Player Matchup

Sun Wukong
Sun Wukong
Fatman9030
Sun Wukong
Level 101
God Stats
1W - 6L
1,295 SR
Queue Stats
606W - 614L
1,396 Elo+
Solo
Charybdis
Charybdis
HeartlessNebula
Charybdis
Level 89
God Stats
1W - 3L
1,817 SR
Queue Stats
17W - 31L
1,287 Elo+
Party 1
Yemoja
Yemoja
SleepyMedusa
Yemoja
Level 20
God Stats
3W - 4L
1,526 SR
Queue Stats
20W - 27L
1,336 Elo+
Party 1
Poseidon
Poseidon
The-Royal-Roses
Poseidon
Level 69
God Stats
14W - 7L
1,750 SR
Queue Stats
102W - 89L
1,503 Elo+
Solo
Ao Kuang
Ao Kuang
waryrocket6111
Ao Kuang
Level 46
God Stats
6W - 5L
1,480 SR
Queue Stats
23W - 37L
1,305 Elo+
Party 1
Team Averages
Level 65
1,574 SR
1,365 Elo+

VS

Team Averages
Level 70
1,378 SR
1,398 Elo+
Chaac
Chaac
CArgelos1826
Chaac
Level 68
God Stats
12W - 5L
1,586 SR
Queue Stats
74W - 83L
1,404 Elo+
Solo
Arachne
Arachne
HootDiggy
Arachne
Level 54
God Stats
3W - 13L
1,101 SR
Queue Stats
162W - 186L
1,360 Elo+
Solo
Hera
Hera
MythicalMisthios
Hera
Level 76
God Stats
8W - 17L
1,276 SR
Queue Stats
121W - 134L
1,421 Elo+
Solo
Sylvanus
Sylvanus
Vatodaplug
Sylvanus
Level 62
God Stats
11W - 11L
1,479 SR
Queue Stats
97W - 114L
1,361 Elo+
Solo
Danzaburou
Danzaburou
three21
Danzaburou
Level 88
God Stats
29W - 25L
1,448 SR
Queue Stats
403W - 396L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fatman9030
Sun Wukong
2
0 / 2 / 0
3,463
385
631
1,691
707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charybdis
HeartlessNebula
Charybdis
8
1 / 3 / 4
4,827
536
4,736
7,350
2,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
8
2 / 2 / 2
5,353
595
4,018
8,853
3,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Poseidon
9
2 / 2 / 0
5,055
562
3,573
6,463
1,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
8
1 / 3 / 0
5,165
574
3,204
4,643
1,247
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 0
6,794
755
3,051
6,231
3,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Arachne
HootDiggy
Arachne
10
2 / 1 / 4
5,892
655
2,636
6,260
1,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 0 / 1
6,172
686
3,737
3,706
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Vatodaplug
Sylvanus
9
1 / 3 / 3
4,889
543
2,509
6,362
2,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
three21
Danzaburou
9
1 / 1 / 3
5,037
560
5,927
5,834
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
6
Kills
12
12
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
L
Sun Wukong
Fatman9030
Sun Wukong
0
2
0
0
L
Charybdis
HeartlessNebula
Charybdis
1
3
4
1
W
Arachne
HootDiggy
Arachne
2
1
4
4
W
3
0
1
3.5
L
Yemoja
2
2
2
1.5
L
Poseidon
2
2
0
1
W
Sylvanus
Vatodaplug
Sylvanus
1
3
3
0.83
W
Danzaburou
three21
Danzaburou
1
1
3
2.5
L
Ao Kuang
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,162
Damage
17,860
29,000
Taken
28,393
9,593
Mitigated
10,814
7,091
Healing
9,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,051
1,106
0
1,222
6,231
3,156
0
3,076
3,127
0
40,119
L
Sun Wukong
Fatman9030
Sun Wukong
631
283
0
303
1,691
707
0
0
1,691
0
4,042
L
Charybdis
HeartlessNebula
Charybdis
4,736
2,265
0
1,634
7,350
2,041
253
2,039
5,258
0
30,464
W
Arachne
HootDiggy
Arachne
2,636
1,792
0
3,120
6,260
1,808
397
924
5,308
0
24,712
W
3,737
970
0
989
3,706
1,090
417
1,443
2,263
40,161
0
L
Yemoja
4,018
1,582
2,075
2,469
8,853
3,956
72
1,363
7,442
14,868
0
L
Poseidon
3,573
498
0
60
6,463
1,642
0
2,522
3,784
35,353
0
W
Sylvanus
Vatodaplug
Sylvanus
2,509
409
228
950
6,362
2,801
354
2,656
3,706
16,043
5,055
W
Danzaburou
three21
Danzaburou
5,927
1,940
0
3,044
5,834
1,959
0
2,568
3,266
0
25,220
L
Ao Kuang
3,204
997
0
550
4,643
1,247
0
0
4,643
17,985
1,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,863
Gold Earned
28,784
199
Minions Killed
269
0
Camps Cleared
0
734,915
Distance Traveled
885,099
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,794
755
69
8
0
164,480
4
L
Sun Wukong
3,463
385
7
1
0
33,439
0
L
Charybdis
4,827
536
64
7
0
151,646
2
W
Arachne
5,892
655
53
6
0
193,638
0
W
Hera
6,172
686
72
8
0
189,627
0
L
Yemoja
5,353
595
19
2
0
168,883
1
L
Poseidon
5,055
562
65
7
0
194,010
3
W
Sylvanus
4,889
543
36
4
0
166,520
0
W
Danzaburou
5,037
560
39
4
0
170,834
0
L
Ao Kuang
5,165
574
44
5
0
186,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role