Player Matchup

Aphrodite
Aphrodite
Icxyy
Aphrodite
Level 29
God Stats
2W - 1L
1,832 SR
Queue Stats
18W - 16L
1,505 Elo+
Party 2
Izanami
Izanami
freakytoe
Izanami
Level 16
God Stats
7W - 3L
1,660 SR
Queue Stats
18W - 17L
1,484 Elo+
Party 2
Kali
Kali
glhf126
Kali
Level 75
God Stats
3W - 1L
1,713 SR
Queue Stats
71W - 43L
1,573 Elo+
Party 2
Horus
Horus
lbakalbakal
Horus
Level 171
God Stats
3W - 9L
1,623 SR
Queue Stats
514W - 490L
1,505 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ohGranzby
Morgan Le Fay
Level 145
God Stats
43W - 30L
1,660 SR
Queue Stats
667W - 646L
1,445 Elo+
Solo
Team Averages
Level 87
1,697 SR
1,503 Elo+

VS

Team Averages
Level 110
1,518 SR
1,480 Elo+
Charybdis
Charybdis
GOD OF MOBN
Charybdis
Level 156
God Stats
17W - 9L
1,646 SR
Queue Stats
595W - 597L
1,534 Elo+
Solo
Maui
Maui
HeartlessBoi
Maui
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,327 Elo+
Solo
Fenrir
Fenrir
Rengoku3432
Fenrir
Level 65
God Stats
4W - 1L
1,510 SR
Queue Stats
53W - 47L
1,530 Elo+
Solo
Vulcan
Vulcan
blackclover1243-
Vulcan
Level 126
God Stats
12W - 14L
1,486 SR
Queue Stats
387W - 359L
1,499 Elo+
Party 1
Gilgamesh
Gilgamesh
notcheuwan
Gilgamesh
Level 125
God Stats
7W - 7L
1,448 SR
Queue Stats
578W - 558L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Icxyy
Aphrodite
8
0 / 1 / 0
4,562
456
1,202
7,198
3,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
freakytoe
Izanami
11
1 / 0 / 0
5,661
566
3,013
4,845
1,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kali
glhf126
Kali
9
1 / 2 / 0
4,746
475
3,739
7,312
3,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

9
0 / 1 / 0
4,874
487
3,296
8,249
4,976
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Morgan Le Fay
ohGranzby
Morgan Le Fay
8
0 / 5 / 1
4,728
473
4,239
5,919
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GOD OF MOBN
Charybdis
10
0 / 1 / 0
5,866
587
3,582
3,881
1,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 0 / 2
5,665
567
1,829
4,964
2,755
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
12
3 / 0 / 2
6,298
630
4,574
8,191
3,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 1 / 3
6,272
627
4,738
4,589
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
notcheuwan
Gilgamesh
11
1 / 0 / 2
6,616
662
4,883
7,577
4,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
9
9
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charybdis
GOD OF MOBN
Charybdis
0
1
0
0
W
1
0
2
2
L
Aphrodite
Icxyy
Aphrodite
0
1
0
0
W
Fenrir
3
0
2
4
W
4
1
3
5.5
L
Izanami
freakytoe
Izanami
1
0
0
1
L
Kali
glhf126
Kali
1
2
0
0.5
L
0
1
0
0
W
Gilgamesh
notcheuwan
Gilgamesh
1
0
2
2
L
Morgan Le Fay
ohGranzby
Morgan Le Fay
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,489
Damage
19,606
33,523
Taken
29,202
14,715
Mitigated
13,336
12,604
Healing
10,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
GOD OF MOBN
Charybdis
3,582
2,273
0
1,955
3,881
1,324
0
87
3,794
0
49,407
W
1,829
613
0
1,382
4,964
2,755
290
1,358
3,513
12,200
0
L
Aphrodite
Icxyy
Aphrodite
1,202
442
733
3,177
7,198
3,812
0
2,538
4,550
14,285
0
W
Fenrir
4,574
1,408
0
3,162
8,191
3,123
0
597
7,514
0
46,598
W
4,738
133
0
1,455
4,589
1,190
450
2,529
1,660
34,808
0
L
Izanami
freakytoe
Izanami
3,013
2,568
0
2,321
4,845
1,344
0
173
4,672
0
43,066
L
Kali
glhf126
Kali
3,739
1,962
0
1,839
7,312
3,004
0
1,051
6,194
0
27,307
L
3,296
1,583
80
4,090
8,249
4,976
0
0
8,249
0
31,879
W
Gilgamesh
notcheuwan
Gilgamesh
4,883
1,123
0
2,640
7,577
4,944
0
112
7,465
0
44,906
L
Morgan Le Fay
ohGranzby
Morgan Le Fay
4,239
275
0
364
5,919
1,579
0
2,508
3,291
24,772
666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,571
Gold Earned
30,717
257
Minions Killed
343
0
Camps Cleared
0
948,421
Distance Traveled
999,728
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,866
587
92
9
0
166,766
0
W
Maui
5,665
567
21
2
0
197,169
1
L
Aphrodite
4,562
456
20
2
0
188,422
2
W
Fenrir
6,298
630
71
7
0
219,733
5
W
Vulcan
6,272
627
74
7
0
223,659
0
L
Izanami
5,661
566
84
8
0
194,139
0
L
Kali
4,746
475
48
5
0
215,192
1
L
Horus
4,874
487
54
5
0
194,348
2
W
Gilgamesh
6,616
662
85
9
0
192,401
0
L
Morgan Le Fay
4,728
473
51
5
0
156,320
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role