Player Matchup

Geb
Geb
 
Geb
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
BigHoldie
He Bo
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 30L
1,565 Elo+
Party 1
Xing Tian
Xing Tian
ImperatorDeus
Xing Tian
Level 86
God Stats
3W - 3L
1,446 SR
Queue Stats
57W - 61L
1,485 Elo+
Solo
Chernobog
Chernobog
Leonestro
Chernobog
Level 68
God Stats
4W - 2L
1,508 SR
Queue Stats
83W - 61L
1,633 Elo+
Party 1
Danzaburou
Danzaburou
ht9ar
Danzaburou
Level 105
God Stats
5W - 4L
1,722 SR
Queue Stats
184W - 167L
1,483 Elo+
Solo
Team Averages
Level 90
1,535 SR
1,533 Elo+

VS

Team Averages
Level 103
1,433 SR
1,470 Elo+
King Arthur
King Arthur
KronicWeezin
King Arthur
Level 45
God Stats
0W - 3L
1,360 SR
Queue Stats
172W - 190L
1,489 Elo+
Solo
Bastet
Bastet
Oneeyedwilly317
Bastet
Level 111
God Stats
0W - 2L
1,281 SR
Queue Stats
15W - 22L
1,432 Elo+
Party 2
Mulan
Mulan
Rhinostocles
Mulan
Level 125
God Stats
6W - 8L
1,481 SR
Queue Stats
143W - 151L
1,556 Elo+
Party 2
Tiamat
Tiamat
Shumerman51
Tiamat
Level 127
God Stats
7W - 5L
1,545 SR
Queue Stats
259W - 279L
1,434 Elo+
Solo
He Bo
He Bo
Sideways_Waffle
He Bo
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 77L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
3 / 1 / 20
9,758
1,084
6,983
11,657
14,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
BigHoldie
He Bo
16
7 / 2 / 12
9,768
1,085
10,728
6,632
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
ImperatorDeus
Xing Tian
14
2 / 3 / 16
8,845
983
8,095
19,808
15,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
Leonestro
Chernobog
14
6 / 2 / 12
8,922
991
6,738
7,108
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
ht9ar
Danzaburou
16
7 / 0 / 15
9,591
1,066
10,245
7,887
3,755
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KronicWeezin
King Arthur
11
0 / 4 / 5
6,202
689
4,604
8,397
4,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
1 / 4 / 6
7,385
821
5,885
7,538
3,098
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 8 / 4
8,123
903
9,822
14,455
9,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
13
1 / 4 / 4
6,800
756
7,323
8,056
4,711
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 5 / 4
6,752
750
4,362
7,832
2,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
31
25
Kills
8
8
Deaths
25
75
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
1
20
13
W
He Bo
BigHoldie
He Bo
7
2
12
6.5
W
Xing Tian
ImperatorDeus
Xing Tian
2
3
16
3.33
L
King Arthur
KronicWeezin
King Arthur
0
4
5
0.63
W
Chernobog
Leonestro
Chernobog
6
2
12
6
L
1
4
6
1
L
4
8
4
0.75
L
Tiamat
1
4
4
0.75
L
2
5
4
0.8
W
Danzaburou
ht9ar
Danzaburou
7
0
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,789
Damage
31,996
53,092
Taken
46,278
39,409
Mitigated
24,483
21,213
Healing
7,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,983
991
963
2,025
11,657
14,550
464
2,109
9,548
15,778
1,440
W
He Bo
BigHoldie
He Bo
10,728
154
0
1,424
6,632
2,455
918
1,765
4,867
22,927
261
W
Xing Tian
ImperatorDeus
Xing Tian
8,095
687
3,405
6,465
19,808
15,675
311
3,923
15,885
12,876
0
L
King Arthur
KronicWeezin
King Arthur
4,604
251
0
260
8,397
4,179
0
4,274
3,831
0
8,410
W
Chernobog
Leonestro
Chernobog
6,738
3,488
139
1,477
7,108
2,974
1,689
1,946
5,162
0
13,244
L
5,885
740
317
1,319
7,538
3,098
0
3,829
3,585
0
13,636
L
9,822
912
619
2,229
14,455
9,668
0
8,552
5,559
0
14,433
L
Tiamat
7,323
349
221
848
8,056
4,711
0
3,396
4,542
18,770
0
L
4,362
152
233
1,610
7,832
2,827
0
4,255
3,301
10,732
70
W
Danzaburou
ht9ar
Danzaburou
10,245
3,967
1,617
3,698
7,887
3,755
3,225
1,942
5,945
0
26,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,884
Gold Earned
35,262
130
Minions Killed
67
0
Camps Cleared
0
939,785
Distance Traveled
767,232
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,758
1,084
21
2
0
193,450
0
W
He Bo
9,768
1,085
38
4
0
188,972
0
W
Xing Tian
8,845
983
8
1
0
180,969
0
L
King Arthur
6,202
689
8
1
0
130,302
0
W
Chernobog
8,922
991
24
3
0
170,013
0
L
Bastet
7,385
821
16
2
0
181,214
0
L
Mulan
8,123
903
6
1
0
147,259
0
L
Tiamat
6,800
756
18
2
0
155,111
0
L
He Bo
6,752
750
19
2
0
153,346
0
W
Danzaburou
9,591
1,066
39
4
0
206,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role