Player Matchup

Hera
Hera
Gold III
 
Hera
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver III
PaddaiM
Jing Wei
Silver III
Level 129
God Stats
2W - 1L
1,513 SR
Queue Stats
8W - 11L
1,447 MMR
Solo
Da Ji
Da Ji
Gold III
SplitZ_Shadw
Da Ji
Gold III
Level 158
God Stats
12W - 14L
1,409 SR
Queue Stats
305W - 313L
1,480 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
玛丽莲曼森
Sun Wukong
Gold II
Level 243
God Stats
10W - 10L
1,531 SR
Queue Stats
229W - 242L
1,504 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 167
1,491 SR
1,486 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,580 SR
1,481 MMR
Charon
Charon
Gold IV
Raizer-dzmx
Charon
Gold IV
Level 144
God Stats
8W - 12L
1,601 SR
Queue Stats
102W - 108L
1,529 MMR
Solo
Hades
Hades
Gold II
Renizmi
Hades
Gold II
Level 176
God Stats
0W - 2L
1,268 SR
Queue Stats
370W - 379L
1,453 MMR
Solo
Osiris
Osiris
Gold I
ShikariEnnit
Osiris
Gold I
Level 159
God Stats
3W - 1L
1,687 SR
Queue Stats
42W - 40L
1,498 MMR
Solo
Serqet
Serqet
Gold V
SpartanRevenge
Serqet
Gold V
Level 138
God Stats
0W - 2L
1,506 SR
Queue Stats
109W - 119L
1,485 MMR
Solo
Danzaburou
Danzaburou
Gold V
Tillifou
Danzaburou
Gold V
Level 130
God Stats
3W - 1L
1,840 SR
Queue Stats
181W - 177L
1,441 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
2 / 0 / 0
5,894
737
1,744
1,274
341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
 
Hercules
9
1 / 0 / 0
4,970
621
2,569
6,531
3,393
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Jing Wei
PaddaiM
Jing Wei
9
0 / 1 / 2
4,588
574
1,807
4,592
1,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 1 / 3
4,543
568
3,122
5,568
1,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sun Wukong
玛丽莲曼森
Sun Wukong
11
4 / 1 / 0
6,193
774
5,603
7,470
3,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
Ao KuangMulanKumbhakarna

VS

Bans
LancelotCthulhuMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
8
1 / 1 / 1
4,906
613
2,696
5,537
3,281
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hades
Renizmi
Hades
6
0 / 0 / 0
3,993
499
325
1,587
421
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Osiris
8
1 / 3 / 0
4,665
583
2,363
7,799
5,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

9
1 / 2 / 0
4,543
568
1,322
5,858
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Tillifou
Danzaburou
7
0 / 2 / 1
4,138
517
3,479
5,537
1,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
8
Kills
3
3
Deaths
8
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
0
0
2
W
Hercules
 
Hercules
1
0
0
1
W
Jing Wei
PaddaiM
Jing Wei
0
1
2
1
L
Charon
1
1
1
1.5
L
Hades
Renizmi
Hades
0
0
0
0
L
Osiris
1
3
0
0.33
L
1
2
0
0.5
W
1
1
3
2.5
L
Danzaburou
Tillifou
Danzaburou
0
2
1
0.25
W
Sun Wukong
玛丽莲曼森
Sun Wukong
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,845
Damage
10,185
25,435
Taken
26,318
10,079
Mitigated
12,344
10,213
Healing
10,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
1,744
290
0
250
1,274
341
0
295
979
38,718
829
W
Hercules
 
Hercules
2,569
816
0
2,466
6,531
3,393
0
1,299
5,232
0
18,969
W
Jing Wei
PaddaiM
Jing Wei
1,807
1,280
0
2,113
4,592
1,318
0
859
3,601
0
28,952
L
Charon
2,696
603
0
1,293
5,537
3,281
0
417
5,078
10,979
689
L
Hades
Renizmi
Hades
325
45
311
1,402
1,587
421
0
286
1,257
15,153
0
L
Osiris
2,363
573
0
2,280
7,799
5,711
0
0
7,799
0
21,271
L
1,322
286
0
2,837
5,858
1,647
0
196
5,622
0
25,663
W
3,122
864
0
2,618
5,568
1,607
0
551
5,017
0
29,991
L
Danzaburou
Tillifou
Danzaburou
3,479
1,999
0
2,486
5,537
1,284
0
671
4,818
0
24,560
W
Sun Wukong
玛丽莲曼森
Sun Wukong
5,603
1,553
0
2,766
7,470
3,420
0
0
7,302
0
39,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,188
Gold Earned
22,245
309
Minions Killed
189
0
Camps Cleared
0
894,645
Distance Traveled
792,727
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
5,894
737
104
13
0
182,713
1
W
Hercules
4,970
621
35
4
0
191,291
0
W
Jing Wei
4,588
574
58
7
0
164,373
0
L
Charon
4,906
613
14
2
0
173,877
2
L
Hades
3,993
499
44
6
0
95,361
0
L
Osiris
4,665
583
31
4
0
154,974
0
L
Serqet
4,543
568
55
7
0
215,600
0
W
Da Ji
4,543
568
49
6
0
193,839
0
L
Danzaburou
4,138
517
45
6
0
152,915
0
W
Sun Wukong
6,193
774
63
8
0
162,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role