Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Airumtakama
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,420 Elo+
Party 2
Cabrakan
Cabrakan
Amlo125
Cabrakan
Level 106
God Stats
19W - 16L
1,544 SR
Queue Stats
1,320W - 1,365L
1,450 Elo+
Solo
Bacchus
Bacchus
Sockdown10
Bacchus
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,493 Elo+
Party 2
Nike
Nike
Stoned8
Nike
Level 158
God Stats
10W - 13L
1,434 SR
Queue Stats
1,315W - 1,378L
1,389 Elo+
Solo
Team Averages
Level 123
1,496 SR
1,451 Elo+

VS

Team Averages
Level 126
1,520 SR
1,506 Elo+
Shiva
Shiva
 
Shiva
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
CaseraBlanca
Ao Kuang
Level 161
God Stats
2W - 0L
1,549 SR
Queue Stats
246W - 236L
1,457 Elo+
Solo
Loki
Loki
Crestian12
Loki
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
146W - 155L
1,430 Elo+
Solo
Agni
Agni
SRRazielKain
Agni
Level 23
God Stats
4W - 8L
1,500 SR
Queue Stats
214W - 208L
1,440 Elo+
Solo
Bacchus
Bacchus
TATSIZADAM
Bacchus
Level 159
God Stats
3W - 1L
1,550 SR
Queue Stats
152W - 59L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 3 / 2
5,558
794
5,460
5,560
4,094
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

10
1 / 5 / 3
5,647
807
2,877
6,562
2,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
Amlo125
Cabrakan
8
0 / 4 / 2
5,126
732
2,422
6,904
6,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
Sockdown10
Bacchus
12
1 / 3 / 2
5,763
823
7,679
6,799
5,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nike
Stoned8
Nike
12
2 / 2 / 1
6,250
893
3,882
7,437
4,976
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
5 / 0 / 12
7,239
1,034
6,885
7,296
6,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
CaseraBlanca
Ao Kuang
10
3 / 2 / 11
6,410
916
4,676
8,013
4,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 2 / 12
6,340
906
5,273
6,554
2,770
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
5 / 1 / 7
7,481
1,069
6,633
4,897
2,183
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
TATSIZADAM
Bacchus
13
4 / 0 / 10
7,507
1,072
5,959
5,528
6,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
69
5
Kills
17
17
Deaths
5
10
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
3
2
0.67
W
Shiva
 
Shiva
5
0
12
11
L
1
5
3
0.5
L
Cabrakan
Amlo125
Cabrakan
0
4
2
0.25
W
Ao Kuang
CaseraBlanca
Ao Kuang
3
2
11
4.25
W
0
2
12
3
W
5
1
7
8.5
L
Bacchus
Sockdown10
Bacchus
1
3
2
0.67
L
Nike
Stoned8
Nike
2
2
1
1.25
W
Bacchus
TATSIZADAM
Bacchus
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,320
Damage
29,426
33,262
Taken
32,288
23,211
Mitigated
22,265
5,494
Healing
10,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,460
38
750
527
5,560
4,094
0
2,946
2,372
0
11,370
W
Shiva
 
Shiva
6,885
532
1,805
1,650
7,296
6,830
116
1,930
5,366
1,354
10,993
L
2,877
1,108
0
89
6,562
2,416
0
2,406
3,908
0
4,413
L
Cabrakan
Amlo125
Cabrakan
2,422
277
0
768
6,904
6,508
0
3,693
2,948
3,029
0
W
Ao Kuang
CaseraBlanca
Ao Kuang
4,676
525
869
2,743
8,013
4,198
0
2,501
5,512
7,642
0
W
5,273
755
329
745
6,554
2,770
0
2,532
4,022
0
14,374
W
6,633
598
0
459
4,897
2,183
0
1,719
3,178
16,836
0
L
Bacchus
Sockdown10
Bacchus
7,679
574
0
1,986
6,799
5,217
0
4,053
2,493
11,994
0
L
Nike
Stoned8
Nike
3,882
56
127
1,247
7,437
4,976
0
3,973
3,254
0
13,417
W
Bacchus
TATSIZADAM
Bacchus
5,959
803
541
1,538
5,528
6,284
33
1,419
4,109
9,545
2,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,344
Gold Earned
34,977
47
Minions Killed
74
0
Camps Cleared
0
597,569
Distance Traveled
758,809
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,558
794
9
1
0
123,548
0
W
Shiva
7,239
1,034
13
2
0
174,302
0
L
Ullr
5,647
807
2
0
0
126,919
0
L
Cabrakan
5,126
732
2
0
0
84,648
0
W
Ao Kuang
6,410
916
5
1
0
142,572
0
W
Loki
6,340
906
16
2
0
145,984
0
W
Agni
7,481
1,069
26
4
0
139,025
0
L
Bacchus
5,763
823
10
1
0
143,556
0
L
Nike
6,250
893
24
3
0
118,898
0
W
Bacchus
7,507
1,072
14
2
0
156,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role