Player Matchup

Danzaburou
Danzaburou
Abu nassso
Danzaburou
Level 64
God Stats
4W - 3L
1,661 SR
Queue Stats
119W - 151L
1,432 Elo+
Party 1
Skadi
Skadi
Aksou
Skadi
Level 154
God Stats
1W - 0L
1,346 SR
Queue Stats
146W - 107L
1,619 Elo+
Solo
Xing Tian
Xing Tian
Darkメ情天
Xing Tian
Level 149
God Stats
9W - 6L
1,529 SR
Queue Stats
241W - 252L
1,565 Elo+
Solo
Nu Wa
Nu Wa
Nsoov
Nu Wa
Level 123
God Stats
6W - 7L
1,389 SR
Queue Stats
322W - 344L
1,493 Elo+
Party 1
Fenrir
Fenrir
josedota123
Fenrir
Level 141
God Stats
25W - 19L
1,516 SR
Queue Stats
171W - 164L
1,496 Elo+
Solo
Team Averages
Level 126
1,488 SR
1,521 Elo+

VS

Team Averages
Level 121
1,664 SR
1,416 Elo+
Awilix
Awilix
Mardekuskus
Awilix
Level 127
God Stats
0W - 1L
1,850 SR
Queue Stats
6W - 11L
1,421 Elo+
Solo
Chaac
Chaac
Shebita9
Chaac
Level 127
God Stats
4W - 8L
1,416 SR
Queue Stats
176W - 221L
1,373 Elo+
Party 2
Charybdis
Charybdis
lizbeth_0302
Charybdis
Level 50
God Stats
0W - 2L
1,806 SR
Queue Stats
204W - 199L
1,472 Elo+
Solo
Ix Chel
Ix Chel
mody_ezz
Ix Chel
Level 157
God Stats
8W - 15L
1,367 SR
Queue Stats
164W - 228L
1,381 Elo+
Party 2
Sylvanus
Sylvanus
shegazy-z
Sylvanus
Level 146
God Stats
2W - 1L
1,884 SR
Queue Stats
195W - 285L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Abu nassso
Danzaburou
16
3 / 4 / 6
10,239
569
7,508
11,450
4,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Bow

Short Bow

+15%
Attack Speed

Skadi
Aksou
Skadi
17
2 / 2 / 5
10,493
583
16,235
13,487
5,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Darkメ情天
Xing Tian
14
4 / 3 / 7
8,715
484
11,855
16,028
6,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nu Wa
Nsoov
Nu Wa
18
7 / 3 / 2
10,857
603
14,223
9,124
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
18
6 / 1 / 9
10,387
577
12,520
17,006
7,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
16
9 / 3 / 2
9,526
529
12,627
15,886
5,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Shebita9
Chaac
14
0 / 5 / 2
8,607
478
10,121
21,294
20,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Charybdis
lizbeth_0302
Charybdis
14
0 / 6 / 1
8,090
449
6,154
13,587
4,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
mody_ezz
Ix Chel
16
4 / 3 / 3
9,547
530
9,393
11,891
3,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
shegazy-z
Sylvanus
12
0 / 5 / 7
8,056
448
8,690
22,462
19,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
22
Kills
13
13
Deaths
22
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Abu nassso
Danzaburou
3
4
6
1.5
W
Skadi
Aksou
Skadi
2
2
5
2.25
W
Xing Tian
Darkメ情天
Xing Tian
4
3
7
2.5
L
Awilix
9
3
2
3.33
W
Nu Wa
Nsoov
Nu Wa
7
3
2
2.67
L
Chaac
Shebita9
Chaac
0
5
2
0.2
W
Fenrir
6
1
9
10.5
L
Charybdis
lizbeth_0302
Charybdis
0
6
1
0.08
L
Ix Chel
mody_ezz
Ix Chel
4
3
3
1.83
L
Sylvanus
shegazy-z
Sylvanus
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,341
Damage
46,985
67,095
Taken
85,120
25,187
Mitigated
53,499
13,823
Healing
21,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Abu nassso
Danzaburou
7,508
2,767
0
2,011
11,450
4,100
593
2,134
9,316
0
63,573
W
Skadi
Aksou
Skadi
16,235
7,201
0
3,647
13,487
5,100
402
308
13,179
0
82,726
W
Xing Tian
Darkメ情天
Xing Tian
11,855
680
0
1,676
16,028
6,450
0
5,066
10,962
46,207
0
L
Awilix
12,627
4,293
0
539
15,886
5,826
0
6,363
9,325
0
68,514
W
Nu Wa
Nsoov
Nu Wa
14,223
2,579
0
1,611
9,124
2,457
402
3,907
5,217
68,067
617
L
Chaac
Shebita9
Chaac
10,121
504
0
6,193
21,294
20,256
0
1,777
19,465
0
59,731
W
Fenrir
12,520
2,550
0
4,878
17,006
7,080
0
6,078
10,928
0
88,602
L
Charybdis
lizbeth_0302
Charybdis
6,154
2,880
0
2,022
13,587
4,262
846
4,189
9,014
0
55,761
L
Ix Chel
mody_ezz
Ix Chel
9,393
1,070
860
2,980
11,891
3,968
0
6,958
4,713
71,801
1,456
L
Sylvanus
shegazy-z
Sylvanus
8,690
2,239
4,145
5,097
22,462
19,187
255
5,323
16,598
27,683
1,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,691
Gold Earned
43,826
539
Minions Killed
458
0
Camps Cleared
0
1,815,180
Distance Traveled
1,718,869
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,239
569
114
6
0
334,348
0
W
Skadi
10,493
583
139
8
0
341,585
0
W
Xing Tian
8,715
484
57
3
0
342,980
0
L
Awilix
9,526
529
91
5
0
430,418
0
W
Nu Wa
10,857
603
119
7
0
355,243
1
L
Chaac
8,607
478
108
6
0
317,996
5
W
Fenrir
10,387
577
110
6
0
441,024
0
L
Charybdis
8,090
449
93
5
0
297,467
0
L
Ix Chel
9,547
530
131
7
0
354,852
8
L
Sylvanus
8,056
448
35
2
0
318,136
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role