Player Matchup

Bacchus
Bacchus
Silver IV
AltesReich
Bacchus
Silver IV
Level 146
God Stats
26W - 35L
1,362 SR
Queue Stats
368W - 405L
624 MMR
Solo
Thor
Thor
Silver IV
Gwynbleidd24
Thor
Silver IV
Level 67
God Stats
10W - 8L
1,438 SR
Queue Stats
155W - 181L
750 MMR
Solo
Bellona
Bellona
Bronze I
MixalisGotCha
Bellona
Bronze I
Level 106
God Stats
7W - 3L
1,918 SR
Queue Stats
326W - 354L
524 MMR
Solo
Kukulkan
Kukulkan
Silver III
NeonQueen
Kukulkan
Silver III
Level 139
God Stats
7W - 9L
1,418 SR
Queue Stats
289W - 314L
823 MMR
Solo
Chronos
Chronos
Silver IV
iiAMii
Chronos
Silver IV
Level 99
God Stats
55W - 44L
1,543 SR
Queue Stats
252W - 295L
603 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,536 SR
665 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 124
1,511 SR
667 MMR
Bastet
Bastet
Silver IV
DJ No Dad
Bastet
Silver IV
Level 87
God Stats
12W - 14L
1,450 SR
Queue Stats
367W - 407L
760 MMR
Solo
Freya
Freya
Silver IV
Freemanator7
Freya
Silver IV
Level 154
God Stats
5W - 5L
1,514 SR
Queue Stats
870W - 913L
656 MMR
Solo
Cerberus
Cerberus
Silver IV
PINILLAMOBILE
Cerberus
Silver IV
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 164L
854 MMR
Solo
Fenrir
Fenrir
Bronze I
Robb67300
Fenrir
Bronze I
Level 156
God Stats
12W - 25L
1,374 SR
Queue Stats
375W - 398L
512 MMR
Solo
Cliodhna
Cliodhna
Bronze I
alex__mercer67
Cliodhna
Bronze I
Level 79
God Stats
0W - 1L
1,715 SR
Queue Stats
65W - 92L
552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AltesReich
Bacchus
12
3 / 6 / 0
7,493
468
4,189
15,326
14,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 1 / 4
8,901
556
4,618
10,320
3,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bellona
14
3 / 5 / 4
8,542
534
12,120
14,922
11,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
NeonQueen
Kukulkan
13
3 / 2 / 4
8,410
526
9,336
6,206
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
iiAMii
Chronos
17
5 / 3 / 3
9,851
616
7,184
9,848
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThanatosSurtrAo Kuang

VS

Bans
JanusPoseidonKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DJ No Dad
Bastet
14
1 / 3 / 3
7,721
483
7,070
13,042
4,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
8 / 4 / 2
9,580
599
13,487
10,599
4,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
PINILLAMOBILE
Cerberus
14
3 / 5 / 1
8,291
518
5,611
15,774
10,754
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Robb67300
Fenrir
12
4 / 3 / 1
7,637
477
5,065
10,874
7,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
7
1 / 6 / 1
5,711
357
422
7,780
2,241

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
21
Kills
17
17
Deaths
21
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AltesReich
Bacchus
3
6
0
0.5
L
Bastet
DJ No Dad
Bastet
1
3
3
0.83
L
8
4
2
2.25
W
7
1
4
9
W
Bellona
3
5
4
1
W
Kukulkan
NeonQueen
Kukulkan
3
2
4
2.5
L
Cerberus
PINILLAMOBILE
Cerberus
3
5
1
0.7
L
Fenrir
Robb67300
Fenrir
4
3
1
1.5
L
Cliodhna
1
6
1
0.25
W
Chronos
iiAMii
Chronos
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,447
Damage
31,655
56,622
Taken
58,069
35,996
Mitigated
29,772
11,695
Healing
17,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AltesReich
Bacchus
4,189
729
0
1,053
15,326
14,450
0
8,131
6,542
28,530
1,951
L
Bastet
DJ No Dad
Bastet
7,070
1,615
0
6,762
13,042
4,731
0
2,779
10,047
0
61,481
L
13,487
4,215
0
3,642
10,599
4,156
593
5,666
4,735
71,335
370
W
4,618
974
0
3,916
10,320
3,865
0
1,126
8,947
0
57,016
W
Bellona
12,120
4,358
0
2,943
14,922
11,989
80
7,540
7,263
0
52,103
W
Kukulkan
NeonQueen
Kukulkan
9,336
1,028
0
781
6,206
2,280
260
944
5,143
47,847
522
L
Cerberus
PINILLAMOBILE
Cerberus
5,611
871
0
4,073
15,774
10,754
0
3,537
12,197
51,782
0
L
Fenrir
Robb67300
Fenrir
5,065
361
0
2,244
10,874
7,890
0
4,448
6,286
295
29,715
L
Cliodhna
422
53
0
434
7,780
2,241
0
3,447
4,257
0
9,569
W
Chronos
iiAMii
Chronos
7,184
2,185
0
3,002
9,848
3,412
372
523
9,136
82,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,197
Gold Earned
38,940
435
Minions Killed
419
0
Camps Cleared
0
1,590,761
Distance Traveled
1,558,861
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,493
468
30
2
0
283,476
2
L
Bastet
7,721
483
113
7
0
368,972
3
L
Freya
9,580
599
142
9
0
301,172
0
W
Thor
8,901
556
100
6
0
330,897
0
W
Bellona
8,542
534
86
5
0
314,970
0
W
Kukulkan
8,410
526
76
5
0
298,569
3
L
Cerberus
8,291
518
100
6
0
286,472
4
L
Fenrir
7,637
477
48
3
0
265,825
0
L
Cliodhna
5,711
357
16
1
0
336,420
0
W
Chronos
9,851
616
143
9
0
362,849
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role