Player Matchup

Susano
Susano
 
Susano
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Iovemeplz
Xing Tian
Level 139
God Stats
18W - 13L
1,627 SR
Queue Stats
605W - 574L
1,551 Elo+
Solo
Surtr
Surtr
SaloNick
Surtr
Level 45
God Stats
44W - 41L
1,521 SR
Queue Stats
103W - 91L
1,515 Elo+
Party 1
Danzaburou
Danzaburou
TriFeathers
Danzaburou
Level 104
God Stats
433W - 324L
1,577 SR
Queue Stats
850W - 816L
1,460 Elo+
Solo
Poseidon
Poseidon
chalky-scorpion1
Poseidon
Level 24
God Stats
16W - 12L
1,543 SR
Queue Stats
24W - 20L
1,501 Elo+
Party 1
Team Averages
Level 84
1,554 SR
1,505 Elo+

VS

Team Averages
Level 90
1,568 SR
1,516 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Captain Croteau
Surtr
Level 45
God Stats
71W - 92L
1,473 SR
Queue Stats
96W - 127L
1,473 Elo+
Party 2
Rama
Rama
PapaSpam
Rama
Level 147
God Stats
3W - 2L
1,931 SR
Queue Stats
12W - 12L
1,632 Elo+
Solo
Bacchus
Bacchus
VGMAYANI
Bacchus
Level 126
God Stats
3W - 8L
1,356 SR
Queue Stats
197W - 189L
1,469 Elo+
Solo
Thanatos
Thanatos
madgab1367
Thanatos
Level 69
God Stats
81W - 81L
1,578 SR
Queue Stats
230W - 261L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
7 / 1 / 0
8,024
669
7,252
8,649
2,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
Iovemeplz
Xing Tian
12
1 / 1 / 6
7,123
594
6,281
9,301
6,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Surtr
SaloNick
Surtr
13
2 / 3 / 0
7,640
637
9,568
15,027
7,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
TriFeathers
Danzaburou
12
4 / 4 / 4
7,343
612
6,557
8,349
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 2
6,839
570
1,621
5,158
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
3 / 3 / 2
6,624
552
5,111
7,163
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 2 / 1
7,191
599
8,896
14,437
9,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
10
3 / 2 / 2
6,394
533
3,933
6,389
1,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bacchus
VGMAYANI
Bacchus
11
0 / 4 / 2
5,471
456
6,114
8,453
6,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
madgab1367
Thanatos
13
4 / 3 / 1
7,057
588
1,854
10,083
3,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
14
Kills
12
12
Deaths
14
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
7
1
0
7
L
Ix Chel
 
Ix Chel
3
3
2
1.33
L
2
2
1
1.25
W
Xing Tian
Iovemeplz
Xing Tian
1
1
6
4
L
Rama
3
2
2
2
W
Surtr
SaloNick
Surtr
2
3
0
0.67
W
Danzaburou
TriFeathers
Danzaburou
4
4
4
1.5
L
Bacchus
VGMAYANI
Bacchus
0
4
2
0.25
W
0
3
2
0.33
L
Thanatos
madgab1367
Thanatos
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,279
Damage
25,908
46,484
Taken
46,525
20,873
Mitigated
24,323
19,743
Healing
17,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
7,252
2,778
0
6,009
8,649
2,764
0
1,174
7,232
0
58,368
L
Ix Chel
 
Ix Chel
5,111
737
313
1,653
7,163
2,121
0
2,211
4,952
35,215
0
L
8,896
3,815
0
5,890
14,437
9,833
60
749
13,688
1,866
51,875
W
Xing Tian
Iovemeplz
Xing Tian
6,281
517
0
3,254
9,301
6,238
0
1,392
7,593
23,419
0
L
Rama
3,933
3,060
0
2,488
6,389
1,937
0
3,075
3,314
0
37,063
W
Surtr
SaloNick
Surtr
9,568
3,280
0
7,039
15,027
7,930
0
395
13,743
1,830
62,052
W
Danzaburou
TriFeathers
Danzaburou
6,557
3,152
0
2,792
8,349
2,645
1,081
3,157
4,607
0
53,569
L
Bacchus
VGMAYANI
Bacchus
6,114
621
0
827
8,453
6,665
0
1,279
7,174
18,596
703
W
1,621
0
0
649
5,158
1,296
0
3,592
1,236
35,677
1,271
L
Thanatos
madgab1367
Thanatos
1,854
0
0
6,136
10,083
3,767
0
1,319
8,764
0
49,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,969
Gold Earned
32,737
414
Minions Killed
366
0
Camps Cleared
0
1,282,534
Distance Traveled
1,254,499
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,024
669
107
9
0
313,719
0
L
Ix Chel
6,624
552
86
7
0
258,402
4
L
Surtr
7,191
599
100
8
0
256,024
3
W
Xing Tian
7,123
594
35
3
0
265,886
2
L
Rama
6,394
533
76
6
0
190,433
2
W
Surtr
7,640
637
111
9
0
258,091
0
W
Danzaburou
7,343
612
86
7
0
222,244
0
L
Bacchus
5,471
456
23
2
0
267,857
2
W
Poseidon
6,839
570
75
6
0
222,594
6
L
Thanatos
7,057
588
81
7
0
281,783
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role