Player Matchup

Izanami
Izanami
Onslaught66
Izanami
Level 121
God Stats
0W - 2L
1,300 SR
Queue Stats
158W - 157L
1,490 Elo+
Party 1
Erlang Shen
Erlang Shen
Rαzer
Erlang Shen
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 51L
1,509 Elo+
Party 1
Geb
Geb
ScaryFoal188720
Geb
Level 187
God Stats
6W - 4L
1,661 SR
Queue Stats
51W - 52L
1,505 Elo+
Party 1
Nu Wa
Nu Wa
SimpLord69420
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,743 Elo+
Party 1
Fenrir
Fenrir
Wizzard757
Fenrir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,569 Elo+
Party 1
Team Averages
Level 117
1,492 SR
1,563 Elo+

VS

Team Averages
Level 146
1,608 SR
1,509 Elo+
Ymir
Ymir
 
Ymir
Level 252
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
CASHBUCKET
Cernunnos
Level 108
God Stats
5W - 6L
1,709 SR
Queue Stats
64W - 55L
1,482 Elo+
Party 2
Serqet
Serqet
DookieDetective
Serqet
Level 108
God Stats
2W - 1L
1,806 SR
Queue Stats
68W - 75L
1,508 Elo+
Solo
Odin
Odin
KingFlochOfEldia
Odin
Level 129
God Stats
5W - 3L
1,647 SR
Queue Stats
193W - 162L
1,545 Elo+
Party 2
Hel
Hel
YaBoiKyle96
Hel
Level 134
God Stats
9W - 12L
1,375 SR
Queue Stats
184W - 243L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Onslaught66
Izanami
12
0 / 3 / 4
6,909
531
3,556
6,173
1,508
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Erlang Shen
Rαzer
Erlang Shen
11
2 / 5 / 2
6,937
534
5,819
14,984
10,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 3 / 3
5,989
461
3,401
12,157
5,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
1 / 2 / 0
6,657
512
5,248
5,014
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Wizzard757
Fenrir
12
4 / 5 / 0
6,873
529
8,958
11,491
4,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
6 / 2 / 2
8,660
666
12,108
13,065
12,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
CASHBUCKET
Cernunnos
14
3 / 2 / 5
7,766
597
8,457
6,738
2,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 0 / 6
7,529
579
5,089
8,945
3,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
4 / 2 / 5
7,687
591
4,875
10,672
7,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
1 / 1 / 2
8,372
644
3,258
5,903
2,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
7
Kills
18
18
Deaths
7
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
2
2
3.5
W
Cernunnos
CASHBUCKET
Cernunnos
3
2
5
2.75
W
4
0
6
7
W
4
2
5
3.25
L
Izanami
Onslaught66
Izanami
0
3
4
0.67
L
Erlang Shen
Rαzer
Erlang Shen
2
5
2
0.6
L
0
3
3
0.5
L
1
2
0
0.5
L
Fenrir
Wizzard757
Fenrir
4
5
0
0.8
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,982
Damage
33,787
49,819
Taken
45,323
22,978
Mitigated
29,059
16,255
Healing
12,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
12,108
3,444
0
1,830
13,065
12,866
0
1,523
11,542
52,212
2,710
W
Cernunnos
CASHBUCKET
Cernunnos
8,457
4,036
0
3,074
6,738
2,519
0
1,301
5,437
0
59,554
W
5,089
642
0
625
8,945
3,749
0
1,503
7,442
0
52,678
W
4,875
935
0
3,351
10,672
7,899
0
1,831
8,841
0
33,194
L
Izanami
Onslaught66
Izanami
3,556
2,141
0
1,745
6,173
1,508
0
0
6,173
0
50,022
L
Erlang Shen
Rαzer
Erlang Shen
5,819
3,684
0
5,066
14,984
10,113
0
6,245
7,928
0
33,451
L
3,401
315
1,626
3,127
12,157
5,935
0
1,161
10,456
14,721
826
L
5,248
958
0
750
5,014
1,204
0
2,829
1,911
47,642
1,217
L
Fenrir
Wizzard757
Fenrir
8,958
2,799
0
3,941
11,491
4,218
0
3,082
8,115
0
46,102
W
3,258
137
222
3,319
5,903
2,026
0
2,197
3,706
82,820
1,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,365
Gold Earned
40,014
340
Minions Killed
504
0
Camps Cleared
0
1,326,584
Distance Traveled
1,401,214
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,660
666
98
8
0
211,535
3
W
Cernunnos
7,766
597
111
9
0
256,431
0
W
Serqet
7,529
579
85
7
0
358,911
0
W
Odin
7,687
591
32
2
0
289,637
2
L
Izanami
6,909
531
101
8
0
262,487
2
L
Erlang Shen
6,937
534
56
4
0
284,779
0
L
Geb
5,989
461
17
1
0
271,136
2
L
Nu Wa
6,657
512
93
7
0
231,949
0
L
Fenrir
6,873
529
73
6
0
276,233
2
W
Hel
8,372
644
178
14
0
284,700
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role