Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
Danterojo33
Xbalanque
Level 191
God Stats
1W - 3L
1,652 SR
Queue Stats
138W - 135L
1,526 Elo+
Party 3
Xing Tian
Xing Tian
HomeMadePie9120
Xing Tian
Level 129
God Stats
4W - 4L
1,521 SR
Queue Stats
111W - 169L
1,433 Elo+
Party 2
Pele
Pele
Krehmer
Pele
Level 125
God Stats
3W - 4L
1,392 SR
Queue Stats
110W - 127L
1,441 Elo+
Party 2
Maui
Maui
Lance Atk
Maui
Level 140
God Stats
1W - 2L
1,418 SR
Queue Stats
146W - 221L
1,514 Elo+
Party 2
Team Averages
Level 143
1,497 SR
1,483 Elo+

VS

Team Averages
Level 90
1,585 SR
1,495 Elo+
Ra
Ra
BigHoldie
Ra
Level 86
God Stats
3W - 6L
1,530 SR
Queue Stats
282W - 279L
1,490 Elo+
Party 1
Mulan
Mulan
Ch1m1Chungus
Mulan
Level 103
God Stats
6W - 3L
1,500 SR
Queue Stats
47W - 40L
1,514 Elo+
Solo
Artemis
Artemis
Leonestro
Artemis
Level 68
God Stats
5W - 4L
1,603 SR
Queue Stats
75W - 63L
1,532 Elo+
Party 1
Anubis
Anubis
TFiske93
Anubis
Level 139
God Stats
13W - 14L
1,782 SR
Queue Stats
141W - 148L
1,482 Elo+
Solo
Sun Wukong
Sun Wukong
inaaba
Sun Wukong
Level 56
God Stats
2W - 1L
1,513 SR
Queue Stats
10W - 13L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 3 / 0
5,958
426
4,409
10,443
2,466
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Danterojo33
Xbalanque
12
1 / 3 / 0
6,550
468
5,588
10,923
3,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Xing Tian
HomeMadePie9120
Xing Tian
10
0 / 4 / 1
5,937
424
3,433
14,455
12,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pele
Krehmer
Pele
13
2 / 4 / 0
6,883
492
4,230
12,852
4,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Maui
11
0 / 6 / 1
6,098
436
3,378
12,222
8,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
8,234
588
4,789
5,798
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 1 / 7
7,888
563
10,227
12,820
10,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Artemis
Leonestro
Artemis
13
1 / 0 / 2
7,358
526
8,846
7,397
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
TFiske93
Anubis
14
5 / 0 / 7
8,226
588
10,186
6,905
3,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
inaaba
Sun Wukong
15
7 / 1 / 2
9,496
678
8,971
10,337
6,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
4
Kills
20
20
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
3
0
0.33
W
3
2
3
2.25
W
4
1
7
7.5
L
Xbalanque
Danterojo33
Xbalanque
1
3
0
0.33
L
Xing Tian
HomeMadePie9120
Xing Tian
0
4
1
0.13
L
Pele
Krehmer
Pele
2
4
0
0.5
L
Maui
0
6
1
0.08
W
Artemis
Leonestro
Artemis
1
0
2
2
W
Anubis
TFiske93
Anubis
5
0
7
8.5
W
Sun Wukong
inaaba
Sun Wukong
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,038
Damage
43,019
60,895
Taken
43,257
31,276
Mitigated
25,037
12,014
Healing
18,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,409
44
200
3,433
10,443
2,466
0
5,109
5,032
33,337
0
W
4,789
251
428
2,122
5,798
2,055
431
2,679
3,109
53,382
1,480
W
10,227
1,446
0
4,602
12,820
10,462
92
3,384
9,424
0
31,353
L
Xbalanque
Danterojo33
Xbalanque
5,588
2,360
0
4,475
10,923
3,192
0
437
10,486
0
51,293
L
Xing Tian
HomeMadePie9120
Xing Tian
3,433
143
0
617
14,455
12,059
0
3,223
11,022
16,102
0
L
Pele
Krehmer
Pele
4,230
297
0
1,789
12,852
4,646
0
3,101
9,683
0
56,770
L
Maui
3,378
602
0
1,500
12,222
8,913
0
2,843
9,335
31,175
0
W
Artemis
Leonestro
Artemis
8,846
4,308
0
4,091
7,397
2,501
743
622
6,775
0
53,553
W
Anubis
TFiske93
Anubis
10,186
536
0
5,218
6,905
3,435
356
1,877
4,938
64,743
0
W
Sun Wukong
inaaba
Sun Wukong
8,971
2,521
0
2,490
10,337
6,584
21
2,268
7,791
1,566
66,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,426
Gold Earned
41,202
322
Minions Killed
451
0
Camps Cleared
0
1,303,534
Distance Traveled
1,379,612
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,958
426
69
5
0
240,020
1
W
Ra
8,234
588
116
8
0
284,750
0
W
Mulan
7,888
563
39
3
0
300,161
4
L
Xbalanque
6,550
468
78
6
0
241,598
2
L
Xing Tian
5,937
424
17
1
0
254,370
3
L
Pele
6,883
492
103
7
0
296,476
0
L
Maui
6,098
436
55
4
0
271,070
0
W
Artemis
7,358
526
80
6
0
250,004
0
W
Anubis
8,226
588
96
7
0
284,604
2
W
Sun Wukong
9,496
678
120
9
0
260,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role