Player Matchup

Sylvanus
Sylvanus
PY3tti
Sylvanus
Level 159
God Stats
6W - 8L
1,533 SR
Queue Stats
278W - 271L
1,508 Elo+
Solo
Jing Wei
Jing Wei
RasCali
Jing Wei
Level 104
God Stats
4W - 2L
1,163 SR
Queue Stats
118W - 127L
1,450 Elo+
Party 2
Xing Tian
Xing Tian
Relax_YourDone74
Xing Tian
Level 128
God Stats
27W - 21L
1,507 SR
Queue Stats
320W - 307L
1,504 Elo+
Solo
Osiris
Osiris
lAmB0red
Osiris
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 78L
1,388 Elo+
Party 2
Nu Wa
Nu Wa
widow23
Nu Wa
Level 81
God Stats
28W - 24L
1,624 SR
Queue Stats
397W - 392L
1,447 Elo+
Solo
Team Averages
Level 100
1,466 SR
1,459 Elo+

VS

Team Averages
Level 66
1,436 SR
1,421 Elo+
Kukulkan
Kukulkan
ButterScotchBB
Kukulkan
Level 50
God Stats
3W - 4L
1,313 SR
Queue Stats
90W - 83L
1,392 Elo+
Solo
King Arthur
King Arthur
GearsPR2244
King Arthur
Level 106
God Stats
1W - 1L
1,887 SR
Queue Stats
147W - 130L
1,484 Elo+
Solo
Charybdis
Charybdis
RedPopRanger
Charybdis
Level 18
God Stats
1W - 3L
1,247 SR
Queue Stats
37W - 37L
1,409 Elo+
Party 1
Ares
Ares
imbreakinahsweat
Ares
Level 67
God Stats
0W - 3L
1,247 SR
Queue Stats
49W - 50L
1,404 Elo+
Party 1
Ymir
Ymir
xHaRdCoRexGaMeR
Ymir
Level 87
God Stats
45W - 46L
1,488 SR
Queue Stats
130W - 127L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
PY3tti
Sylvanus
15
7 / 3 / 4
8,593
573
10,589
12,502
6,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
RasCali
Jing Wei
16
9 / 1 / 1
9,326
622
9,933
7,196
2,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
13
1 / 2 / 12
8,330
555
10,575
15,902
13,257
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Osiris
lAmB0red
Osiris
13
0 / 2 / 4
7,929
529
6,350
11,879
8,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Nu Wa
widow23
Nu Wa
14
3 / 2 / 4
7,997
533
9,876
7,315
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
1 / 3 / 3
8,916
594
7,543
9,336
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
GearsPR2244
King Arthur
13
3 / 3 / 1
7,883
526
8,345
15,306
9,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
RedPopRanger
Charybdis
11
1 / 4 / 2
6,257
417
6,192
10,948
3,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 4 / 2
8,134
542
4,839
13,037
9,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 6 / 2
7,136
476
6,993
15,750
4,196
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
20
Kills
10
10
Deaths
20
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
3
3
0.83
L
King Arthur
GearsPR2244
King Arthur
3
3
1
1.17
W
Sylvanus
PY3tti
Sylvanus
7
3
4
3
W
Jing Wei
RasCali
Jing Wei
9
1
1
9.5
L
Charybdis
RedPopRanger
Charybdis
1
4
2
0.5
W
Xing Tian
1
2
12
3.5
L
2
4
2
0.75
W
Osiris
lAmB0red
Osiris
0
2
4
1
W
Nu Wa
widow23
Nu Wa
3
2
4
2.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,323
Damage
33,912
54,794
Taken
64,377
33,467
Mitigated
29,770
23,021
Healing
15,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
7,543
622
0
2,481
9,336
2,619
0
5,348
3,607
76,543
1,990
L
King Arthur
GearsPR2244
King Arthur
8,345
781
0
2,220
15,306
9,635
0
6,143
8,347
0
39,721
W
Sylvanus
PY3tti
Sylvanus
10,589
2,906
1,825
6,341
12,502
6,773
660
4,663
7,695
48,427
22,330
W
Jing Wei
RasCali
Jing Wei
9,933
6,940
0
3,379
7,196
2,524
0
1,274
5,882
0
75,603
L
Charybdis
RedPopRanger
Charybdis
6,192
3,435
0
4,203
10,948
3,378
101
4,564
6,168
0
40,345
W
Xing Tian
10,575
1,135
544
5,418
15,902
13,257
240
7,829
7,959
23,697
0
L
4,839
572
0
3,696
13,037
9,942
0
5,383
7,472
19,930
2,596
W
Osiris
lAmB0red
Osiris
6,350
1,019
0
3,484
11,879
8,753
910
1,469
10,410
0
46,725
W
Nu Wa
widow23
Nu Wa
9,876
2,260
0
2,030
7,315
2,160
0
2,794
4,255
44,403
1,561
L
6,993
1,086
211
2,922
15,750
4,196
0
7,653
7,695
44,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,175
Gold Earned
38,326
405
Minions Killed
391
0
Camps Cleared
0
1,435,075
Distance Traveled
1,370,366
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,916
594
164
11
0
284,519
1
L
King Arthur
7,883
526
76
5
0
261,780
1
W
Sylvanus
8,593
573
105
7
0
301,971
0
W
Jing Wei
9,326
622
128
9
0
287,163
2
L
Charybdis
6,257
417
62
4
0
250,618
2
W
Xing Tian
8,330
555
17
1
0
300,637
6
L
Ares
8,134
542
26
2
0
286,672
0
W
Osiris
7,929
529
76
5
0
304,183
6
W
Nu Wa
7,997
533
79
5
0
241,121
0
L
Ymir
7,136
476
63
4
0
286,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role