Player Matchup

Ares
Ares
AfricaXVII
Ares
Level 127
God Stats
4W - 3L
1,492 SR
Queue Stats
198W - 212L
1,533 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NearTheBeachMan
Ah Muzen Cab
Level 147
God Stats
1W - 1L
1,312 SR
Queue Stats
39W - 48L
1,468 Elo+
Party 1
Osiris
Osiris
NoxUrSoxOff
Osiris
Level 188
God Stats
6W - 2L
1,563 SR
Queue Stats
745W - 828L
1,455 Elo+
Solo
Chiron
Chiron
RupyRup
Chiron
Level 126
God Stats
3W - 2L
1,440 SR
Queue Stats
38W - 44L
1,488 Elo+
Party 1
Odin
Odin
Sillybilly4ever
Odin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,434 Elo+
Party 1
Team Averages
Level 123
1,461 SR
1,476 Elo+

VS

Team Averages
Level 137
1,596 SR
1,441 Elo+
Bacchus
Bacchus
GodSlayinBeast
Bacchus
Level 127
God Stats
2W - 1L
1,903 SR
Queue Stats
104W - 103L
1,508 Elo+
Solo
Charybdis
Charybdis
Knightlife2
Charybdis
Level 164
God Stats
42W - 36L
1,544 SR
Queue Stats
1,152W - 1,208L
1,467 Elo+
Solo
Odin
Odin
Majin Buus Fury
Odin
Level 144
God Stats
1W - 3L
1,474 SR
Queue Stats
127W - 151L
1,331 Elo+
Solo
Set
Set
VKSummons
Set
Level 109
God Stats
0W - 3L
1,219 SR
Queue Stats
147W - 126L
1,457 Elo+
Solo
Tsukuyomi
Tsukuyomi
narkotiks
Tsukuyomi
Level 139
God Stats
2W - 1L
1,841 SR
Queue Stats
185W - 166L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 19
10,147
922
12,545
14,851
20,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
NearTheBeachMan
Ah Muzen Cab
15
5 / 1 / 19
9,449
859
10,376
6,354
2,994
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Osiris
17
10 / 1 / 17
10,623
966
12,397
8,749
8,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chiron
RupyRup
Chiron
16
11 / 2 / 13
10,305
937
13,852
7,121
3,672
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 0 / 29
9,118
829
5,813
9,856
11,157
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 1
7,088
644
5,209
14,172
16,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Knightlife2
Charybdis
14
0 / 6 / 0
7,649
695
6,874
9,726
3,436
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 6 / 3
8,631
785
8,813
13,759
11,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
5 / 7 / 0
10,192
927
8,829
10,548
4,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
narkotiks
Tsukuyomi
14
0 / 5 / 3
7,725
702
8,619
12,823
8,150
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
14
32
Kills
7
7
Deaths
32
97
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
3
19
5.17
L
0
8
1
0.06
L
Charybdis
Knightlife2
Charybdis
0
6
0
0
L
2
6
3
0.58
W
Ah Muzen Cab
NearTheBeachMan
Ah Muzen Cab
5
1
19
14.5
W
Osiris
10
1
17
18.5
W
Chiron
RupyRup
Chiron
11
2
13
8.75
W
0
0
29
14.5
L
5
7
0
0.71
L
Tsukuyomi
narkotiks
Tsukuyomi
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,983
Damage
38,344
46,931
Taken
61,028
47,170
Mitigated
44,726
18,557
Healing
9,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,545
997
743
1,261
14,851
20,555
1,365
1,625
12,904
17,125
0
L
5,209
617
192
860
14,172
16,952
0
3,706
10,204
8,816
0
L
Charybdis
Knightlife2
Charybdis
6,874
3,659
357
1,620
9,726
3,436
13
1,228
8,336
0
20,315
L
8,813
1,286
668
1,889
13,759
11,227
0
2,023
11,535
784
16,541
W
Ah Muzen Cab
NearTheBeachMan
Ah Muzen Cab
10,376
4,107
6,404
1,946
6,354
2,994
496
691
5,663
0
27,487
W
Osiris
12,397
2,498
0
2,044
8,749
8,792
479
1,170
7,374
0
20,287
W
Chiron
RupyRup
Chiron
13,852
5,289
1,903
1,623
7,121
3,672
1,008
652
6,227
0
30,098
W
5,813
1,440
983
1,650
9,856
11,157
381
1,415
8,207
2,947
6,956
L
8,829
3,796
0
498
10,548
4,961
0
3,768
6,544
0
15,391
L
Tsukuyomi
narkotiks
Tsukuyomi
8,619
947
394
3,090
12,823
8,150
0
3,058
9,606
0
17,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,642
Gold Earned
41,285
107
Minions Killed
103
0
Camps Cleared
0
1,022,394
Distance Traveled
934,353
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,147
922
10
1
0
179,782
0
L
Bacchus
7,088
644
4
0
0
154,839
0
L
Charybdis
7,649
695
38
3
0
152,490
0
L
Odin
8,631
785
24
2
0
222,414
0
W
Ah Muzen Cab
9,449
859
31
3
0
189,111
0
W
Osiris
10,623
966
18
2
0
218,961
0
W
Chiron
10,305
937
42
4
0
175,409
0
W
Odin
9,118
829
6
1
0
259,131
0
L
Set
10,192
927
19
2
0
185,288
0
L
Tsukuyomi
7,725
702
18
2
0
219,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role