Player Matchup

Nu Wa
Nu Wa
Gold II
 
Nu Wa
Gold II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Platinum I
Otsoagreek
Cernunnos
Platinum I
Level 212
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 228L
1,910 MMR
Solo
Yemoja
Yemoja
Gold II
PIutark
Yemoja
Gold II
Level 129
God Stats
8W - 9L
1,619 SR
Queue Stats
73W - 80L
1,580 MMR
Solo
Arachne
Arachne
Gold III
RlPPlN420
Arachne
Gold III
Level 178
God Stats
2W - 1L
1,840 SR
Queue Stats
357W - 359L
1,556 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Thund3rDrag0n9
Sun Wukong
Gold III
Level 169
God Stats
1W - 2L
1,714 SR
Queue Stats
119W - 125L
1,403 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 161
1,635 SR
1,590 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,607 SR
1,618 MMR
Heimdallr
Heimdallr
Silver II
ArcGuardian
Heimdallr
Silver II
Level 159
God Stats
21W - 17L
1,616 SR
Queue Stats
43W - 68L
978 MMR
Solo
Anhur
Anhur
Masters
FrescoQueso
Anhur
Masters
Level 153
God Stats
21W - 20L
1,639 SR
Queue Stats
60W - 46L
2,662 MMR
Solo
Ymir
Ymir
Gold III
RostanX
Ymir
Gold III
Level 117
God Stats
2W - 0L
1,724 SR
Queue Stats
130W - 134L
1,490 MMR
Party 1
Cabrakan
Cabrakan
Gold IV
Spindaaa
Cabrakan
Gold IV
Level 120
God Stats
1W - 0L
1,284 SR
Queue Stats
130W - 134L
1,418 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
yuzutaka34
Baron Samedi
Gold II
Level 125
God Stats
10W - 10L
1,772 SR
Queue Stats
252W - 247L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 3 / 0
5,032
559
6,517
5,314
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Otsoagreek
Cernunnos
7
4 / 3 / 0
4,813
535
2,816
4,442
703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
PIutark
Yemoja
9
0 / 0 / 5
5,295
588
2,737
8,280
3,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
RlPPlN420
Arachne
10
2 / 3 / 1
5,235
582
3,842
10,050
3,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sun Wukong
Thund3rDrag0n9
Sun Wukong
8
0 / 2 / 1
4,814
535
2,950
7,472
5,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
TsukuyomiBakasuraCerberusChang'e

VS

Bans
ThanatosKumbhakarnaCu ChulainnKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ArcGuardian
Heimdallr
9
0 / 0 / 3
5,093
566
3,237
4,565
1,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
6 / 2 / 0
7,122
791
7,201
6,097
1,641
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
RostanX
Ymir
8
1 / 4 / 2
5,026
558
3,221
7,421
3,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cabrakan
Spindaaa
Cabrakan
11
3 / 1 / 0
6,474
719
4,734
6,590
4,170
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Baron Samedi
yuzutaka34
Baron Samedi
11
1 / 0 / 1
5,573
619
4,034
7,383
2,787
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
7
Kills
11
11
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
3
0
0.33
W
Heimdallr
ArcGuardian
Heimdallr
0
0
3
1.5
W
6
2
0
3
L
Cernunnos
Otsoagreek
Cernunnos
4
3
0
1.33
L
Yemoja
PIutark
Yemoja
0
0
5
2.5
L
Arachne
RlPPlN420
Arachne
2
3
1
0.83
W
Ymir
RostanX
Ymir
1
4
2
0.5
W
Cabrakan
Spindaaa
Cabrakan
3
1
0
3
L
Sun Wukong
Thund3rDrag0n9
Sun Wukong
0
2
1
0.25
W
Baron Samedi
yuzutaka34
Baron Samedi
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,862
Damage
22,427
35,558
Taken
32,056
14,068
Mitigated
14,249
13,108
Healing
11,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,517
3,027
0
709
5,314
1,511
0
3,068
2,131
29,262
0
W
Heimdallr
ArcGuardian
Heimdallr
3,237
711
0
268
4,565
1,761
0
1,001
3,421
0
28,385
W
7,201
3,590
0
2,730
6,097
1,641
176
1,083
4,931
0
50,762
L
Cernunnos
Otsoagreek
Cernunnos
2,816
1,222
0
697
4,442
703
0
303
4,073
0
16,860
L
Yemoja
PIutark
Yemoja
2,737
526
1,887
2,791
8,280
3,140
0
2,330
5,884
18,335
190
L
Arachne
RlPPlN420
Arachne
3,842
2,347
0
3,738
10,050
3,000
0
1,929
7,980
0
33,972
W
Ymir
RostanX
Ymir
3,221
1,225
0
1,936
7,421
3,890
0
2,378
4,962
19,108
1,866
W
Cabrakan
Spindaaa
Cabrakan
4,734
882
0
3,531
6,590
4,170
0
237
6,279
33,474
231
L
Sun Wukong
Thund3rDrag0n9
Sun Wukong
2,950
1,055
0
3,286
7,472
5,714
0
3,479
3,406
0
23,095
W
Baron Samedi
yuzutaka34
Baron Samedi
4,034
315
177
3,202
7,383
2,787
0
3,894
3,282
41,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,189
Gold Earned
29,288
209
Minions Killed
346
0
Camps Cleared
0
885,013
Distance Traveled
913,553
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,032
559
51
6
0
205,964
1
W
Heimdallr
5,093
566
53
6
0
186,380
0
W
Anhur
7,122
791
96
11
0
183,852
4
L
Cernunnos
4,813
535
29
3
0
127,125
0
L
Yemoja
5,295
588
25
3
0
197,385
2
L
Arachne
5,235
582
65
7
0
196,767
0
W
Ymir
5,026
558
25
3
0
183,807
0
W
Cabrakan
6,474
719
83
9
0
174,180
0
L
Sun Wukong
4,814
535
39
4
0
157,772
0
W
Baron Samedi
5,573
619
89
10
0
185,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role