Player Matchup

Zeus
Zeus
DgMacho
Zeus
Level 105
God Stats
6W - 3L
1,724 SR
Queue Stats
186W - 162L
1,523 Elo+
Solo
Yemoja
Yemoja
Grzli
Yemoja
Level 126
God Stats
2W - 1L
1,697 SR
Queue Stats
425W - 406L
1,476 Elo+
Solo
Kumbhakarna
Kumbhakarna
l Gronk I
Kumbhakarna
Level 85
God Stats
3W - 6L
1,403 SR
Queue Stats
176W - 168L
1,497 Elo+
Party 1
Cerberus
Cerberus
llamaturtle
Cerberus
Level 137
God Stats
3W - 2L
1,593 SR
Queue Stats
266W - 265L
1,611 Elo+
Solo
Shiva
Shiva
newportnarc
Shiva
Level 116
God Stats
11W - 11L
1,555 SR
Queue Stats
1,011W - 996L
1,501 Elo+
Party 1
Team Averages
Level 114
1,594 SR
1,522 Elo+

VS

Team Averages
Level 132
1,606 SR
1,543 Elo+
Hades
Hades
AcidicToast
Hades
Level 149
God Stats
3W - 0L
1,790 SR
Queue Stats
625W - 628L
1,594 Elo+
Solo
Hel
Hel
FerretInABox
Hel
Level 138
God Stats
9W - 4L
1,630 SR
Queue Stats
416W - 443L
1,460 Elo+
Solo
Skadi
Skadi
Natsu-Ds-MTN
Skadi
Level 128
God Stats
1W - 3L
1,681 SR
Queue Stats
244W - 255L
1,576 Elo+
Solo
Danzaburou
Danzaburou
Yurdioo
Danzaburou
Level 126
God Stats
1W - 0L
1,456 SR
Queue Stats
85W - 96L
1,557 Elo+
Solo
Kali
Kali
lazerblazer69
Kali
Level 117
God Stats
2W - 1L
1,472 SR
Queue Stats
179W - 154L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
DgMacho
Zeus
14
4 / 4 / 4
8,040
804
14,138
9,154
3,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Grzli
Yemoja
11
0 / 5 / 4
7,270
727
1,455
10,279
5,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
l Gronk I
Kumbhakarna
14
1 / 4 / 7
7,795
780
7,821
14,833
16,070
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
llamaturtle
Cerberus
14
2 / 7 / 6
8,843
884
8,701
20,373
20,045
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
3 / 4 / 8
8,738
874
16,522
16,122
20,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 14
8,881
888
12,962
13,921
14,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
5 / 3 / 16
8,873
887
9,782
12,374
6,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

14
1 / 3 / 17
8,340
834
14,158
10,021
4,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Danzaburou
Yurdioo
Danzaburou
17
13 / 2 / 8
10,859
1,086
15,606
12,015
5,685
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 15
8,302
830
7,824
11,560
5,441
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
94
10
Kills
24
24
Deaths
11
29
Assists
70
Player
Kills
Deaths
Assists
KDA
W
4
1
14
11
L
Zeus
DgMacho
Zeus
4
4
4
1.5
W
5
3
16
4.33
L
Yemoja
Grzli
Yemoja
0
5
4
0.4
W
1
3
17
3.17
W
Danzaburou
Yurdioo
Danzaburou
13
2
8
8.5
L
Kumbhakarna
l Gronk I
Kumbhakarna
1
4
7
1.13
W
1
2
15
4.25
L
Cerberus
llamaturtle
Cerberus
2
7
6
0.71
L
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,637
Damage
60,332
70,761
Taken
59,891
66,429
Mitigated
35,771
18,389
Healing
35,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,962
2,661
1,345
4,247
13,921
14,261
206
8,225
5,696
24,742
316
L
Zeus
DgMacho
Zeus
14,138
819
339
1,639
9,154
3,918
0
3,925
5,229
30,604
0
W
9,782
444
11,342
7,350
12,374
6,246
213
8,215
4,159
16,429
442
L
Yemoja
Grzli
Yemoja
1,455
107
2,474
1,002
10,279
5,666
0
2,158
8,121
3,647
0
W
14,158
5,076
1,264
1,479
10,021
4,138
230
7,357
2,664
0
24,009
W
Danzaburou
Yurdioo
Danzaburou
15,606
5,845
732
2,711
12,015
5,685
1,430
6,731
5,284
0
31,817
L
Kumbhakarna
l Gronk I
Kumbhakarna
7,821
479
216
1,123
14,833
16,070
0
5,269
9,564
20,835
0
W
7,824
2,267
2,261
2,900
11,560
5,441
182
5,511
6,049
0
15,060
L
Cerberus
llamaturtle
Cerberus
8,701
311
165
5,527
20,373
20,045
0
6,654
13,719
12,133
0
L
16,522
1,208
1,719
4,185
16,122
20,730
0
4,106
12,016
5,675
22,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,686
Gold Earned
45,255
120
Minions Killed
122
0
Camps Cleared
0
860,879
Distance Traveled
1,104,682
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,881
888
32
3
0
196,878
0
L
Zeus
8,040
804
38
4
0
174,593
0
W
Hel
8,873
887
27
3
0
222,563
0
L
Yemoja
7,270
727
13
1
0
131,029
0
W
Skadi
8,340
834
32
3
0
238,636
0
W
Danzaburou
10,859
1,086
19
2
0
196,859
0
L
Kumbhakarna
7,795
780
25
3
0
178,330
0
W
Kali
8,302
830
12
1
0
249,746
0
L
Cerberus
8,843
884
17
2
0
185,357
0
L
Shiva
8,738
874
27
3
0
191,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role