Player Matchup

Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
J0nasGHG
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kali
Kali
WunsonNewGamer
Kali
Level 49
God Stats
4W - 3L
1,685 SR
Queue Stats
87W - 119L
1,467 Elo+
Solo
Cerberus
Cerberus
hunt3r819
Cerberus
Level 37
God Stats
2W - 5L
1,533 SR
Queue Stats
26W - 41L
1,435 Elo+
Party 3
Anubis
Anubis
lesken_DerEchte
Anubis
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 50
1,544 SR
1,480 Elo+

VS

Team Averages
Level 97
1,455 SR
1,417 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Jericho80023
Geb
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 40L
1,366 Elo+
Party 2
Kali
Kali
MurseJames
Kali
Level 108
God Stats
15W - 11L
1,571 SR
Queue Stats
344W - 356L
1,445 Elo+
Solo
Cupid
Cupid
Slilckytheskunk
Cupid
Level 39
God Stats
1W - 1L
1,216 SR
Queue Stats
31W - 39L
1,324 Elo+
Party 2
Anubis
Anubis
nathiaraangelina
Anubis
Level 148
God Stats
201W - 201L
1,488 SR
Queue Stats
503W - 493L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
2 / 2 / 4
5,427
493
7,272
6,287
1,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
J0nasGHG
Chaac
6
0 / 7 / 1
4,586
417
1,437
7,434
2,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
5 / 3 / 1
6,210
565
5,355
9,072
3,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
hunt3r819
Cerberus
8
0 / 3 / 5
5,540
504
2,302
10,305
5,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 6 / 0
4,860
442
2,552
6,693
1,937
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
8 / 0 / 0
8,208
746
5,358
4,913
2,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

10
1 / 3 / 3
6,403
582
4,639
10,222
6,049
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 0 / 3
6,686
608
3,530
10,267
3,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
1 / 3 / 2
5,878
534
4,013
5,648
1,643
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
7 / 1 / 1
7,979
725
6,864
4,644
1,624
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
7
Kills
19
21
Deaths
7
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
2
4
2
W
Sylvanus
 
Sylvanus
8
0
0
8
L
Chaac
J0nasGHG
Chaac
0
7
1
0.07
W
1
3
3
0.83
W
2
0
3
3.5
W
1
3
2
0.67
L
5
3
1
1.83
L
Cerberus
hunt3r819
Cerberus
0
3
5
0.83
L
0
6
0
0
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,918
Damage
24,404
39,791
Taken
35,694
15,202
Mitigated
15,659
7,204
Healing
14,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,272
2,851
0
1,205
6,287
1,918
0
2,555
3,732
0
32,044
W
Sylvanus
 
Sylvanus
5,358
2,647
264
2,750
4,913
2,498
665
0
4,913
43,638
12,199
L
Chaac
J0nasGHG
Chaac
1,437
441
0
461
7,434
2,694
0
3,237
4,197
0
11,214
W
4,639
832
0
1,895
10,222
6,049
27
2,206
8,016
17,386
0
W
3,530
1,802
0
4,370
10,267
3,845
0
701
9,566
0
45,979
W
4,013
2,449
535
2,120
5,648
1,643
408
500
5,148
0
28,303
L
5,355
2,349
0
2,022
9,072
3,258
0
1,836
7,236
1,184
26,354
L
Cerberus
hunt3r819
Cerberus
2,302
284
0
2,596
10,305
5,395
0
4,378
5,927
15,119
0
L
2,552
34
0
920
6,693
1,937
0
4,153
2,540
18,989
0
W
6,864
129
0
2,342
4,644
1,624
295
2,227
2,417
51,730
1,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,623
Gold Earned
35,154
154
Minions Killed
338
0
Camps Cleared
0
965,932
Distance Traveled
1,067,743
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,427
493
41
4
0
200,709
0
W
Sylvanus
8,208
746
104
9
0
174,528
0
L
Chaac
4,586
417
14
1
0
144,729
0
W
Geb
6,403
582
15
1
0
233,398
0
W
Kali
6,686
608
72
7
0
265,613
2
W
Cupid
5,878
534
65
6
0
200,973
1
L
Kali
6,210
565
47
4
0
246,513
0
L
Cerberus
5,540
504
20
2
0
198,480
0
L
Anubis
4,860
442
32
3
0
175,501
1
W
Anubis
7,979
725
82
7
0
193,231
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role