Player Matchup

Mulan
Mulan
 
Mulan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
DylanCa95
Discordia
Level 68
God Stats
5W - 7L
1,399 SR
Queue Stats
120W - 127L
1,454 Elo+
Solo
Shiva
Shiva
Sweet5507
Shiva
Level 86
God Stats
141W - 123L
1,543 SR
Queue Stats
423W - 420L
1,489 Elo+
Solo
Neith
Neith
UnworthyThor117
Neith
Level 129
God Stats
3W - 3L
1,449 SR
Queue Stats
130W - 151L
1,454 Elo+
Solo
Nox
Nox
Zmavojka
Nox
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,570 Elo+
Solo
Team Averages
Level 102
1,478 SR
1,493 Elo+

VS

Team Averages
Level 116
1,447 SR
1,509 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Jayprez90
Odin
Level 118
God Stats
67W - 45L
1,556 SR
Queue Stats
222W - 223L
1,448 Elo+
Solo
Xbalanque
Xbalanque
MCBluee
Xbalanque
Level 125
God Stats
0W - 2L
1,493 SR
Queue Stats
18W - 15L
1,595 Elo+
Party 1
Merlin
Merlin
P3 Tata
Merlin
Level 138
God Stats
56W - 85L
1,463 SR
Queue Stats
828W - 862L
1,448 Elo+
Solo
Ne Zha
Ne Zha
pablopoc
Ne Zha
Level 115
God Stats
0W - 2L
1,222 SR
Queue Stats
13W - 10L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
4 / 0 / 4
7,373
1,475
4,823
2,427
2,173
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Discordia
DylanCa95
Discordia
11
1 / 1 / 2
6,426
1,285
4,456
3,443
939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
Sweet5507
Shiva
12
1 / 2 / 5
6,513
1,303
4,310
6,892
4,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 0 / 5
6,920
1,384
3,382
3,239
841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 2
6,332
1,266
1,167
2,550
809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

367

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 4 / 1
6,707
1,341
2,964
5,513
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
11
0 / 0 / 1
6,086
1,217
2,900
4,292
3,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
MCBluee
Xbalanque
10
0 / 0 / 0
5,449
1,090
0
0
0
Merlin
P3 Tata
Merlin
12
0 / 1 / 2
6,599
1,320
2,271
4,067
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
pablopoc
Ne Zha
11
3 / 3 / 2
6,990
1,398
6,882
7,240
2,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
8
Kills
5
5
Deaths
8
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
0
4
6
L
Kukulkan
 
Kukulkan
2
4
1
0.63
W
Discordia
DylanCa95
Discordia
1
1
2
2
L
Odin
0
0
1
0.5
L
Xbalanque
MCBluee
Xbalanque
0
0
0
0
L
Merlin
P3 Tata
Merlin
0
1
2
1
W
Shiva
Sweet5507
Shiva
1
2
5
1.75
W
1
0
5
3.5
W
1
2
2
1
L
Ne Zha
pablopoc
Ne Zha
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,138
Damage
15,017
18,551
Taken
21,112
9,332
Mitigated
9,695
3,677
Healing
861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
4,823
284
0
469
2,427
2,173
0
800
1,627
363
11,523
L
Kukulkan
 
Kukulkan
2,964
138
0
0
5,513
2,400
0
2,016
3,427
9,240
0
W
Discordia
DylanCa95
Discordia
4,456
89
0
0
3,443
939
0
1,728
1,676
12,873
0
L
Odin
2,900
301
0
302
4,292
3,163
0
1,189
3,032
0
9,244
L
Xbalanque
MCBluee
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
P3 Tata
Merlin
2,271
198
0
25
4,067
1,400
0
1,396
2,596
22,034
0
W
Shiva
Sweet5507
Shiva
4,310
507
396
2,068
6,892
4,570
0
2,291
4,367
0
11,668
W
3,382
191
0
744
3,239
841
0
181
3,019
0
19,403
W
1,167
226
0
0
2,550
809
0
235
2,275
7,694
0
L
Ne Zha
pablopoc
Ne Zha
6,882
1,172
0
534
7,240
2,732
0
1,079
6,053
0
17,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,564
Gold Earned
31,831
115
Minions Killed
101
3
Camps Cleared
3
480,946
Distance Traveled
452,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,373
1,475
8
2
1
104,186
0
L
Kukulkan
6,707
1,341
16
3
0
108,568
0
W
Discordia
6,426
1,285
27
5
0
106,490
0
L
Odin
6,086
1,217
14
3
1
122,613
0
L
Xbalanque
5,449
1,090
0
0
0
0
0
L
Merlin
6,599
1,320
46
9
1
105,263
0
W
Shiva
6,513
1,303
22
4
0
89,465
0
W
Neith
6,920
1,384
43
9
1
106,404
0
W
Nox
6,332
1,266
15
3
1
74,401
0
L
Ne Zha
6,990
1,398
25
5
1
116,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role