Player Matchup

Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
AlanColon14
Martichoras
Level 87
God Stats
2W - 2L
1,619 SR
Queue Stats
209W - 198L
1,559 Elo+
Solo
Kukulkan
Kukulkan
Nick_toretta
Kukulkan
Level 120
God Stats
0W - 1L
1,694 SR
Queue Stats
23W - 20L
1,567 Elo+
Party 1
Baba Yaga
Baba Yaga
PecinhadeLego
Baba Yaga
Level 26
God Stats
1W - 2L
1,497 SR
Queue Stats
15W - 12L
1,591 Elo+
Party 1
Team Averages
Level 100
1,562 SR
1,543 Elo+

VS

Team Averages
Level 173
1,506 SR
1,553 Elo+
Chiron
Chiron
 
Chiron
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Brianess
Sol
Level 172
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 87L
1,532 Elo+
Solo
Sobek
Sobek
Carlitros1981
Sobek
Level 266
God Stats
9W - 11L
1,444 SR
Queue Stats
1,718W - 1,720L
1,524 Elo+
Solo
Medusa
Medusa
DeG-CaMpEaO
Medusa
Level 157
God Stats
18W - 13L
1,585 SR
Queue Stats
903W - 975L
1,568 Elo+
Solo
Cthulhu
Cthulhu
Drigon
Cthulhu
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 2 / 1
7,727
773
4,477
5,726
1,801
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
 
Sol
11
0 / 3 / 2
6,496
650
4,999
5,585
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Martichoras
AlanColon14
Martichoras
16
1 / 0 / 2
7,758
776
8,317
5,627
2,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Kukulkan
Nick_toretta
Kukulkan
10
0 / 4 / 3
6,481
648
5,497
6,695
1,912
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Baba Yaga
PecinhadeLego
Baba Yaga
11
0 / 1 / 3
6,383
638
3,405
5,636
2,375
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
6 / 1 / 2
8,753
875
15,855
5,052
1,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 0 / 1
7,596
760
4,951
7,391
2,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 2 / 7
8,133
813
1,471
10,279
9,029
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
15
1 / 0 / 1
8,114
811
2,357
2,802
1,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Drigon
Cthulhu
13
0 / 1 / 5
8,290
829
4,109
8,841
7,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
3
Kills
10
10
Deaths
4
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
1
1.25
L
Sol
 
Sol
0
3
2
0.33
W
Chiron
 
Chiron
6
1
2
7
L
Martichoras
AlanColon14
Martichoras
1
0
2
2
W
3
0
1
3.5
W
0
2
7
1.75
W
Medusa
1
0
1
1.5
W
Cthulhu
Drigon
Cthulhu
0
1
5
2.5
L
Kukulkan
Nick_toretta
Kukulkan
0
4
3
0.38
L
Baba Yaga
PecinhadeLego
Baba Yaga
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,695
Damage
28,743
29,269
Taken
34,365
9,774
Mitigated
21,485
8,928
Healing
16,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,477
108
850
837
5,726
1,801
0
1,807
3,919
18,150
327
L
Sol
 
Sol
4,999
673
455
1,296
5,585
1,482
0
1,869
3,716
9,915
0
W
Chiron
 
Chiron
15,855
2,777
2,127
1,332
5,052
1,682
0
2,626
2,426
0
23,147
L
Martichoras
AlanColon14
Martichoras
8,317
1,234
517
2,479
5,627
2,204
0
2,532
3,095
0
29,925
W
4,951
919
2,429
4,585
7,391
2,315
836
4,569
2,822
14,580
1,856
W
1,471
41
658
2,253
10,279
9,029
0
4,187
6,052
5,312
188
W
Medusa
2,357
0
647
573
2,802
1,008
539
1,808
994
0
25,344
W
Cthulhu
Drigon
Cthulhu
4,109
202
250
1,717
8,841
7,451
36
4,438
4,377
10,534
649
L
Kukulkan
Nick_toretta
Kukulkan
5,497
32
0
125
6,695
1,912
0
2,202
4,493
8,374
454
L
Baba Yaga
PecinhadeLego
Baba Yaga
3,405
129
1,040
1,329
5,636
2,375
0
1,513
4,123
3,634
291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,845
Gold Earned
40,886
106
Minions Killed
130
0
Camps Cleared
0
1,001,245
Distance Traveled
1,085,656
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,727
773
32
3
0
220,707
0
L
Sol
6,496
650
21
2
0
166,012
0
W
Chiron
8,753
875
23
2
0
201,532
0
L
Martichoras
7,758
776
38
4
0
198,988
0
W
Sol
7,596
760
18
2
0
212,496
0
W
Sobek
8,133
813
12
1
0
199,072
0
W
Medusa
8,114
811
51
5
0
240,179
0
W
Cthulhu
8,290
829
26
3
0
232,377
0
L
Kukulkan
6,481
648
14
1
0
198,430
0
L
Baba Yaga
6,383
638
1
0
0
217,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role