Player Matchup

Bastet
Bastet
Chachis6492
Bastet
Level 128
God Stats
1W - 2L
1,688 SR
Queue Stats
73W - 75L
1,447 Elo+
Solo
Jormungandr
Jormungandr
Comandr-in-queif
Jormungandr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,563 Elo+
Solo
Yemoja
Yemoja
Crypticalities
Yemoja
Level 65
God Stats
4W - 1L
1,737 SR
Queue Stats
328W - 340L
1,506 Elo+
Solo
Nut
Nut
Memedaddy4835
Nut
Level 85
God Stats
4W - 10L
1,009 SR
Queue Stats
524W - 531L
1,480 Elo+
Solo
Charybdis
Charybdis
TeenWolfBR
Charybdis
Level 118
God Stats
3W - 4L
1,432 SR
Queue Stats
51W - 53L
1,431 Elo+
Solo
Team Averages
Level 103
1,473 SR
1,485 Elo+

VS

Team Averages
Level 79
1,516 SR
1,451 Elo+
Ao Kuang
Ao Kuang
Aranj
Ao Kuang
Level 106
God Stats
4W - 2L
1,646 SR
Queue Stats
279W - 281L
1,456 Elo+
Solo
Bacchus
Bacchus
DViD--19
Bacchus
Level 34
God Stats
3W - 1L
1,606 SR
Queue Stats
77W - 96L
1,404 Elo+
Solo
Artemis
Artemis
Jmb280
Artemis
Level 97
God Stats
13W - 9L
1,580 SR
Queue Stats
706W - 725L
1,499 Elo+
Solo
Hera
Hera
QuamagiSound
Hera
Level 65
God Stats
10W - 10L
1,498 SR
Queue Stats
404W - 418L
1,463 Elo+
Solo
Hel
Hel
Satanloaf
Hel
Level 95
God Stats
2W - 2L
1,251 SR
Queue Stats
79W - 83L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
5 / 6 / 6
8,671
867
12,799
13,313
5,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Comandr-in-queif
Jormungandr
13
1 / 6 / 10
8,010
801
6,052
15,128
14,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 3 / 11
9,062
906
5,533
15,447
13,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
7 / 7 / 7
8,598
860
15,533
13,459
5,792
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charybdis
TeenWolfBR
Charybdis
14
2 / 5 / 10
8,551
855
7,292
11,118
4,590
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aranj
Ao Kuang
14
7 / 6 / 15
9,435
944
12,768
13,423
8,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
DViD--19
Bacchus
15
3 / 4 / 11
9,220
922
8,344
12,449
11,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Jmb280
Artemis
17
8 / 2 / 15
10,474
1,047
19,805
12,580
5,586
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 2 / 14
9,242
924
12,295
6,671
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
6 / 4 / 14
9,743
974
11,075
13,300
5,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
96
18
Kills
27
27
Deaths
18
44
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Aranj
Ao Kuang
7
6
15
2.42
L
Bastet
5
6
6
1.33
L
Jormungandr
Comandr-in-queif
Jormungandr
1
6
10
1
L
3
3
11
2.83
W
Bacchus
DViD--19
Bacchus
3
4
11
2.13
W
Artemis
Jmb280
Artemis
8
2
15
7.75
L
7
7
7
1.5
W
3
2
14
5
W
6
4
14
3.25
L
Charybdis
TeenWolfBR
Charybdis
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,209
Damage
64,287
68,465
Taken
58,423
42,932
Mitigated
33,345
18,289
Healing
27,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Aranj
Ao Kuang
12,768
4,307
783
3,768
13,423
8,119
1,534
1,750
11,307
14,300
0
L
Bastet
12,799
1,399
926
3,122
13,313
5,186
0
7,806
5,507
0
21,690
L
Jormungandr
Comandr-in-queif
Jormungandr
6,052
640
404
1,416
15,128
14,223
0
8,166
6,962
10,995
0
L
5,533
1,705
6,171
2,332
15,447
13,141
0
10,171
5,276
13,518
0
W
Bacchus
DViD--19
Bacchus
8,344
205
496
1,716
12,449
11,835
331
2,536
9,913
14,669
932
W
Artemis
Jmb280
Artemis
19,805
6,961
194
2,032
12,580
5,586
2,577
2,727
9,853
0
37,403
L
15,533
7,497
676
1,188
13,459
5,792
0
8,616
4,843
0
29,256
W
12,295
1,946
685
767
6,671
2,485
1,630
1,616
5,055
34,429
0
W
11,075
826
10,549
6,909
13,300
5,320
751
2,956
10,344
20,425
0
L
Charybdis
TeenWolfBR
Charybdis
7,292
3,025
450
1,604
11,118
4,590
0
9,398
1,720
0
20,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,892
Gold Earned
48,114
104
Minions Killed
113
0
Camps Cleared
0
808,439
Distance Traveled
971,046
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,435
944
6
1
0
178,129
0
L
Bastet
8,671
867
21
2
0
159,763
0
L
Jormungandr
8,010
801
8
1
0
150,903
0
L
Yemoja
9,062
906
17
2
0
179,638
0
W
Bacchus
9,220
922
18
2
0
191,415
0
W
Artemis
10,474
1,047
26
3
0
181,611
0
L
Nut
8,598
860
28
3
0
158,815
0
W
Hera
9,242
924
48
5
0
204,338
0
W
Hel
9,743
974
15
2
0
215,553
0
L
Charybdis
8,551
855
30
3
0
159,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role