Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Oballs737
Sylvanus
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 46L
1,480 Elo+
Solo
Artemis
Artemis
Scarduld
Artemis
Level 114
God Stats
13W - 7L
1,570 SR
Queue Stats
134W - 140L
1,361 Elo+
Solo
Bakasura
Bakasura
WellDiegoH
Bakasura
Level 128
God Stats
2W - 4L
1,272 SR
Queue Stats
396W - 390L
1,466 Elo+
Solo
Ravana
Ravana
redVenomTTV
Ravana
Level 56
God Stats
3W - 3L
1,444 SR
Queue Stats
78W - 120L
1,347 Elo+
Solo
Team Averages
Level 106
1,457 SR
1,431 Elo+

VS

Team Averages
Level 101
1,559 SR
1,451 Elo+
Zhong Kui
Zhong Kui
Ev0 JunFan89
Zhong Kui
Level 52
God Stats
27W - 13L
1,699 SR
Queue Stats
97W - 92L
1,445 Elo+
Party 1
Arachne
Arachne
Ev0 Wolf
Arachne
Level 82
God Stats
35W - 23L
1,610 SR
Queue Stats
218W - 219L
1,465 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Ev0Shaman
Morgan Le Fay
Level 102
God Stats
25W - 22L
1,567 SR
Queue Stats
418W - 401L
1,404 Elo+
Party 1
Anhur
Anhur
Goregasms420
Anhur
Level 120
God Stats
4W - 6L
1,516 SR
Queue Stats
798W - 796L
1,511 Elo+
Solo
Bacchus
Bacchus
PSK Dr Stranger
Bacchus
Level 149
God Stats
5W - 6L
1,401 SR
Queue Stats
38W - 38L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
3 / 1 / 4
8,413
561
8,428
2,781
668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Oballs737
Sylvanus
12
3 / 0 / 5
8,526
568
3,912
11,597
8,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
Scarduld
Artemis
13
3 / 0 / 5
8,365
558
5,757
5,988
2,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bakasura
WellDiegoH
Bakasura
14
3 / 3 / 1
8,585
572
5,428
13,410
6,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
13
1 / 3 / 4
7,658
511
2,657
6,528
2,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Ev0 JunFan89
Zhong Kui
11
2 / 5 / 3
7,363
491
6,790
11,929
5,690
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Ev0 Wolf
Arachne
12
2 / 1 / 2
7,029
469
5,376
8,907
2,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Ev0Shaman
Morgan Le Fay
12
3 / 3 / 2
7,564
504
3,639
6,959
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 2 / 0
6,523
435
1,803
5,717
1,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 0
6,274
418
1,832
10,931
6,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
13
Kills
7
7
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
4
5
L
Zhong Kui
Ev0 JunFan89
Zhong Kui
2
5
3
0.7
L
Arachne
Ev0 Wolf
Arachne
2
1
2
3
L
Morgan Le Fay
Ev0Shaman
Morgan Le Fay
3
3
2
1.33
L
0
2
0
0
W
Sylvanus
Oballs737
Sylvanus
3
0
5
5.5
L
0
2
0
0
W
Artemis
Scarduld
Artemis
3
0
5
5.5
W
Bakasura
WellDiegoH
Bakasura
3
3
1
1.17
W
Ravana
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,182
Damage
19,440
40,304
Taken
44,443
20,504
Mitigated
18,210
18,050
Healing
12,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,428
1,984
0
428
2,781
668
799
1,208
1,401
48,898
275
L
Zhong Kui
Ev0 JunFan89
Zhong Kui
6,790
1,247
0
4,107
11,929
5,690
407
4,354
7,115
39,861
1,911
L
Arachne
Ev0 Wolf
Arachne
5,376
4,503
0
3,855
8,907
2,487
0
1,412
7,223
0
50,844
L
Morgan Le Fay
Ev0Shaman
Morgan Le Fay
3,639
319
0
861
6,959
1,887
68
2,533
4,135
43,054
0
L
1,803
1,274
0
1,832
5,717
1,168
0
1,687
3,830
0
28,969
W
Sylvanus
Oballs737
Sylvanus
3,912
1,468
4,218
5,603
11,597
8,686
1,066
2,702
8,793
24,476
1,679
L
1,832
186
0
2,206
10,931
6,978
0
1,243
9,409
32,400
0
W
Artemis
Scarduld
Artemis
5,757
3,508
0
1,158
5,988
2,261
2,039
1,203
4,785
0
44,585
W
Bakasura
WellDiegoH
Bakasura
5,428
3,351
0
5,136
13,410
6,336
723
5,812
7,514
0
42,925
W
Ravana
2,657
884
0
1,507
6,528
2,553
0
1,587
4,849
0
52,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,547
Gold Earned
34,753
382
Minions Killed
357
0
Camps Cleared
0
1,396,378
Distance Traveled
1,237,647
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,413
561
83
6
0
269,617
3
L
Zhong Kui
7,363
491
82
5
0
236,205
2
L
Arachne
7,029
469
80
5
0
302,330
0
L
Morgan Le Fay
7,564
504
95
6
0
213,385
0
L
Anhur
6,523
435
58
4
0
181,690
0
W
Sylvanus
8,526
568
28
2
0
250,295
0
L
Bacchus
6,274
418
42
3
0
304,037
1
W
Artemis
8,365
558
81
5
0
270,910
2
W
Bakasura
8,585
572
109
7
0
297,732
0
W
Ravana
7,658
511
81
5
0
307,824
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role