Player Matchup

Ra
Ra
 
Ra
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chaac
Chaac
CorpMitten
Chaac
Level 28
God Stats
0W - 6L
1,106 SR
Queue Stats
36W - 52L
1,346 Elo+
Party 4
Pele
Pele
MauTR545
Pele
Level 83
God Stats
3W - 1L
1,613 SR
Queue Stats
51W - 43L
1,364 Elo+
Solo
Anhur
Anhur
YxHeph
Anhur
Level 63
God Stats
3W - 2L
1,471 SR
Queue Stats
148W - 159L
1,409 Elo+
Party 3
Nu Wa
Nu Wa
smackerss
Nu Wa
Level 78
God Stats
12W - 12L
1,421 SR
Queue Stats
250W - 263L
1,504 Elo+
Party 3
Team Averages
Level 70
1,422 SR
1,425 Elo+

VS

Team Averages
Level 105
1,485 SR
1,444 Elo+
Atlas
Atlas
DenisseC
Atlas
Level 86
God Stats
10W - 19L
1,423 SR
Queue Stats
150W - 135L
1,413 Elo+
Party 1
Rama
Rama
PANA_1226
Rama
Level 121
God Stats
3W - 8L
1,268 SR
Queue Stats
109W - 92L
1,503 Elo+
Party 2
Cabrakan
Cabrakan
Sgt tahco
Cabrakan
Level 104
God Stats
13W - 5L
1,702 SR
Queue Stats
387W - 401L
1,428 Elo+
Solo
Mulan
Mulan
l-Yair-l
Mulan
Level 126
God Stats
4W - 2L
1,535 SR
Queue Stats
74W - 61L
1,488 Elo+
Party 2
Discordia
Discordia
x13Rose13x
Discordia
Level 89
God Stats
60W - 38L
1,496 SR
Queue Stats
196W - 173L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 2 / 0
6,941
534
3,081
6,185
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
10
3 / 7 / 0
6,059
466
5,654
11,553
5,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Pele
11
1 / 4 / 4
6,697
515
9,150
10,676
3,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
YxHeph
Anhur
11
0 / 2 / 1
5,805
447
5,329
9,485
3,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
smackerss
Nu Wa
10
1 / 4 / 0
5,822
448
4,802
7,937
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DenisseC
Atlas
11
2 / 0 / 4
7,125
548
4,987
10,047
5,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Rama
12
1 / 0 / 4
6,719
517
5,514
7,265
2,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
Sgt tahco
Cabrakan
13
3 / 2 / 2
7,004
539
3,993
10,946
8,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Mulan
l-Yair-l
Mulan
14
12 / 2 / 2
9,575
737
14,432
14,437
9,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
x13Rose13x
Discordia
12
0 / 2 / 4
6,602
508
4,232
6,190
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
6
Kills
18
19
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
0
0.5
L
Chaac
3
7
0
0.43
W
Atlas
DenisseC
Atlas
2
0
4
4
L
Pele
1
4
4
0.75
W
Rama
1
0
4
3
W
Cabrakan
Sgt tahco
Cabrakan
3
2
2
2
L
Anhur
YxHeph
Anhur
0
2
1
0.25
W
Mulan
l-Yair-l
Mulan
12
2
2
6.5
L
Nu Wa
smackerss
Nu Wa
1
4
0
0.25
W
Discordia
x13Rose13x
Discordia
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,016
Damage
33,158
45,836
Taken
48,885
17,231
Mitigated
27,547
12,380
Healing
15,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,081
96
515
2,248
6,185
1,995
0
3,687
2,498
46,840
0
L
Chaac
5,654
1,644
0
3,083
11,553
5,409
0
125
11,428
0
23,221
W
Atlas
DenisseC
Atlas
4,987
2,031
2,527
3,158
10,047
5,470
606
1,450
8,410
26,508
641
L
Pele
9,150
2,166
0
1,829
10,676
3,689
0
3,051
7,625
0
42,740
W
Rama
5,514
4,052
0
1,195
7,265
2,092
0
1,583
5,449
0
51,488
W
Cabrakan
Sgt tahco
Cabrakan
3,993
600
0
2,330
10,946
8,404
0
1,264
9,567
48,035
1,967
L
Anhur
YxHeph
Anhur
5,329
2,156
0
4,455
9,485
3,063
414
3,133
6,352
0
44,750
W
Mulan
l-Yair-l
Mulan
14,432
2,909
0
5,573
14,437
9,789
118
1,448
12,924
0
58,082
L
Nu Wa
smackerss
Nu Wa
4,802
1,553
0
250
7,937
3,075
152
2,935
5,002
23,657
1,514
W
Discordia
x13Rose13x
Discordia
4,232
134
0
574
6,190
1,792
0
1,364
4,672
41,054
1,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,324
Gold Earned
37,025
274
Minions Killed
364
0
Camps Cleared
0
1,253,068
Distance Traveled
1,268,150
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,941
534
85
7
0
260,604
0
L
Chaac
6,059
466
23
2
0
244,937
0
W
Atlas
7,125
548
39
3
0
263,839
0
L
Pele
6,697
515
50
4
0
305,913
0
W
Rama
6,719
517
80
6
0
258,250
0
W
Cabrakan
7,004
539
81
6
0
254,046
0
L
Anhur
5,805
447
72
6
0
241,931
1
W
Mulan
9,575
737
92
7
0
216,716
0
L
Nu Wa
5,822
448
44
3
0
199,683
0
W
Discordia
6,602
508
72
6
0
275,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role