Party 2
Vulcan
Vulcan
kainere
Vulcan
Level 127
God Stats
5W - 4L
1,750 SR
Queue Stats
239W - 260L
1,483 Elo+
Solo
Atlas
Atlas
vIseGamerX32
Atlas
Level 124
God Stats
11W - 2L
2,070 SR
Queue Stats
244W - 257L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dri2clutch240
Xing Tian
17
2 / 7 / 7
9,343
719
5,817
20,829
25,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
1 / 7 / 4
8,342
642
6,059
9,701
3,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zeus
16
5 / 7 / 5
10,240
788
17,348
10,554
3,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
badguy185
Mercury
14
1 / 8 / 6
8,987
691
3,428
11,173
3,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
7 / 6 / 4
10,864
836
11,631
12,485
5,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlndManSees
Sun Wukong
18
9 / 5 / 20
11,769
905
9,169
17,093
18,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Jormungandr
JoltRanger
Jormungandr
17
8 / 3 / 19
11,209
862
17,167
12,022
15,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
Seidr Moon
Izanami
18
1 / 1 / 19
10,837
834
6,768
5,507
2,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
kainere
Vulcan
17
7 / 6 / 14
11,501
885
12,349
11,368
5,066
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

18
10 / 2 / 20
12,430
956
12,297
16,151
19,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
127
16
Kills
35
35
Deaths
17
26
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BlndManSees
Sun Wukong
9
5
20
3.8
L
Xing Tian
Dri2clutch240
Xing Tian
2
7
7
0.79
L
1
7
4
0.43
W
Jormungandr
JoltRanger
Jormungandr
8
3
19
5.83
W
Izanami
Seidr Moon
Izanami
1
1
19
10.5
L
Zeus
5
7
5
1.07
L
Mercury
badguy185
Mercury
1
8
6
0.5
L
7
6
4
1.5
W
Vulcan
kainere
Vulcan
7
6
14
2.33
W
10
2
20
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,283
Damage
57,750
64,742
Taken
62,141
42,265
Mitigated
61,584
8,850
Healing
19,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BlndManSees
Sun Wukong
9,169
1,225
533
4,223
17,093
18,912
582
6,224
10,314
0
24,520
L
Xing Tian
Dri2clutch240
Xing Tian
5,817
412
391
2,350
20,829
25,935
0
11,887
8,416
15,776
643
L
6,059
143
38
791
9,701
3,293
48
6,840
2,781
13,695
0
W
Jormungandr
JoltRanger
Jormungandr
17,167
1,570
285
1,659
12,022
15,692
378
4,970
6,663
27,753
472
W
Izanami
Seidr Moon
Izanami
6,768
3,476
1,171
1,758
5,507
2,420
3,974
3,070
2,173
0
30,493
L
Zeus
17,348
792
273
1,525
10,554
3,919
0
6,779
3,582
32,636
472
L
Mercury
badguy185
Mercury
3,428
381
508
421
11,173
3,648
0
7,002
3,906
0
10,033
L
11,631
1,246
655
1,898
12,485
5,470
8
5,800
6,482
0
30,817
W
Vulcan
kainere
Vulcan
12,349
484
1,517
1,498
11,368
5,066
1,067
5,476
5,582
24,420
842
W
12,297
3,478
2,349
4,976
16,151
19,494
514
6,752
8,859
21,059
1,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,776
Gold Earned
57,746
139
Minions Killed
162
0
Camps Cleared
0
1,146,061
Distance Traveled
1,293,845
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,769
905
25
2
0
269,493
0
L
Xing Tian
9,343
719
15
1
0
205,620
0
L
Thoth
8,342
642
20
2
0
221,467
0
W
Jormungandr
11,209
862
28
2
0
266,716
0
W
Izanami
10,837
834
59
5
0
234,443
1
L
Zeus
10,240
788
50
4
0
204,804
0
L
Mercury
8,987
691
12
1
0
247,221
0
L
Pele
10,864
836
42
3
0
266,949
0
W
Vulcan
11,501
885
25
2
0
252,439
0
W
Atlas
12,430
956
25
2
0
270,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role