Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Coronaroso11
The Morrigan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,269 Elo+
Solo
Khepri
Khepri
LordMontex
Khepri
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 131L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MeGaWaRe77
Morgan Le Fay
Level 195
God Stats
1W - 1L
1,743 SR
Queue Stats
309W - 234L
1,521 Elo+
Solo
Hel
Hel
joshenco
Hel
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 141L
1,446 Elo+
Solo
Team Averages
Level 134
1,549 SR
1,447 Elo+

VS

Team Averages
Level 188
1,537 SR
1,511 Elo+
Bacchus
Bacchus
Aaronnfts
Bacchus
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,568 Elo+
Solo
Tiamat
Tiamat
Deh Yelaiah
Tiamat
Level 218
God Stats
5W - 3L
1,547 SR
Queue Stats
372W - 379L
1,514 Elo+
Solo
Hel
Hel
Noturno9999
Hel
Level 162
God Stats
1W - 1L
1,280 SR
Queue Stats
202W - 215L
1,456 Elo+
Solo
Janus
Janus
Sc4yLer
Janus
Level 175
God Stats
11W - 6L
1,608 SR
Queue Stats
528W - 495L
1,486 Elo+
Solo
Ne Zha
Ne Zha
TIAOLOKOO
Ne Zha
Level 218
God Stats
4W - 1L
1,748 SR
Queue Stats
164W - 131L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
2 / 5 / 4
8,068
672
7,101
10,239
4,274
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Morrigan
Coronaroso11
The Morrigan
15
1 / 4 / 5
9,087
757
5,603
10,786
4,782
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Khepri
LordMontex
Khepri
15
2 / 4 / 2
9,099
758
6,564
15,713
14,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
MeGaWaRe77
Morgan Le Fay
16
3 / 4 / 3
8,643
720
9,124
10,625
4,785
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

12
0 / 6 / 5
7,386
616
4,804
11,747
4,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aaronnfts
Bacchus
16
2 / 2 / 17
10,081
840
10,261
16,896
22,666
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
16
3 / 1 / 17
9,778
815
10,037
6,198
3,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 11
9,279
773
1,821
4,969
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Sc4yLer
Janus
17
9 / 3 / 9
10,903
909
18,171
10,398
4,427
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
TIAOLOKOO
Ne Zha
18
6 / 1 / 14
10,330
861
15,388
8,197
7,318
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
91
8
Kills
23
23
Deaths
8
19
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
5
4
0.8
W
Bacchus
Aaronnfts
Bacchus
2
2
17
5.25
L
The Morrigan
Coronaroso11
The Morrigan
1
4
5
0.88
W
Tiamat
3
1
17
11.5
L
Khepri
LordMontex
Khepri
2
4
2
0.75
L
Morgan Le Fay
MeGaWaRe77
Morgan Le Fay
3
4
3
1.13
W
3
1
11
8.5
W
Janus
Sc4yLer
Janus
9
3
9
4.5
W
Ne Zha
TIAOLOKOO
Ne Zha
6
1
14
13
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,196
Damage
55,678
59,110
Taken
46,658
32,722
Mitigated
40,594
23,480
Healing
25,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
7,101
169
647
949
10,239
4,274
0
6,750
3,322
0
19,057
W
Bacchus
Aaronnfts
Bacchus
10,261
607
763
4,387
16,896
22,666
342
7,568
8,821
17,287
2,632
L
The Morrigan
Coronaroso11
The Morrigan
5,603
1,093
327
1,088
10,786
4,782
156
6,280
4,172
18,403
2,199
W
Tiamat
10,037
858
1,072
1,692
6,198
3,732
836
3,658
2,510
28,965
0
L
Khepri
LordMontex
Khepri
6,564
184
2,819
3,222
15,713
14,529
0
8,597
6,465
10,719
205
L
Morgan Le Fay
MeGaWaRe77
Morgan Le Fay
9,124
722
0
1,624
10,625
4,785
0
7,770
2,582
22,157
0
W
1,821
60
9,888
2,237
4,969
2,451
723
1,521
3,408
5,537
370
W
Janus
Sc4yLer
Janus
18,171
1,091
1,378
1,814
10,398
4,427
1,410
7,543
2,773
40,932
463
W
Ne Zha
TIAOLOKOO
Ne Zha
15,388
1,187
596
1,936
8,197
7,318
1,634
3,958
4,105
0
36,122
L
4,804
245
8,506
4,298
11,747
4,352
0
8,857
2,603
12,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,283
Gold Earned
50,371
119
Minions Killed
171
0
Camps Cleared
0
1,053,286
Distance Traveled
1,168,732
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,068
672
23
2
0
217,693
0
W
Bacchus
10,081
840
20
2
0
232,145
0
L
The Morrigan
9,087
757
41
3
0
207,468
0
W
Tiamat
9,778
815
47
4
0
234,835
0
L
Khepri
9,099
758
2
0
0
211,267
0
L
Morgan Le Fay
8,643
720
29
2
0
226,540
0
W
Hel
9,279
773
16
1
0
207,600
2
W
Janus
10,903
909
62
5
0
244,607
0
W
Ne Zha
10,330
861
26
2
0
249,545
0
L
Hel
7,386
616
24
2
0
190,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role