Player Matchup

Sylvanus
Sylvanus
AYoungShmeckle
Sylvanus
Level 87
God Stats
13W - 13L
1,425 SR
Queue Stats
458W - 448L
1,432 Elo+
Solo
Pele
Pele
Devilsgrace9202
Pele
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 63L
1,498 Elo+
Party 1
Thor
Thor
HellsJanitor420
Thor
Level 129
God Stats
1W - 2L
1,362 SR
Queue Stats
66W - 63L
1,534 Elo+
Party 1
Amaterasu
Amaterasu
kingofthedead045
Amaterasu
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 93L
1,547 Elo+
Solo
Anubis
Anubis
thegreatstoned1
Anubis
Level 59
God Stats
2W - 7L
1,321 SR
Queue Stats
82W - 153L
1,349 Elo+
Solo
Team Averages
Level 94
1,422 SR
1,472 Elo+

VS

Team Averages
Level 98
1,595 SR
1,491 Elo+
Tiamat
Tiamat
 
Tiamat
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Griffstar82
Cthulhu
Level 109
God Stats
4W - 4L
1,407 SR
Queue Stats
351W - 335L
1,517 Elo+
Solo
Chang'e
Chang'e
ThavettBane
Chang'e
Level 90
God Stats
9W - 10L
1,429 SR
Queue Stats
646W - 612L
1,522 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
budda1999
Ah Muzen Cab
Level 98
God Stats
4W - 0L
1,804 SR
Queue Stats
105W - 93L
1,466 Elo+
Solo
Charon
Charon
ssgssscrublord
Charon
Level 127
God Stats
9W - 3L
1,834 SR
Queue Stats
224W - 215L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
0 / 1 / 1
4,761
952
1,950
4,554
4,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 1
4,540
908
2,447
3,580
1,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 0
4,577
915
3,056
4,485
4,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Amaterasu
10
0 / 1 / 0
4,903
981
2,884
5,649
5,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
0 / 1 / 1
4,440
888
1,691
2,098
898
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 1 / 4
5,265
1,053
1,940
2,621
986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Griffstar82
Cthulhu
10
0 / 0 / 7
5,957
1,191
4,328
3,484
2,403
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chang'e
ThavettBane
Chang'e
11
3 / 0 / 4
6,049
1,210
2,299
2,512
898
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ah Muzen Cab
budda1999
Ah Muzen Cab
10
2 / 0 / 5
5,949
1,190
5,368
2,935
1,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

11
2 / 1 / 5
6,276
1,255
4,847
5,799
4,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
1
Kills
7
7
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
1
4
2
L
Sylvanus
0
1
1
0.5
L
0
2
1
0.25
W
Cthulhu
Griffstar82
Cthulhu
0
0
7
3.5
L
1
2
0
0.5
W
Chang'e
ThavettBane
Chang'e
3
0
4
5
W
Ah Muzen Cab
budda1999
Ah Muzen Cab
2
0
5
4.5
L
Amaterasu
0
1
0
0
W
2
1
5
4.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,028
Damage
18,782
20,366
Taken
17,351
16,568
Mitigated
10,431
9,566
Healing
9,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
1,940
265
124
548
2,621
986
0
424
2,092
6,920
0
L
Sylvanus
1,950
273
2,654
1,943
4,554
4,283
0
2,910
1,644
3,100
0
L
2,447
278
194
743
3,580
1,889
0
2,525
1,055
0
7,645
W
Cthulhu
Griffstar82
Cthulhu
4,328
101
869
746
3,484
2,403
130
1,090
2,321
9,319
614
L
3,056
485
259
350
4,485
4,205
0
2,903
1,582
0
3,223
W
Chang'e
ThavettBane
Chang'e
2,299
97
3,127
1,229
2,512
898
310
438
2,074
4,915
364
W
Ah Muzen Cab
budda1999
Ah Muzen Cab
5,368
1,169
1,020
501
2,935
1,162
386
270
2,586
0
11,392
L
Amaterasu
2,884
492
399
1,996
5,649
5,293
0
3,551
2,098
0
7,268
W
4,847
802
224
1,023
5,799
4,982
433
1,419
4,169
9,934
196
L
1,691
0
391
637
2,098
898
0
1,019
1,079
3,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,221
Gold Earned
29,496
30
Minions Killed
61
0
Camps Cleared
0
455,473
Distance Traveled
528,672
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,265
1,053
15
3
0
94,005
0
L
Sylvanus
4,761
952
3
1
0
91,286
0
L
Pele
4,540
908
10
2
0
101,544
0
W
Cthulhu
5,957
1,191
9
2
0
122,062
0
L
Thor
4,577
915
0
0
0
103,621
0
W
Chang'e
6,049
1,210
10
2
0
93,080
0
W
Ah Muzen Cab
5,949
1,190
10
2
0
113,958
0
L
Amaterasu
4,903
981
12
2
0
117,455
0
W
Charon
6,276
1,255
17
3
0
105,567
0
L
Anubis
4,440
888
5
1
0
41,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role