Player Matchup

Sol
Sol
Aaronayotnom
Sol
Level 83
God Stats
9W - 7L
1,289 SR
Queue Stats
107W - 115L
1,346 Elo+
Solo
Neith
Neith
Infinity Crack7
Neith
Level 40
God Stats
6W - 2L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
K1024Gladiator
Fenrir
Level 101
God Stats
8W - 20L
1,356 SR
Queue Stats
130W - 129L
1,432 Elo+
Solo
Ymir
Ymir
King__Mobin
Ymir
Level 47
God Stats
5W - 3L
1,487 SR
Queue Stats
72W - 72L
1,310 Elo+
Solo
Cerberus
Cerberus
OxtailStew13377
Cerberus
Level 119
God Stats
18W - 6L
1,706 SR
Queue Stats
172W - 160L
1,507 Elo+
Solo
Team Averages
Level 78
1,468 SR
1,419 Elo+

VS

Team Averages
Level 92
1,417 SR
1,417 Elo+
Cu Chulainn
Cu Chulainn
BehavingBaton35
Cu Chulainn
Level 80
God Stats
2W - 1L
1,525 SR
Queue Stats
15W - 24L
1,443 Elo+
Solo
Awilix
Awilix
KimbroV2
Awilix
Level 108
God Stats
0W - 8L
1,085 SR
Queue Stats
323W - 313L
1,364 Elo+
Solo
Nox
Nox
WiccanWitch9912
Nox
Level 58
God Stats
29W - 19L
1,592 SR
Queue Stats
123W - 132L
1,397 Elo+
Solo
Scylla
Scylla
three21
Scylla
Level 88
God Stats
3W - 3L
1,385 SR
Queue Stats
403W - 396L
1,444 Elo+
Solo
Hera
Hera
vShadynasty
Hera
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
386W - 389L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
8,830
589
4,051
8,271
2,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 3 / 2
7,516
501
3,339
6,267
1,839
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
5 / 3 / 5
8,449
563
4,287
10,788
4,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
3 / 3 / 5
8,392
559
6,277
10,638
6,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
12
0 / 3 / 2
7,233
482
3,628
14,500
9,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BehavingBaton35
Cu Chulainn
12
4 / 3 / 3
7,535
502
10,885
11,767
4,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
KimbroV2
Awilix
12
6 / 6 / 1
7,678
512
11,512
14,348
4,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 0 / 0
3,092
206
0
0
0
Scylla
three21
Scylla
13
2 / 4 / 2
7,311
487
5,035
8,200
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 0 / 0
6,838
456
1,911
1,600
404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
13
Kills
13
13
Deaths
13
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
Cu Chulainn
BehavingBaton35
Cu Chulainn
4
3
3
1.83
W
3
3
2
1.33
W
5
3
5
2.5
L
Awilix
KimbroV2
Awilix
6
6
1
1.08
W
3
3
5
1.83
W
Cerberus
0
3
2
0.33
L
0
0
0
0
L
Scylla
three21
Scylla
2
4
2
0.75
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,582
Damage
29,343
50,464
Taken
35,915
23,837
Mitigated
11,839
14,260
Healing
3,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,051
1,650
0
3,992
8,271
2,143
2,853
1,726
6,545
49,499
0
L
Cu Chulainn
BehavingBaton35
Cu Chulainn
10,885
2,976
13
413
11,767
4,112
0
5,501
6,018
0
44,453
W
3,339
1,036
291
1,599
6,267
1,839
1,870
1,141
5,126
0
31,544
W
4,287
624
0
2,383
10,788
4,167
1,497
1,218
9,570
0
39,323
L
Awilix
KimbroV2
Awilix
11,512
5,156
0
2,820
14,348
4,865
0
4,498
9,688
0
45,198
W
6,277
534
0
1,685
10,638
6,034
908
437
10,201
40,422
3,016
W
Cerberus
3,628
247
39
4,271
14,500
9,654
902
2,424
12,076
37,965
1,039
L
0
0
0
0
0
0
0
0
0
0
0
L
Scylla
three21
Scylla
5,035
400
0
465
8,200
2,458
360
2,663
5,399
46,523
0
L
1,911
266
0
125
1,600
404
218
130
1,460
32,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,420
Gold Earned
32,454
389
Minions Killed
277
0
Camps Cleared
0
1,343,707
Distance Traveled
1,017,196
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,830
589
96
6
0
227,316
0
L
Cu Chulainn
7,535
502
61
4
0
292,517
0
W
Neith
7,516
501
54
4
0
254,005
0
W
Fenrir
8,449
563
64
4
0
319,361
1
L
Awilix
7,678
512
66
4
0
315,467
1
W
Ymir
8,392
559
90
6
0
273,394
0
W
Cerberus
7,233
482
85
6
0
269,631
0
L
Nox
3,092
206
0
0
0
0
0
L
Scylla
7,311
487
96
6
0
280,441
0
L
Hera
6,838
456
54
4
0
128,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role