Player Matchup

Hun Batz
Hun Batz
Platinum III
EmiLeo3113
Hun Batz
Platinum III
Level 88
God Stats
8W - 2L
1,666 SR
Queue Stats
320W - 336L
1,808 MMR
Solo
Cerberus
Cerberus
Platinum II
Phonchyur
Cerberus
Platinum II
Level 158
God Stats
17W - 15L
1,669 SR
Queue Stats
572W - 574L
1,833 MMR
Solo
Ra
Ra
Platinum IV
XxChipixX4016
Ra
Platinum IV
Level 228
God Stats
11W - 8L
1,478 SR
Queue Stats
361W - 337L
1,808 MMR
Solo
Fafnir
Fafnir
Platinum I
ch4nch4n
Fafnir
Platinum I
Level 157
God Stats
5W - 2L
1,938 SR
Queue Stats
198W - 169L
1,858 MMR
Solo
Nut
Nut
Platinum I
xFinestx93
Nut
Platinum I
Level 213
God Stats
12W - 12L
1,552 SR
Queue Stats
315W - 299L
1,879 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 169
1,661 SR
1,837 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,657 SR
1,838 MMR
Chang'e
Chang'e
Platinum III
DaddyTricky
Chang'e
Platinum III
Level 120
God Stats
4W - 4L
1,820 SR
Queue Stats
301W - 287L
1,892 MMR
Solo
Bakasura
Bakasura
Platinum III
Goparr2099
Bakasura
Platinum III
Level 158
God Stats
2W - 3L
1,536 SR
Queue Stats
133W - 126L
1,774 MMR
Solo
Ganesha
Ganesha
Platinum V
Jerdnard
Ganesha
Platinum V
Level 86
God Stats
2W - 3L
1,736 SR
Queue Stats
132W - 120L
1,827 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Uitzilopochtli
Cthulhu
Platinum IV
Level 149
God Stats
1W - 3L
1,527 SR
Queue Stats
263W - 244L
1,821 MMR
Solo
Neith
Neith
Platinum I
maxelex
Neith
Platinum I
Level 180
God Stats
1W - 5L
1,665 SR
Queue Stats
125W - 135L
1,878 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
EmiLeo3113
Hun Batz
15
7 / 2 / 2
8,165
583
8,996
11,642
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
Phonchyur
Cerberus
13
2 / 2 / 0
7,371
527
5,802
16,551
7,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
4 / 0 / 4
9,889
706
6,943
6,251
2,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
ch4nch4n
Fafnir
12
1 / 1 / 2
7,471
534
4,609
10,689
10,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
1 / 3 / 3
7,704
550
8,616
10,691
3,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
LokiCu ChulainnNu Wa

VS

Bans
AthenaBastetKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DaddyTricky
Chang'e
12
0 / 4 / 0
7,211
515
4,244
8,509
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
Goparr2099
Bakasura
15
4 / 4 / 0
7,841
560
5,525
14,926
6,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Jerdnard
Ganesha
11
0 / 1 / 4
7,072
505
3,924
9,713
9,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 2 / 1
8,147
582
14,037
12,521
6,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Neith
maxelex
Neith
12
3 / 4 / 1
7,035
503
10,749
8,988
3,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
15
Kills
8
8
Deaths
15
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
DaddyTricky
Chang'e
0
4
0
0
W
Hun Batz
EmiLeo3113
Hun Batz
7
2
2
4
L
Bakasura
Goparr2099
Bakasura
4
4
0
1
L
Ganesha
Jerdnard
Ganesha
0
1
4
2
W
Cerberus
Phonchyur
Cerberus
2
2
0
1
L
1
2
1
0.75
W
4
0
4
6
W
Fafnir
ch4nch4n
Fafnir
1
1
2
2
L
Neith
maxelex
Neith
3
4
1
0.88
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,966
Damage
38,479
55,824
Taken
54,657
27,436
Mitigated
27,627
21,113
Healing
17,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
DaddyTricky
Chang'e
4,244
285
362
2,648
8,509
2,044
0
3,170
4,949
46,442
709
W
Hun Batz
EmiLeo3113
Hun Batz
8,996
1,630
0
4,991
11,642
3,482
0
3,180
7,827
0
54,429
L
Bakasura
Goparr2099
Bakasura
5,525
3,834
0
4,202
14,926
6,847
0
3,221
11,513
0
57,515
L
Ganesha
Jerdnard
Ganesha
3,924
438
0
3,921
9,713
9,158
0
1,348
8,333
18,485
684
W
Cerberus
Phonchyur
Cerberus
5,802
267
0
3,995
16,551
7,757
0
10,488
4,761
47,937
1,551
L
14,037
612
47
4,854
12,521
6,181
0
4,670
7,024
58,623
940
W
6,943
587
646
4,328
6,251
2,064
0
3,129
2,398
85,532
659
W
Fafnir
ch4nch4n
Fafnir
4,609
1,218
0
3,641
10,689
10,766
0
2,112
8,367
17,147
1,736
L
Neith
maxelex
Neith
10,749
1,451
0
1,634
8,988
3,397
0
2,482
6,464
0
55,068
W
8,616
4,681
0
3,512
10,691
3,367
1,035
1,395
9,296
0
76,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,600
Gold Earned
37,306
585
Minions Killed
445
0
Camps Cleared
0
1,503,453
Distance Traveled
1,409,526
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,211
515
113
8
0
252,633
2
W
Hun Batz
8,165
583
77
6
0
360,766
2
L
Bakasura
7,841
560
114
8
0
339,262
0
L
Ganesha
7,072
505
1
0
0
259,247
1
W
Cerberus
7,371
527
154
11
0
289,707
2
L
Cthulhu
8,147
582
101
7
0
285,001
2
W
Ra
9,889
706
188
13
0
305,815
5
W
Fafnir
7,471
534
30
2
0
294,424
4
L
Neith
7,035
503
116
8
0
273,383
3
W
Nut
7,704
550
136
10
0
252,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role