Player Matchup

Da Ji
Da Ji
AldiAllstar
Da Ji
Level 138
God Stats
7W - 4L
1,679 SR
Queue Stats
84W - 86L
1,527 Elo+
Solo
Bacchus
Bacchus
Luchiz
Bacchus
Level 198
God Stats
0W - 1L
1,424 SR
Queue Stats
128W - 107L
1,612 Elo+
Solo
Medusa
Medusa
Nira7
Medusa
Level 156
God Stats
4W - 4L
1,440 SR
Queue Stats
92W - 71L
1,560 Elo+
Solo
Tiamat
Tiamat
TheMasturbek
Tiamat
Level 94
God Stats
2W - 1L
1,795 SR
Queue Stats
356W - 326L
1,537 Elo+
Solo
Aphrodite
Aphrodite
jakspyy
Aphrodite
Level 52
God Stats
4W - 2L
1,885 SR
Queue Stats
66W - 62L
1,553 Elo+
Solo
Team Averages
Level 128
1,645 SR
1,558 Elo+

VS

Team Averages
Level 130
1,552 SR
1,529 Elo+
Apollo
Apollo
 
Apollo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
VikkstarDoom
Hercules
Level 141
God Stats
2W - 2L
1,687 SR
Queue Stats
88W - 86L
1,544 Elo+
Party 1
Amaterasu
Amaterasu
huntingfreedom0
Amaterasu
Level 143
God Stats
31W - 22L
1,573 SR
Queue Stats
228W - 195L
1,575 Elo+
Solo
Janus
Janus
pradles
Janus
Level 128
God Stats
22W - 21L
1,500 SR
Queue Stats
115W - 110L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
6,317
526
4,131
7,977
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Luchiz
Bacchus
11
0 / 1 / 3
6,146
512
5,616
8,425
6,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Nira7
Medusa
13
1 / 1 / 0
6,629
552
3,181
3,877
1,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
12
2 / 1 / 0
6,374
531
3,706
5,762
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
jakspyy
Aphrodite
10
0 / 4 / 0
6,097
508
2,659
9,360
3,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
2 / 1 / 0
7,882
657
2,790
6,196
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
 
Atlas
10
0 / 0 / 2
6,314
526
3,217
6,704
5,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
VikkstarDoom
Hercules
12
2 / 0 / 1
6,496
541
2,054
5,736
1,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
huntingfreedom0
Amaterasu
13
3 / 0 / 2
7,823
652
9,012
10,371
5,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
pradles
Janus
12
2 / 4 / 1
6,927
577
2,965
6,422
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
5
Kills
9
9
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
1
0
2
W
Atlas
 
Atlas
0
0
2
1
L
2
2
1
1.25
L
Bacchus
Luchiz
Bacchus
0
1
3
1.5
L
Medusa
Nira7
Medusa
1
1
0
1
L
Tiamat
2
1
0
2
W
Hercules
VikkstarDoom
Hercules
2
0
1
2.5
W
Amaterasu
huntingfreedom0
Amaterasu
3
0
2
4
L
Aphrodite
jakspyy
Aphrodite
0
4
0
0
W
Janus
pradles
Janus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,293
Damage
20,038
35,401
Taken
35,429
15,917
Mitigated
16,872
15,468
Healing
16,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
2,790
2,193
0
3,228
6,196
2,254
0
863
5,333
0
61,923
W
Atlas
 
Atlas
3,217
1,063
0
1,080
6,704
5,065
0
2,275
4,271
22,471
1,459
L
4,131
863
0
4,572
7,977
2,454
0
1,542
6,279
0
49,858
L
Bacchus
Luchiz
Bacchus
5,616
997
0
1,553
8,425
6,727
0
1,474
6,915
21,361
0
L
Medusa
Nira7
Medusa
3,181
1,533
0
1,273
3,877
1,119
0
601
3,276
0
54,466
L
Tiamat
3,706
270
0
2,511
5,762
2,350
0
2,061
3,637
35,616
0
W
Hercules
VikkstarDoom
Hercules
2,054
724
0
4,520
5,736
1,919
0
1,983
3,615
0
44,843
W
Amaterasu
huntingfreedom0
Amaterasu
9,012
4,385
0
6,796
10,371
5,709
0
3,746
6,589
0
55,113
L
Aphrodite
jakspyy
Aphrodite
2,659
427
180
5,379
9,360
3,267
0
166
9,194
34,494
1,091
W
Janus
pradles
Janus
2,965
274
0
1,038
6,422
1,925
0
2,660
3,618
51,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,563
Gold Earned
35,442
400
Minions Killed
436
0
Camps Cleared
0
1,187,528
Distance Traveled
1,310,379
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,882
657
127
11
0
256,062
2
W
Atlas
6,314
526
32
3
0
254,726
0
L
Da Ji
6,317
526
99
8
0
287,347
0
L
Bacchus
6,146
512
22
2
0
263,436
4
L
Medusa
6,629
552
105
9
0
222,432
0
L
Tiamat
6,374
531
91
8
0
247,613
1
W
Hercules
6,496
541
83
7
0
319,669
0
W
Amaterasu
7,823
652
94
8
0
219,714
0
L
Aphrodite
6,097
508
83
7
0
166,700
0
W
Janus
6,927
577
100
8
0
260,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role