Player Matchup

Hercules
Hercules
 
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
KNIF3T0AST3R
Sol
Level 119
God Stats
2W - 2L
1,802 SR
Queue Stats
198W - 168L
1,543 Elo+
Party 1
Thanatos
Thanatos
MrHotManz
Thanatos
Level 103
God Stats
3W - 1L
1,330 SR
Queue Stats
8W - 8L
1,314 Elo+
Party 3
Zeus
Zeus
StickyRic
Zeus
Level 107
God Stats
3W - 3L
1,412 SR
Queue Stats
272W - 232L
1,533 Elo+
Party 1
Bacchus
Bacchus
Woodyman132
Bacchus
Level 52
God Stats
2W - 3L
1,329 SR
Queue Stats
57W - 51L
1,523 Elo+
Party 1
Team Averages
Level 105
1,475 SR
1,483 Elo+

VS

Team Averages
Level 96
1,569 SR
1,539 Elo+
Discordia
Discordia
 
Discordia
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
SerpentMythos
Xbalanque
Level 162
God Stats
1W - 1L
1,500 SR
Queue Stats
266W - 222L
1,547 Elo+
Solo
Maui
Maui
TeamMemeSupreme
Maui
Level 149
God Stats
3W - 1L
1,760 SR
Queue Stats
174W - 153L
1,593 Elo+
Solo
Anhur
Anhur
TheLostLord
Anhur
Level 59
God Stats
6W - 6L
1,588 SR
Queue Stats
117W - 101L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 1 / 1
6,597
660
4,726
10,327
5,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
2 / 0 / 3
6,960
696
3,767
4,072
1,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
MrHotManz
Thanatos
12
4 / 1 / 2
6,557
656
2,064
5,711
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
11
5 / 0 / 1
6,828
683
4,114
3,177
918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
Woodyman132
Bacchus
10
2 / 0 / 5
6,453
645
2,780
5,403
4,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
8
0 / 3 / 0
4,796
480
1,878
4,714
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
 
Da Ji
7
0 / 3 / 0
4,535
454
1,688
6,111
1,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Xbalanque
SerpentMythos
Xbalanque
10
0 / 3 / 1
5,299
530
3,079
5,877
1,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 4 / 0
4,748
475
1,349
8,455
6,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 3 / 0
6,342
634
6,024
7,352
5,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
16
Kills
2
2
Deaths
16
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
1
3.5
L
Discordia
 
Discordia
0
3
0
0
L
Da Ji
 
Da Ji
0
3
0
0
W
2
0
3
3.5
W
Thanatos
MrHotManz
Thanatos
4
1
2
5
L
Xbalanque
SerpentMythos
Xbalanque
0
3
1
0.17
W
Zeus
5
0
1
5.5
L
1
4
0
0.25
L
1
3
0
0.33
W
Bacchus
Woodyman132
Bacchus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,451
Damage
14,018
28,690
Taken
32,509
13,645
Mitigated
15,798
17,352
Healing
6,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,726
1,617
0
4,759
10,327
5,609
0
0
10,327
0
37,817
L
Discordia
 
Discordia
1,878
0
0
541
4,714
1,035
0
1,833
2,881
27,546
0
L
Da Ji
 
Da Ji
1,688
464
0
1,233
6,111
1,633
0
1,742
4,369
0
15,544
W
3,767
2,382
0
3,119
4,072
1,084
535
551
3,521
57,228
4,295
W
Thanatos
MrHotManz
Thanatos
2,064
505
0
6,376
5,711
1,851
0
342
5,369
0
40,508
L
Xbalanque
SerpentMythos
Xbalanque
3,079
902
0
1,673
5,877
1,717
0
3,043
2,834
0
39,002
W
Zeus
4,114
346
0
750
3,177
918
51
1,538
1,639
42,623
491
L
1,349
211
0
2,186
8,455
6,084
0
3,795
4,660
16,338
0
L
6,024
3,210
0
807
7,352
5,329
0
0
7,034
0
44,270
W
Bacchus
Woodyman132
Bacchus
2,780
192
0
2,348
5,403
4,183
0
796
4,607
12,630
1,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,395
Gold Earned
25,720
382
Minions Killed
278
0
Camps Cleared
0
1,120,631
Distance Traveled
1,020,664
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,597
660
76
8
0
235,799
0
L
Discordia
4,796
480
55
6
0
193,765
0
L
Da Ji
4,535
454
35
4
0
242,141
0
W
Sol
6,960
696
110
11
0
192,053
1
W
Thanatos
6,557
656
88
9
0
260,623
1
L
Xbalanque
5,299
530
82
8
0
200,164
5
W
Zeus
6,828
683
89
9
0
190,549
4
L
Maui
4,748
475
18
2
0
213,943
2
L
Anhur
6,342
634
88
9
0
170,651
0
W
Bacchus
6,453
645
19
2
0
241,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role