Player Matchup

Sol
Sol
 
Sol
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ThePantyRaider
Fenrir
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
244W - 251L
1,487 Elo+
Party 3
Fafnir
Fafnir
WABBITFEET
Fafnir
Level 124
God Stats
3W - 1L
1,625 SR
Queue Stats
232W - 229L
1,480 Elo+
Party 3
Team Averages
Level 150
1,525 SR
1,493 Elo+

VS

Team Averages
Level 129
1,663 SR
1,584 Elo+
Pele
Pele
Braveheart87
Pele
Level 140
God Stats
1W - 1L
1,714 SR
Queue Stats
50W - 36L
1,626 Elo+
Party 1
Ganesha
Ganesha
FireKeeperCatTTV
Ganesha
Level 128
God Stats
9W - 13L
1,762 SR
Queue Stats
440W - 301L
1,627 Elo+
Party 1
Jing Wei
Jing Wei
Krout0n
Jing Wei
Level 122
God Stats
13W - 6L
1,737 SR
Queue Stats
384W - 336L
1,594 Elo+
Party 1
Freya
Freya
anahatma
Freya
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 79L
1,581 Elo+
Solo
Ah Puch
Ah Puch
joesyourdaddy49
Ah Puch
Level 146
God Stats
0W - 1L
1,602 SR
Queue Stats
41W - 39L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 0 / 6
6,623
1,325
3,600
1,468
369
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ymir
 
Ymir
10
1 / 1 / 6
6,167
1,233
2,179
4,196
2,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
 
Merlin
9
1 / 2 / 5
5,862
1,172
2,937
3,070
864
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 4
6,281
1,256
1,460
2,256
859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
WABBITFEET
Fafnir
11
2 / 0 / 6
6,367
1,273
2,640
2,493
2,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
4,726
945
2,713
2,846
810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
0 / 2 / 3
5,236
1,047
1,339
4,815
3,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
Krout0n
Jing Wei
10
0 / 2 / 1
5,051
1,010
1,832
2,499
691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Freya
anahatma
Freya
1
0 / 0 / 0
1,208
242
0
0
0
9
1 / 3 / 0
4,896
979
2,739
3,756
1,335
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
9
Kills
2
3
Deaths
9
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
6
5
W
Ymir
 
Ymir
1
1
6
4
W
Merlin
 
Merlin
1
2
5
1.75
L
1
2
1
0.75
L
0
2
3
0.75
L
Jing Wei
Krout0n
Jing Wei
0
2
1
0.25
W
3
0
4
5
W
Fafnir
WABBITFEET
Fafnir
2
0
6
5
L
Freya
anahatma
Freya
0
0
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,816
Damage
8,623
13,483
Taken
13,916
6,821
Mitigated
6,464
6,315
Healing
2,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,600
847
0
392
1,468
369
1,259
743
679
12,774
0
W
Ymir
 
Ymir
2,179
178
159
1,635
4,196
2,616
0
1,184
2,972
4,273
0
W
Merlin
 
Merlin
2,937
251
504
515
3,070
864
391
663
2,367
5,254
0
L
2,713
128
0
95
2,846
810
0
2,197
396
0
2,713
L
1,339
41
351
1,223
4,815
3,628
0
3,369
1,182
3,451
0
L
Jing Wei
Krout0n
Jing Wei
1,832
1,495
0
0
2,499
691
0
1,490
847
0
9,426
W
1,460
318
327
696
2,256
859
1,330
1,044
1,172
0
3,818
W
Fafnir
WABBITFEET
Fafnir
2,640
239
598
1,489
2,493
2,113
276
278
2,215
7,406
1,222
L
Freya
anahatma
Freya
0
0
0
0
0
0
0
0
0
0
0
L
2,739
83
0
551
3,756
1,335
0
3,284
270
5,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,300
Gold Earned
21,117
56
Minions Killed
32
0
Camps Cleared
0
424,812
Distance Traveled
329,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,623
1,325
27
5
0
89,357
0
W
Ymir
6,167
1,233
5
1
0
75,596
0
W
Merlin
5,862
1,172
6
1
0
73,033
0
L
Pele
4,726
945
0
0
0
96,378
0
L
Ganesha
5,236
1,047
0
0
0
74,473
0
L
Jing Wei
5,051
1,010
25
5
0
86,749
0
W
Fenrir
6,281
1,256
8
2
0
95,858
0
W
Fafnir
6,367
1,273
10
2
0
90,968
0
L
Freya
1,208
242
0
0
0
0
0
L
Ah Puch
4,896
979
7
1
0
71,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role