Player Matchup

Morgan Le Fay
Morgan Le Fay
Busterhymien
Morgan Le Fay
Level 72
God Stats
10W - 9L
1,613 SR
Queue Stats
104W - 121L
1,426 Elo+
Solo
Bakasura
Bakasura
Elcamotudo-3000
Bakasura
Level 59
God Stats
41W - 50L
1,465 SR
Queue Stats
161W - 178L
1,441 Elo+
Solo
Cernunnos
Cernunnos
KevIncarnate
Cernunnos
Level 66
God Stats
2W - 4L
1,319 SR
Queue Stats
3W - 7L
1,335 Elo+
Solo
Cthulhu
Cthulhu
Lord_Xeron
Cthulhu
Level 34
God Stats
7W - 6L
1,196 SR
Queue Stats
22W - 33L
1,230 Elo+
Solo
Chang'e
Chang'e
Wind-Kage-
Chang'e
Level 129
God Stats
9W - 2L
1,660 SR
Queue Stats
46W - 40L
1,488 Elo+
Solo
Team Averages
Level 72
1,451 SR
1,384 Elo+

VS

Team Averages
Level 128
1,459 SR
1,469 Elo+
Surtr
Surtr
DookieMcBooty
Surtr
Level 89
God Stats
15W - 11L
1,570 SR
Queue Stats
29W - 42L
1,412 Elo+
Solo
Odin
Odin
Drakeser
Odin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 60L
1,515 Elo+
Solo
Geb
Geb
GirlysLoveMe
Geb
Level 140
God Stats
1W - 2L
1,233 SR
Queue Stats
193W - 177L
1,511 Elo+
Party 1
Chronos
Chronos
MATTKILLAH
Chronos
Level 218
God Stats
12W - 10L
1,460 SR
Queue Stats
195W - 196L
1,442 Elo+
Solo
Medusa
Medusa
Vosto_Lord91
Medusa
Level 85
God Stats
50W - 54L
1,532 SR
Queue Stats
214W - 230L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Busterhymien
Morgan Le Fay
14
0 / 2 / 0
8,357
464
5,559
7,148
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bakasura
15
0 / 3 / 0
7,885
438
7,010
17,649
8,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
KevIncarnate
Cernunnos
13
1 / 3 / 0
7,685
427
10,179
14,761
5,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Lord_Xeron
Cthulhu
13
0 / 3 / 0
7,896
439
6,857
16,210
11,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Wind-Kage-
Chang'e
15
1 / 4 / 1
9,089
505
12,487
16,730
6,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
8,824
490
10,888
12,045
4,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odin
16
2 / 1 / 3
9,333
519
8,855
17,048
12,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 0 / 6
8,586
477
8,692
14,444
13,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chronos
MATTKILLAH
Chronos
17
3 / 0 / 2
10,114
562
8,778
13,213
5,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
16
4 / 0 / 2
9,383
521
11,312
11,244
4,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
2
Kills
15
15
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Busterhymien
Morgan Le Fay
0
2
0
0
W
4
1
3
5.5
W
Odin
2
1
3
3.5
L
Bakasura
0
3
0
0
W
2
0
6
5
L
Cernunnos
KevIncarnate
Cernunnos
1
3
0
0.33
L
Cthulhu
Lord_Xeron
Cthulhu
0
3
0
0
W
Chronos
MATTKILLAH
Chronos
3
0
2
4
W
Medusa
4
0
2
5
L
Chang'e
Wind-Kage-
Chang'e
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,092
Damage
48,525
72,498
Taken
67,994
34,751
Mitigated
39,434
27,233
Healing
28,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Busterhymien
Morgan Le Fay
5,559
416
0
482
7,148
2,441
0
3,166
3,756
66,139
577
W
10,888
5,147
0
7,608
12,045
4,729
0
2,190
8,923
791
62,695
W
Odin
8,855
843
0
4,862
17,048
12,085
0
6,834
7,827
0
61,267
L
Bakasura
7,010
4,512
0
4,979
17,649
8,912
0
3,585
13,910
0
58,775
W
8,692
908
0
4,999
14,444
13,492
0
4,569
9,706
23,774
1,408
L
Cernunnos
KevIncarnate
Cernunnos
10,179
4,867
0
5,147
14,761
5,208
0
5,377
9,172
0
51,786
L
Cthulhu
Lord_Xeron
Cthulhu
6,857
349
2,857
5,026
16,210
11,866
0
3,325
12,709
44,866
325
W
Chronos
MATTKILLAH
Chronos
8,778
1,505
0
5,894
13,213
5,071
564
4,934
8,099
84,937
3,525
W
Medusa
11,312
3,125
0
4,741
11,244
4,057
0
3,267
7,622
0
78,072
L
Chang'e
Wind-Kage-
Chang'e
12,487
568
600
8,142
16,730
6,324
0
836
14,958
64,577
2,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,912
Gold Earned
46,240
540
Minions Killed
491
0
Camps Cleared
0
1,761,683
Distance Traveled
1,851,437
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,357
464
119
7
0
318,249
1
W
Surtr
8,824
490
91
5
0
390,227
0
W
Odin
9,333
519
101
6
0
369,165
1
L
Bakasura
7,885
438
117
7
0
425,490
0
W
Geb
8,586
477
22
1
0
396,386
0
L
Cernunnos
7,685
427
119
7
0
338,265
3
L
Cthulhu
7,896
439
56
3
0
361,844
0
W
Chronos
10,114
562
156
9
0
336,017
0
W
Medusa
9,383
521
121
7
0
359,642
8
L
Chang'e
9,089
505
129
7
0
317,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role