Player Matchup

Athena
Athena
DahyunBestWaifu
Athena
Level 158
God Stats
10W - 7L
1,545 SR
Queue Stats
167W - 177L
1,536 Elo+
Party 2
Apollo
Apollo
Dêxts
Apollo
Level 120
God Stats
11W - 5L
1,770 SR
Queue Stats
136W - 137L
1,548 Elo+
Party 2
Xbalanque
Xbalanque
Kingtaco29
Xbalanque
Level 133
God Stats
30W - 22L
1,585 SR
Queue Stats
139W - 128L
1,529 Elo+
Solo
Bastet
Bastet
Mr Harry Hood88
Bastet
Level 147
God Stats
1W - 0L
1,634 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Janus
Janus
hwaryûn
Janus
Level 182
God Stats
33W - 41L
1,574 SR
Queue Stats
222W - 222L
1,547 Elo+
Party 2
Team Averages
Level 148
1,621 SR
1,532 Elo+

VS

Team Averages
Level 148
1,514 SR
1,547 Elo+
Ix Chel
Ix Chel
Aster-0_0-
Ix Chel
Level 109
God Stats
3W - 5L
1,452 SR
Queue Stats
48W - 40L
1,550 Elo+
Solo
Xbalanque
Xbalanque
I Love DUIs
Xbalanque
Level 149
God Stats
1W - 3L
1,497 SR
Queue Stats
192W - 201L
1,517 Elo+
Party 1
Hercules
Hercules
Zx W0LF xZ
Hercules
Level 178
God Stats
3W - 5L
1,342 SR
Queue Stats
231W - 230L
1,589 Elo+
Party 1
Cerberus
Cerberus
xIIDARKUSIIx
Cerberus
Level 198
God Stats
38W - 21L
1,699 SR
Queue Stats
557W - 516L
1,527 Elo+
Solo
King Arthur
King Arthur
youuuu rockk
King Arthur
Level 108
God Stats
4W - 4L
1,583 SR
Queue Stats
133W - 123L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 8
9,097
505
6,935
15,465
15,183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
Dêxts
Apollo
17
4 / 2 / 4
10,338
574
18,208
16,619
9,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
Kingtaco29
Xbalanque
18
5 / 1 / 3
10,576
588
15,063
5,839
2,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 4 / 7
8,482
471
8,870
14,772
6,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Janus
hwaryûn
Janus
18
5 / 0 / 4
10,675
593
13,131
9,374
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Aster-0_0-
Ix Chel
12
2 / 2 / 2
8,109
451
5,607
15,480
10,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Xbalanque
I Love DUIs
Xbalanque
15
0 / 3 / 3
8,906
495
5,830
9,962
3,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Zx W0LF xZ
Hercules
15
1 / 4 / 1
8,958
498
11,034
24,344
22,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
xIIDARKUSIIx
Cerberus
13
1 / 6 / 1
8,459
470
7,164
16,711
5,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
youuuu rockk
King Arthur
16
6 / 2 / 2
9,331
518
13,557
18,841
11,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
17
Kills
10
10
Deaths
17
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Aster-0_0-
Ix Chel
2
2
2
1.5
W
2
3
8
2
W
Apollo
Dêxts
Apollo
4
2
4
3
L
Xbalanque
I Love DUIs
Xbalanque
0
3
3
0.5
W
Xbalanque
Kingtaco29
Xbalanque
5
1
3
6.5
W
1
4
7
1.13
L
Hercules
Zx W0LF xZ
Hercules
1
4
1
0.38
W
Janus
hwaryûn
Janus
5
0
4
7
L
Cerberus
xIIDARKUSIIx
Cerberus
1
6
1
0.25
L
King Arthur
youuuu rockk
King Arthur
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,207
Damage
43,192
62,069
Taken
85,338
37,232
Mitigated
54,834
19,184
Healing
27,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Aster-0_0-
Ix Chel
5,607
857
3,416
4,236
15,480
10,710
0
3,712
11,666
30,333
3,802
W
6,935
1,312
0
2,201
15,465
15,183
0
4,739
10,726
18,212
0
W
Apollo
Dêxts
Apollo
18,208
10,648
0
9,228
16,619
9,637
0
261
16,358
0
79,803
L
Xbalanque
I Love DUIs
Xbalanque
5,830
2,747
0
2,175
9,962
3,516
898
782
9,180
0
66,101
W
Xbalanque
Kingtaco29
Xbalanque
15,063
8,346
0
3,860
5,839
2,536
1,043
744
5,095
0
106,852
W
8,870
1,640
0
3,179
14,772
6,462
0
2,378
12,394
0
58,952
L
Hercules
Zx W0LF xZ
Hercules
11,034
5,483
0
9,386
24,344
22,767
0
3,463
19,804
648
69,490
W
Janus
hwaryûn
Janus
13,131
1,888
0
716
9,374
3,414
0
4,853
4,521
103,169
0
L
Cerberus
xIIDARKUSIIx
Cerberus
7,164
112
0
1,690
16,711
5,946
0
7,738
8,589
54,724
2,511
L
King Arthur
youuuu rockk
King Arthur
13,557
3,141
0
6,452
18,841
11,895
0
3,671
14,766
0
79,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,168
Gold Earned
43,763
600
Minions Killed
542
0
Camps Cleared
0
1,835,348
Distance Traveled
1,734,526
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,109
451
53
3
0
344,200
8
W
Athena
9,097
505
16
1
0
394,479
1
W
Apollo
10,338
574
140
8
0
307,262
3
L
Xbalanque
8,906
495
129
7
0
303,521
0
W
Xbalanque
10,576
588
159
9
0
317,282
4
W
Bastet
8,482
471
88
5
0
405,765
3
L
Hercules
8,958
498
114
6
0
329,498
0
W
Janus
10,675
593
197
11
0
410,560
4
L
Cerberus
8,459
470
133
7
0
358,123
0
L
King Arthur
9,331
518
113
6
0
399,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role