Player Matchup

Fenrir
Fenrir
Diicky609
Fenrir
Level 61
God Stats
4W - 9L
1,276 SR
Queue Stats
26W - 23L
1,432 Elo+
Party 1
Cerberus
Cerberus
JoseGR12
Cerberus
Level 48
God Stats
5W - 4L
1,500 SR
Queue Stats
96W - 88L
1,382 Elo+
Solo
Kukulkan
Kukulkan
MaestroCoconut
Kukulkan
Level 61
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 31L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
Shloopdog609
Cthulhu
Level 46
God Stats
12W - 7L
1,651 SR
Queue Stats
26W - 29L
1,424 Elo+
Party 1
Medusa
Medusa
bnewie609
Medusa
Level 55
God Stats
17W - 15L
1,510 SR
Queue Stats
24W - 27L
1,409 Elo+
Party 1
Team Averages
Level 54
1,487 SR
1,419 Elo+

VS

Team Averages
Level 68
1,549 SR
1,377 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Reckless5679
Amaterasu
Level 129
God Stats
8W - 5L
1,600 SR
Queue Stats
51W - 64L
1,395 Elo+
Solo
Chang'e
Chang'e
THE1ntimidator3
Chang'e
Level 76
God Stats
4W - 3L
1,580 SR
Queue Stats
63W - 68L
1,397 Elo+
Party 2
Nemesis
Nemesis
Wash_Araujo1995
Nemesis
Level 43
God Stats
0W - 2L
1,228 SR
Queue Stats
28W - 63L
1,236 Elo+
Solo
Danzaburou
Danzaburou
aPACKof5QUIRELS
Danzaburou
Level 31
God Stats
2W - 1L
1,836 SR
Queue Stats
80W - 94L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Diicky609
Fenrir
10
4 / 0 / 3
5,719
572
2,701
5,985
2,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
JoseGR12
Cerberus
8
0 / 0 / 2
5,443
544
2,223
5,420
3,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
10
1 / 2 / 1
5,937
594
3,288
4,162
1,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Shloopdog609
Cthulhu
11
3 / 0 / 3
6,899
690
6,117
5,461
3,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
bnewie609
Medusa
8
1 / 0 / 0
4,989
499
3,307
3,877
984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
0 / 1 / 0
4,663
466
1,349
4,525
3,383
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
Reckless5679
Amaterasu
9
0 / 2 / 0
4,807
481
1,743
9,666
4,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
2 / 2 / 0
5,327
533
3,674
5,529
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 1
4,385
439
3,092
8,586
2,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
aPACKof5QUIRELS
Danzaburou
8
0 / 0 / 0
4,467
447
3,711
3,791
934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
9
Kills
2
2
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
0
0
W
Fenrir
Diicky609
Fenrir
4
0
3
5.5
W
Cerberus
JoseGR12
Cerberus
0
0
2
1
W
Kukulkan
1
2
1
0.75
L
Amaterasu
Reckless5679
Amaterasu
0
2
0
0
W
Cthulhu
Shloopdog609
Cthulhu
3
0
3
4.5
L
2
2
0
1
L
0
4
1
0.13
L
Danzaburou
aPACKof5QUIRELS
Danzaburou
0
0
0
0
W
Medusa
bnewie609
Medusa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,636
Damage
13,569
24,905
Taken
32,097
11,170
Mitigated
13,192
10,314
Healing
10,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,349
645
0
1,138
4,525
3,383
0
1,290
3,235
10,161
350
W
Fenrir
Diicky609
Fenrir
2,701
679
0
674
5,985
2,053
270
676
5,241
0
21,853
W
Cerberus
JoseGR12
Cerberus
2,223
49
1,506
2,013
5,420
3,224
47
412
5,008
11,168
2,014
W
Kukulkan
3,288
246
0
1,000
4,162
1,124
0
2,285
1,513
29,981
347
L
Amaterasu
Reckless5679
Amaterasu
1,743
542
0
3,477
9,666
4,657
0
5,113
4,553
0
26,844
W
Cthulhu
Shloopdog609
Cthulhu
6,117
635
859
2,228
5,461
3,785
248
366
5,050
33,192
1,408
L
3,674
153
120
2,639
5,529
1,594
0
2,976
2,553
22,203
1,121
L
3,092
1,646
0
1,331
8,586
2,624
0
1,652
6,934
0
20,174
L
Danzaburou
aPACKof5QUIRELS
Danzaburou
3,711
1,319
0
1,659
3,791
934
0
515
3,276
0
21,090
W
Medusa
bnewie609
Medusa
3,307
1,447
0
2,034
3,877
984
631
735
3,142
0
27,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,987
Gold Earned
23,649
238
Minions Killed
191
0
Camps Cleared
0
954,570
Distance Traveled
941,754
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,663
466
18
2
0
182,489
0
W
Fenrir
5,719
572
41
4
0
220,663
0
W
Cerberus
5,443
544
19
2
0
196,636
0
W
Kukulkan
5,937
594
58
6
0
175,498
0
L
Amaterasu
4,807
481
45
5
0
185,187
1
W
Cthulhu
6,899
690
62
6
0
186,422
0
L
Chang'e
5,327
533
55
6
0
185,671
5
L
Nemesis
4,385
439
36
4
0
214,280
0
L
Danzaburou
4,467
447
37
4
0
174,127
0
W
Medusa
4,989
499
58
6
0
175,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role