Player Matchup

Hera
Hera
 
Hera
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Argonoide
Cerberus
Level 145
God Stats
8W - 8L
1,605 SR
Queue Stats
366W - 371L
1,390 Elo+
Solo
Bellona
Bellona
FlamerWar
Bellona
Level 162
God Stats
4W - 10L
1,346 SR
Queue Stats
430W - 455L
1,442 Elo+
Solo
Fenrir
Fenrir
SoledByZarbo
Fenrir
Level 158
God Stats
2W - 4L
1,456 SR
Queue Stats
308W - 325L
1,482 Elo+
Solo
Cupid
Cupid
dumbossauro
Cupid
Level 69
God Stats
8W - 6L
1,543 SR
Queue Stats
261W - 253L
1,540 Elo+
Solo
Team Averages
Level 132
1,490 SR
1,471 Elo+

VS

Team Averages
Level 118
1,420 SR
1,471 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Prisoner788
Baron Samedi
Level 154
God Stats
6W - 2L
1,276 SR
Queue Stats
130W - 132L
1,481 Elo+
Party 1
Thanatos
Thanatos
nohara taiyo
Thanatos
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 38L
1,410 Elo+
Solo
Medusa
Medusa
oZBiggod
Medusa
Level 57
God Stats
4W - 5L
1,325 SR
Queue Stats
105W - 107L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
9
0 / 4 / 0
5,241
476
4,033
6,829
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Argonoide
Cerberus
10
1 / 3 / 0
6,107
555
3,382
8,660
8,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
FlamerWar
Bellona
8
0 / 2 / 0
5,005
455
3,470
9,971
7,011
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
10
0 / 3 / 0
5,384
489
3,389
11,105
3,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 4 / 0
5,519
502
5,644
8,138
2,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
5 / 0 / 2
7,193
654
7,855
4,503
1,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

King Arthur
 
King Arthur
13
3 / 1 / 0
6,760
615
6,327
9,248
4,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Baron Samedi
Prisoner788
Baron Samedi
9
1 / 0 / 7
5,983
544
3,821
5,580
4,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
nohara taiyo
Thanatos
10
5 / 0 / 2
5,856
532
5,151
9,016
2,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
oZBiggod
Medusa
9
2 / 1 / 3
5,452
496
6,768
6,870
2,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
2
Kills
16
16
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
4
0
0
W
Nu Wa
 
Nu Wa
5
0
2
6
W
King Arthur
 
King Arthur
3
1
0
3
L
Cerberus
Argonoide
Cerberus
1
3
0
0.33
L
Bellona
FlamerWar
Bellona
0
2
0
0
W
Baron Samedi
Prisoner788
Baron Samedi
1
0
7
4.5
L
Fenrir
0
3
0
0
L
1
4
0
0.25
W
Thanatos
nohara taiyo
Thanatos
5
0
2
6
W
Medusa
oZBiggod
Medusa
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,918
Damage
29,922
44,703
Taken
35,217
22,436
Mitigated
15,102
15,386
Healing
17,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,033
738
0
1,452
6,829
1,395
0
4,657
1,714
34,017
0
W
Nu Wa
 
Nu Wa
7,855
1,577
0
810
4,503
1,230
183
1,978
2,266
52,436
359
W
King Arthur
 
King Arthur
6,327
762
0
2,939
9,248
4,680
0
2,592
6,153
0
53,409
L
Cerberus
Argonoide
Cerberus
3,382
134
0
987
8,660
8,516
0
384
8,186
31,985
436
L
Bellona
FlamerWar
Bellona
3,470
864
0
2,698
9,971
7,011
0
1,446
8,453
0
17,798
W
Baron Samedi
Prisoner788
Baron Samedi
3,821
430
2,233
2,749
5,580
4,263
0
494
5,036
16,369
0
L
Fenrir
3,389
610
0
5,808
11,105
3,192
0
2,111
8,843
0
43,110
L
5,644
3,278
289
4,152
8,138
2,322
0
2,219
5,854
0
35,164
W
Thanatos
nohara taiyo
Thanatos
5,151
1,586
0
7,615
9,016
2,724
0
992
7,850
0
30,584
W
Medusa
oZBiggod
Medusa
6,768
3,103
0
857
6,870
2,205
561
288
6,542
0
40,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,256
Gold Earned
31,244
329
Minions Killed
317
0
Camps Cleared
0
1,065,515
Distance Traveled
1,134,673
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,241
476
62
6
0
201,912
0
W
Nu Wa
7,193
654
98
9
0
226,082
4
W
King Arthur
6,760
615
88
8
0
228,191
0
L
Cerberus
6,107
555
93
8
0
203,101
0
L
Bellona
5,005
455
19
2
0
227,682
3
W
Baron Samedi
5,983
544
27
2
0
215,468
3
L
Fenrir
5,384
489
83
8
0
234,371
0
L
Cupid
5,519
502
72
7
0
198,449
0
W
Thanatos
5,856
532
52
5
0
266,366
4
W
Medusa
5,452
496
52
5
0
198,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role