Player Matchup

Hercules
Hercules
Tobi2131
Hercules
Level 164
God Stats
11W - 10L
1,586 SR
Queue Stats
307W - 299L
1,523 Elo+
Solo
Anhur
Anhur
ViBritanniia
Anhur
Level 101
God Stats
3W - 3L
1,714 SR
Queue Stats
70W - 50L
1,569 Elo+
Solo
Bacchus
Bacchus
YaDeadManz-_-
Bacchus
Level 116
God Stats
7W - 6L
1,483 SR
Queue Stats
336W - 312L
1,496 Elo+
Party 1
Ravana
Ravana
sloppyaussie
Ravana
Level 67
God Stats
12W - 4L
1,783 SR
Queue Stats
63W - 52L
1,574 Elo+
Party 1
Yu Huang
Yu Huang
whereyamomat
Yu Huang
Level 120
God Stats
9W - 3L
1,505 SR
Queue Stats
273W - 247L
1,566 Elo+
Party 1
Team Averages
Level 114
1,614 SR
1,545 Elo+

VS

Team Averages
Level 119
1,642 SR
1,519 Elo+
Danzaburou
Danzaburou
ButterScotchBB
Danzaburou
Level 50
God Stats
6W - 7L
1,462 SR
Queue Stats
90W - 83L
1,404 Elo+
Solo
Poseidon
Poseidon
JUANCHORRO
Poseidon
Level 141
God Stats
2W - 2L
1,599 SR
Queue Stats
329W - 284L
1,626 Elo+
Solo
Scylla
Scylla
hungriestESKIMO
Scylla
Level 128
God Stats
0W - 1L
1,715 SR
Queue Stats
87W - 76L
1,527 Elo+
Solo
Ymir
Ymir
tkralla17
Ymir
Level 154
God Stats
5W - 1L
1,892 SR
Queue Stats
62W - 51L
1,530 Elo+
Solo
Vulcan
Vulcan
yimby101
Vulcan
Level 120
God Stats
188W - 189L
1,541 SR
Queue Stats
188W - 189L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Tobi2131
Hercules
16
5 / 2 / 4
9,224
615
6,701
12,980
9,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
2 / 4 / 5
7,803
520
5,660
9,969
3,126
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
11
0 / 3 / 8
7,288
486
5,452
14,119
10,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
15
7 / 1 / 7
9,090
606
8,243
5,227
2,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yu Huang
whereyamomat
Yu Huang
17
4 / 0 / 2
9,562
637
9,323
5,465
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ButterScotchBB
Danzaburou
14
3 / 4 / 2
7,701
513
6,908
9,576
2,885
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
JUANCHORRO
Poseidon
13
0 / 4 / 3
7,984
532
9,167
9,014
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
1 / 3 / 1
7,910
527
3,858
7,653
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ymir
13
3 / 3 / 2
7,514
501
2,481
11,775
4,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
yimby101
Vulcan
12
2 / 4 / 3
7,544
503
6,517
8,712
4,667
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
18
Kills
9
10
Deaths
18
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ButterScotchBB
Danzaburou
3
4
2
1
L
Poseidon
JUANCHORRO
Poseidon
0
4
3
0.38
W
Hercules
Tobi2131
Hercules
5
2
4
3.5
W
2
4
5
1.13
W
Bacchus
0
3
8
1.33
L
1
3
1
0.5
W
Ravana
7
1
7
10.5
L
Ymir
3
3
2
1.33
W
Yu Huang
whereyamomat
Yu Huang
4
0
2
5
L
Vulcan
yimby101
Vulcan
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,379
Damage
28,931
47,760
Taken
46,730
26,942
Mitigated
16,715
17,853
Healing
13,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ButterScotchBB
Danzaburou
6,908
3,206
0
3,694
9,576
2,885
0
3,252
6,310
0
52,293
L
Poseidon
JUANCHORRO
Poseidon
9,167
1,491
0
3,262
9,014
2,424
0
931
7,843
57,403
1,181
W
Hercules
Tobi2131
Hercules
6,701
1,912
0
5,180
12,980
9,176
0
5,784
6,424
0
61,701
W
5,660
2,240
0
2,591
9,969
3,126
1,518
4,168
5,723
0
59,605
W
Bacchus
5,452
430
2,111
4,633
14,119
10,686
98
5,641
8,360
15,713
0
L
3,858
383
0
1,211
7,653
1,990
0
3,943
3,305
61,590
1,472
W
Ravana
8,243
2,425
0
995
5,227
2,122
0
2,417
2,661
0
62,604
L
Ymir
2,481
736
0
3,454
11,775
4,749
0
2,902
8,547
45,958
843
W
Yu Huang
whereyamomat
Yu Huang
9,323
406
0
2,343
5,465
1,832
31
2,206
3,051
67,781
4,493
L
Vulcan
yimby101
Vulcan
6,517
434
0
1,433
8,712
4,667
0
2,523
6,017
33,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,967
Gold Earned
38,653
462
Minions Killed
468
0
Camps Cleared
0
1,520,446
Distance Traveled
1,509,629
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,701
513
95
6
0
278,782
0
L
Poseidon
7,984
532
109
7
0
286,367
2
W
Hercules
9,224
615
110
7
0
285,842
5
W
Anhur
7,803
520
111
7
0
264,886
3
W
Bacchus
7,288
486
11
1
0
302,118
3
L
Scylla
7,910
527
136
9
0
309,789
2
W
Ravana
9,090
606
90
6
0
364,594
0
L
Ymir
7,514
501
78
5
0
310,254
0
W
Yu Huang
9,562
637
140
9
0
303,006
2
L
Vulcan
7,544
503
50
3
0
324,437
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role