Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Norsewolf505
Ganesha
Level 120
God Stats
4W - 6L
1,282 SR
Queue Stats
459W - 454L
1,473 Elo+
Solo
Baba Yaga
Baba Yaga
blazinb98
Baba Yaga
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 68L
1,434 Elo+
Solo
Achilles
Achilles
chazlauth
Achilles
Level 80
God Stats
1W - 4L
1,405 SR
Queue Stats
293W - 310L
1,481 Elo+
Solo
Guan Yu
Guan Yu
oMEATBAGo
Guan Yu
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 125L
1,537 Elo+
Solo
Team Averages
Level 92
1,437 SR
1,485 Elo+

VS

Team Averages
Level 122
1,533 SR
1,502 Elo+
Fenrir
Fenrir
BreckCT
Fenrir
Level 157
God Stats
2W - 2L
1,385 SR
Queue Stats
180W - 182L
1,490 Elo+
Party 1
Guan Yu
Guan Yu
Emb3rSky
Guan Yu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 71L
1,508 Elo+
Solo
Xing Tian
Xing Tian
LAWSP
Xing Tian
Level 81
God Stats
25W - 5L
1,850 SR
Queue Stats
440W - 429L
1,489 Elo+
Party 1
Pele
Pele
WATER RElGNS
Pele
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 48L
1,465 Elo+
Solo
Hun Batz
Hun Batz
uBnxHellFire
Hun Batz
Level 118
God Stats
4W - 4L
1,429 SR
Queue Stats
218W - 202L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 7 / 7
8,450
704
16,514
13,721
6,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ganesha
Norsewolf505
Ganesha
14
0 / 6 / 11
8,831
736
13,798
19,256
23,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baba Yaga
blazinb98
Baba Yaga
14
2 / 5 / 6
8,431
703
11,698
10,090
4,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Achilles
chazlauth
Achilles
18
9 / 2 / 5
10,971
914
20,682
18,612
32,342
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
oMEATBAGo
Guan Yu
13
2 / 0 / 7
8,230
686
7,381
7,860
6,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BreckCT
Fenrir
15
3 / 3 / 11
9,129
761
9,159
13,472
13,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Emb3rSky
Guan Yu
15
1 / 3 / 11
9,376
781
8,864
19,840
14,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Xing Tian
LAWSP
Xing Tian
15
0 / 3 / 14
9,304
775
10,260
20,242
20,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
11 / 3 / 4
11,663
972
16,058
15,142
5,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hun Batz
uBnxHellFire
Hun Batz
16
5 / 4 / 8
9,529
794
17,816
14,190
6,973
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
68
16
Kills
20
20
Deaths
16
36
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
7
7
0.93
W
Fenrir
BreckCT
Fenrir
3
3
11
2.83
W
Guan Yu
Emb3rSky
Guan Yu
1
3
11
2.17
W
Xing Tian
LAWSP
Xing Tian
0
3
14
2.33
L
Ganesha
Norsewolf505
Ganesha
0
6
11
0.92
W
11
3
4
4.33
L
Baba Yaga
blazinb98
Baba Yaga
2
5
6
1
L
Achilles
chazlauth
Achilles
9
2
5
5.75
L
Guan Yu
oMEATBAGo
Guan Yu
2
0
7
5.5
W
Hun Batz
uBnxHellFire
Hun Batz
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,073
Damage
62,157
69,539
Taken
82,886
73,444
Mitigated
60,524
21,028
Healing
40,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
16,514
3,625
251
1,531
13,721
6,859
0
2,174
11,547
0
21,920
W
Fenrir
BreckCT
Fenrir
9,159
1,101
1,037
2,701
13,472
13,770
165
4,215
9,059
0
15,675
W
Guan Yu
Emb3rSky
Guan Yu
8,864
1,043
12,124
8,882
19,840
14,105
161
7,765
11,839
1,036
14,254
W
Xing Tian
LAWSP
Xing Tian
10,260
968
3,495
2,593
20,242
20,028
141
5,465
14,672
17,751
357
L
Ganesha
Norsewolf505
Ganesha
13,798
1,537
731
1,287
19,256
23,018
0
3,242
16,014
24,896
1,839
W
16,058
2,195
749
4,023
15,142
5,648
432
3,558
11,436
0
36,402
L
Baba Yaga
blazinb98
Baba Yaga
11,698
886
0
1,416
10,090
4,522
0
742
9,348
17,945
432
L
Achilles
chazlauth
Achilles
20,682
1,890
1,122
4,677
18,612
32,342
0
3,428
15,184
2,963
39,856
L
Guan Yu
oMEATBAGo
Guan Yu
7,381
641
5,384
4,629
7,860
6,703
0
681
7,179
0
13,033
W
Hun Batz
uBnxHellFire
Hun Batz
17,816
1,282
2,232
2,351
14,190
6,973
171
4,101
9,812
0
34,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,913
Gold Earned
49,001
112
Minions Killed
127
0
Camps Cleared
0
1,021,366
Distance Traveled
1,287,753
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,450
704
29
2
0
211,713
0
W
Fenrir
9,129
761
20
2
0
252,766
0
W
Guan Yu
9,376
781
18
2
0
264,408
0
W
Xing Tian
9,304
775
14
1
0
253,025
0
L
Ganesha
8,831
736
2
0
0
170,175
0
W
Pele
11,663
972
34
3
0
247,317
0
L
Baba Yaga
8,431
703
20
2
0
226,751
0
L
Achilles
10,971
914
46
4
0
248,438
0
L
Guan Yu
8,230
686
15
1
0
164,289
0
W
Hun Batz
9,529
794
41
3
0
270,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role