Player Matchup

Thanatos
Thanatos
GrizloOnDaBeat
Thanatos
Level 68
God Stats
11W - 15L
1,502 SR
Queue Stats
358W - 373L
1,492 Elo+
Party 1
Nu Wa
Nu Wa
JazzLuxus
Nu Wa
Level 64
God Stats
0W - 1L
1,304 SR
Queue Stats
5W - 9L
1,422 Elo+
Solo
Medusa
Medusa
SerpentMythos
Medusa
Level 162
God Stats
3W - 4L
1,694 SR
Queue Stats
264W - 221L
1,535 Elo+
Solo
Sol
Sol
StillMandoh
Sol
Level 60
God Stats
16W - 18L
1,530 SR
Queue Stats
168W - 178L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
deciiphered
Cthulhu
Level 99
God Stats
24W - 21L
1,613 SR
Queue Stats
181W - 175L
1,509 Elo+
Party 1
Team Averages
Level 91
1,529 SR
1,488 Elo+

VS

Team Averages
Level 113
1,524 SR
1,470 Elo+
Chaac
Chaac
 
Chaac
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Axelcortes117
Skadi
Level 68
God Stats
6W - 8L
1,516 SR
Queue Stats
290W - 260L
1,449 Elo+
Solo
Fenrir
Fenrir
MrHotManz
Fenrir
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 8L
1,369 Elo+
Party 2
Bacchus
Bacchus
XARTIBUMON777
Bacchus
Level 154
God Stats
2W - 1L
1,425 SR
Queue Stats
100W - 99L
1,557 Elo+
Party 3
Ah Puch
Ah Puch
dipplo02
Ah Puch
Level 95
God Stats
1W - 0L
1,679 SR
Queue Stats
41W - 41L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
3 / 5 / 2
6,491
499
5,577
13,451
4,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
JazzLuxus
Nu Wa
8
1 / 5 / 1
5,605
431
3,719
7,660
1,589
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 6 / 3
6,288
484
5,490
9,470
2,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 5 / 2
6,277
483
3,043
8,351
1,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
deciiphered
Cthulhu
10
2 / 4 / 2
6,833
526
5,129
12,005
8,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
5 / 1 / 4
8,259
635
8,382
8,887
6,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 0 / 4
8,224
633
6,670
3,566
1,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Fenrir
MrHotManz
Fenrir
14
12 / 3 / 4
8,568
659
10,654
10,501
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
12
5 / 1 / 9
8,123
625
6,118
12,046
13,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ah Puch
dipplo02
Ah Puch
12
0 / 2 / 5
7,216
555
5,444
7,316
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
6
Kills
25
25
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
4
7
W
3
0
4
5
L
Thanatos
3
5
2
0.8
L
Nu Wa
JazzLuxus
Nu Wa
1
5
1
0.3
W
Fenrir
MrHotManz
Fenrir
12
3
4
4.67
L
0
6
3
0.25
L
0
5
2
0.2
W
Bacchus
5
1
9
9.5
L
Cthulhu
deciiphered
Cthulhu
2
4
2
0.75
W
Ah Puch
dipplo02
Ah Puch
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,958
Damage
37,268
50,937
Taken
42,316
18,492
Mitigated
28,212
14,127
Healing
12,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,382
894
0
4,395
8,887
6,801
0
1,796
6,968
291
52,875
W
6,670
1,720
0
375
3,566
1,009
582
1,887
1,623
0
61,402
L
Thanatos
5,577
1,883
0
8,209
13,451
4,481
0
2,633
10,464
0
37,276
L
Nu Wa
JazzLuxus
Nu Wa
3,719
1,149
273
516
7,660
1,589
0
627
6,725
15,465
0
W
Fenrir
MrHotManz
Fenrir
10,654
4,134
0
1,601
10,501
4,539
0
2,305
8,069
0
55,928
L
5,490
1,886
0
680
9,470
2,386
0
2,469
6,617
0
32,185
L
3,043
1,661
0
2,743
8,351
1,942
0
1,618
6,733
41,046
180
W
Bacchus
6,118
1,202
0
3,927
12,046
13,903
195
4,505
7,357
26,399
0
L
Cthulhu
deciiphered
Cthulhu
5,129
461
0
1,706
12,005
8,094
0
3,589
8,076
22,086
0
W
Ah Puch
dipplo02
Ah Puch
5,444
134
0
2,572
7,316
1,960
117
761
6,499
37,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,494
Gold Earned
40,390
277
Minions Killed
398
0
Camps Cleared
0
1,269,894
Distance Traveled
1,268,033
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,259
635
96
7
0
266,158
0
W
Skadi
8,224
633
118
9
0
248,317
0
L
Thanatos
6,491
499
70
5
0
270,804
0
L
Nu Wa
5,605
431
22
2
0
232,715
0
W
Fenrir
8,568
659
75
6
0
285,238
0
L
Medusa
6,288
484
79
6
0
253,065
5
L
Sol
6,277
483
83
6
0
240,295
3
W
Bacchus
8,123
625
33
3
0
237,324
8
L
Cthulhu
6,833
526
23
2
0
273,015
3
W
Ah Puch
7,216
555
76
6
0
230,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role