Player Matchup

Thor
Thor
 
Thor
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Akerron
Vulcan
Level 120
God Stats
3W - 15L
1,271 SR
Queue Stats
26W - 61L
1,350 Elo+
Party 1
Hachiman
Hachiman
garrethunter1234
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 57L
1,310 Elo+
Party 1
Charon
Charon
west_8505
Charon
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 16L
1,768 Elo+
Solo
Team Averages
Level 101
1,454 SR
1,486 Elo+

VS

Team Averages
Level 144
1,517 SR
1,538 Elo+
Chaac
Chaac
Caprizzi1
Chaac
Level 116
God Stats
24W - 28L
1,506 SR
Queue Stats
150W - 148L
1,479 Elo+
Solo
Chang'e
Chang'e
Golden-Ahmedref
Chang'e
Level 81
God Stats
15W - 14L
1,481 SR
Queue Stats
278W - 283L
1,500 Elo+
Solo
Nemesis
Nemesis
HAMB01_
Nemesis
Level 159
God Stats
2W - 1L
1,504 SR
Queue Stats
102W - 96L
1,509 Elo+
Solo
Ymir
Ymir
Ivebeenlost
Ymir
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,719 Elo+
Party 2
Heimdallr
Heimdallr
ThyRazzleDazzle
Heimdallr
Level 214
God Stats
10W - 5L
1,596 SR
Queue Stats
34W - 41L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
6
4 / 1 / 0
4,462
558
1,142
3,094
853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
 
Charybdis
4
0 / 2 / 1
3,488
436
1,671
3,527
694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Vulcan
Akerron
Vulcan
5
0 / 1 / 2
3,834
479
1,107
1,442
320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

3
0 / 4 / 2
3,354
419
1,336
3,127
634
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charon
west_8505
Charon
8
2 / 2 / 0
4,598
575
1,463
5,237
2,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Caprizzi1
Chaac
10
1 / 0 / 0
6,088
761
1,335
3,765
2,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 1
4,940
618
1,808
3,867
797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
HAMB01_
Nemesis
9
3 / 0 / 1
5,128
641
1,484
5,432
1,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 3 / 2
4,991
624
927
5,217
2,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
ThyRazzleDazzle
Heimdallr
9
3 / 1 / 1
5,682
710
4,076
3,722
1,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
6
Kills
9
10
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
1
0
4
L
Charybdis
 
Charybdis
0
2
1
0.25
L
Vulcan
Akerron
Vulcan
0
1
2
1
W
Chaac
Caprizzi1
Chaac
1
0
0
1
W
0
2
1
0.25
W
Nemesis
HAMB01_
Nemesis
3
0
1
3.5
W
2
3
2
1
W
Heimdallr
ThyRazzleDazzle
Heimdallr
3
1
1
3.5
L
0
4
2
0.25
L
Charon
west_8505
Charon
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,719
Damage
9,630
16,427
Taken
22,003
5,056
Mitigated
8,095
3,828
Healing
5,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,142
146
0
0
3,094
853
0
516
2,509
0
8,129
L
Charybdis
 
Charybdis
1,671
983
0
1,699
3,527
694
0
426
2,998
0
9,426
L
Vulcan
Akerron
Vulcan
1,107
36
0
375
1,442
320
0
634
663
12,639
0
W
Chaac
Caprizzi1
Chaac
1,335
0
0
1,304
3,765
2,073
0
0
3,765
0
38,389
W
1,808
140
200
1,670
3,867
797
326
1,002
2,865
23,353
2,973
W
Nemesis
HAMB01_
Nemesis
1,484
364
0
1,056
5,432
1,709
0
273
5,159
0
30,742
W
927
357
0
288
5,217
2,364
400
278
4,939
13,223
0
W
Heimdallr
ThyRazzleDazzle
Heimdallr
4,076
2,179
0
1,264
3,722
1,152
0
1,017
2,705
0
35,254
L
1,336
1,153
0
584
3,127
634
0
425
2,664
0
4,427
L
Charon
west_8505
Charon
1,463
334
0
1,170
5,237
2,555
0
349
4,888
14,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,736
Gold Earned
26,829
78
Minions Killed
261
0
Camps Cleared
0
612,889
Distance Traveled
837,179
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,462
558
16
2
0
112,793
0
L
Charybdis
3,488
436
16
2
0
89,387
0
L
Vulcan
3,834
479
28
4
0
110,271
0
W
Chaac
6,088
761
78
10
0
150,075
3
W
Chang'e
4,940
618
47
6
0
163,929
0
W
Nemesis
5,128
641
54
7
0
184,887
3
W
Ymir
4,991
624
26
3
0
184,477
0
W
Heimdallr
5,682
710
56
7
0
153,811
0
L
Hachiman
3,354
419
6
1
0
125,742
0
L
Charon
4,598
575
12
2
0
174,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role