Player Matchup

Zhong Kui
Zhong Kui
Adm Naughty
Zhong Kui
Level 163
God Stats
25W - 15L
1,691 SR
Queue Stats
313W - 263L
1,526 Elo+
Solo
Awilix
Awilix
BENTFlawless
Awilix
Level 143
God Stats
4W - 4L
1,590 SR
Queue Stats
208W - 199L
1,484 Elo+
Solo
Ra
Ra
Momo is fat
Ra
Level 129
God Stats
1W - 3L
1,284 SR
Queue Stats
130W - 128L
1,493 Elo+
Solo
Artemis
Artemis
TandemNooses
Artemis
Level 92
God Stats
10W - 3L
1,911 SR
Queue Stats
108W - 76L
1,649 Elo+
Solo
Fafnir
Fafnir
xamerot
Fafnir
Level 157
God Stats
3W - 3L
1,686 SR
Queue Stats
67W - 51L
1,680 Elo+
Solo
Team Averages
Level 137
1,632 SR
1,566 Elo+

VS

Team Averages
Level 143
1,508 SR
1,564 Elo+
Ra
Ra
 
Ra
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Cesareaeaea
Mulan
Level 164
God Stats
15W - 11L
1,585 SR
Queue Stats
284W - 267L
1,588 Elo+
Solo
Charybdis
Charybdis
Enderwho6854
Charybdis
Level 123
God Stats
61W - 61L
1,525 SR
Queue Stats
639W - 624L
1,570 Elo+
Solo
Sylvanus
Sylvanus
Kazekiryu
Sylvanus
Level 186
God Stats
7W - 8L
1,432 SR
Queue Stats
351W - 327L
1,606 Elo+
Solo
Chang'e
Chang'e
xMurdaSheSaid
Chang'e
Level 80
God Stats
12W - 9L
1,499 SR
Queue Stats
97W - 81L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Adm Naughty
Zhong Kui
3
0 / 1 / 0
2,771
554
1,364
1,636
790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Awilix
6
0 / 0 / 0
3,224
645
294
2,322
546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

1
0 / 1 / 0
2,461
492
0
467
48
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
TandemNooses
Artemis
4
0 / 1 / 0
2,873
575
1,270
1,979
364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fafnir
xamerot
Fafnir
5
0 / 0 / 0
3,303
661
893
2,856
1,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
6
1 / 0 / 0
3,807
761
156
1,076
301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 0 / 0
3,609
722
1,083
2,257
1,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
Enderwho6854
Charybdis
6
0 / 0 / 1
3,266
653
1,174
1,874
546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Sylvanus
Kazekiryu
Sylvanus
6
0 / 0 / 0
3,533
707
0
1,427
567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
6
0 / 0 / 1
3,541
708
780
2,221
798
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
2
3
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
0
1
L
Zhong Kui
Adm Naughty
Zhong Kui
0
1
0
0
L
Awilix
0
0
0
0
W
1
0
0
1
W
Charybdis
Enderwho6854
Charybdis
0
0
1
0.5
W
Sylvanus
Kazekiryu
Sylvanus
0
0
0
0
L
0
1
0
0
L
Artemis
TandemNooses
Artemis
0
1
0
0
W
Chang'e
0
0
1
0.5
L
Fafnir
xamerot
Fafnir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,821
Damage
3,193
9,260
Taken
8,855
3,732
Mitigated
3,311
4,563
Healing
5,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
156
43
163
741
1,076
301
0
312
764
15,038
0
L
Zhong Kui
Adm Naughty
Zhong Kui
1,364
628
0
841
1,636
790
0
781
849
4,934
1,764
L
Awilix
294
126
0
1,507
2,322
546
0
80
2,242
0
15,402
W
1,083
92
0
1,064
2,257
1,099
0
292
1,965
0
9,918
W
Charybdis
Enderwho6854
Charybdis
1,174
528
0
734
1,874
546
0
525
1,349
0
19,711
W
Sylvanus
Kazekiryu
Sylvanus
0
0
168
961
1,427
567
0
76
1,351
12,121
9,099
L
0
0
0
0
467
48
0
0
467
0
0
L
Artemis
TandemNooses
Artemis
1,270
668
0
890
1,979
364
0
0
1,979
0
13,093
W
Chang'e
780
120
40
1,954
2,221
798
0
886
1,335
13,703
379
L
Fafnir
xamerot
Fafnir
893
56
0
1,325
2,856
1,984
0
0
2,856
5,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,632
Gold Earned
17,756
85
Minions Killed
152
0
Camps Cleared
0
340,056
Distance Traveled
479,641
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
3,807
761
29
6
0
105,599
0
L
Zhong Kui
2,771
554
13
3
0
38,813
0
L
Awilix
3,224
645
39
8
0
127,073
0
W
Mulan
3,609
722
16
3
0
101,490
0
W
Charybdis
3,266
653
35
7
0
76,641
0
W
Sylvanus
3,533
707
44
9
0
110,624
0
L
Ra
2,461
492
0
0
0
7,217
0
L
Artemis
2,873
575
25
5
0
71,629
0
W
Chang'e
3,541
708
28
6
0
85,287
0
L
Fafnir
3,303
661
8
2
0
95,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role