Player Matchup

Bastet
Bastet
MrDev1LsAdvocate
Bastet
Level 151
God Stats
5W - 4L
1,664 SR
Queue Stats
201W - 203L
1,417 Elo+
Solo
Jormungandr
Jormungandr
Nightmare8143
Jormungandr
Level 66
God Stats
10W - 8L
1,493 SR
Queue Stats
186W - 180L
1,475 Elo+
Solo
Heimdallr
Heimdallr
ParrisWho
Heimdallr
Level 120
God Stats
8W - 10L
1,868 SR
Queue Stats
56W - 44L
1,477 Elo+
Party 1
Discordia
Discordia
RaggedShot
Discordia
Level 126
God Stats
11W - 6L
1,472 SR
Queue Stats
81W - 79L
1,435 Elo+
Party 1
Tyr
Tyr
TooLooney__
Tyr
Level 109
God Stats
0W - 2L
1,551 SR
Queue Stats
40W - 30L
1,505 Elo+
Party 1
Team Averages
Level 114
1,610 SR
1,462 Elo+

VS

Team Averages
Level 108
1,500 SR
1,437 Elo+
Ymir
Ymir
AculIreivilo
Ymir
Level 17
God Stats
1W - 3L
1,162 SR
Queue Stats
7W - 16L
1,293 Elo+
Party 2
Chiron
Chiron
KaputConstant9
Chiron
Level 160
God Stats
20W - 12L
1,563 SR
Queue Stats
521W - 533L
1,408 Elo+
Solo
Arachne
Arachne
SmokedSoap
Arachne
Level 100
God Stats
13W - 13L
1,564 SR
Queue Stats
192W - 185L
1,523 Elo+
Party 2
Hades
Hades
alemanjjar
Hades
Level 159
God Stats
13W - 8L
1,543 SR
Queue Stats
137W - 119L
1,480 Elo+
Solo
Surtr
Surtr
amgraham21
Surtr
Level 105
God Stats
21W - 10L
1,670 SR
Queue Stats
235W - 223L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,521
502
2,992
9,399
3,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Jormungandr
Nightmare8143
Jormungandr
10
1 / 1 / 0
5,603
509
7,300
11,856
4,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Heimdallr
ParrisWho
Heimdallr
9
0 / 2 / 0
5,091
463
4,806
4,502
1,391
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
RaggedShot
Discordia
11
0 / 3 / 1
5,651
514
2,278
6,632
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 0
5,297
482
3,226
13,045
7,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,581
507
2,438
9,470
6,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 0 / 2
5,522
502
7,122
5,773
1,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
SmokedSoap
Arachne
12
2 / 1 / 3
6,763
615
5,109
9,605
3,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hades
13
4 / 2 / 0
7,248
659
5,908
7,863
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Surtr
12
6 / 0 / 1
7,703
700
9,854
8,960
6,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
14
14
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
W
1
0
2
2
L
2
3
0
0.67
L
Jormungandr
Nightmare8143
Jormungandr
1
1
0
1
L
Heimdallr
ParrisWho
Heimdallr
0
2
0
0
L
Discordia
RaggedShot
Discordia
0
3
1
0.17
W
Arachne
SmokedSoap
Arachne
2
1
3
3.5
L
0
5
0
0
W
Hades
4
2
0
2
W
Surtr
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,602
Damage
30,431
45,434
Taken
41,671
18,033
Mitigated
21,846
9,979
Healing
16,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,438
966
0
2,069
9,470
6,746
0
3,324
6,146
17,421
0
W
7,122
2,207
279
1,122
5,773
1,784
0
2,544
3,229
0
39,684
L
2,992
466
0
1,032
9,399
3,069
0
1,399
7,960
0
40,376
L
Jormungandr
Nightmare8143
Jormungandr
7,300
2,626
0
3,189
11,856
4,537
0
1,905
9,951
33,821
9,324
L
Heimdallr
ParrisWho
Heimdallr
4,806
1,762
0
1,425
4,502
1,391
359
533
3,969
0
26,975
L
Discordia
RaggedShot
Discordia
2,278
37
0
1,216
6,632
1,406
0
4,617
2,015
39,798
0
W
Arachne
SmokedSoap
Arachne
5,109
3,579
0
5,198
9,605
3,697
0
857
8,748
0
51,252
L
3,226
309
0
3,117
13,045
7,630
0
773
11,578
0
35,044
W
Hades
5,908
144
111
3,244
7,863
3,113
0
2,146
5,717
49,197
1,014
W
Surtr
9,854
3,405
0
4,253
8,960
6,506
353
93
8,867
1,902
46,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,163
Gold Earned
32,817
308
Minions Killed
330
0
Camps Cleared
0
1,068,621
Distance Traveled
1,196,508
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,581
507
20
2
0
250,327
0
W
Chiron
5,522
502
72
7
0
202,441
0
L
Bastet
5,521
502
62
6
0
228,392
0
L
Jormungandr
5,603
509
64
6
0
203,999
0
L
Heimdallr
5,091
463
49
4
0
215,303
0
L
Discordia
5,651
514
64
6
0
216,722
0
W
Arachne
6,763
615
86
8
0
274,038
0
L
Tyr
5,297
482
69
6
0
204,205
2
W
Hades
7,248
659
79
7
0
235,468
0
W
Surtr
7,703
700
73
7
0
234,234
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role