Player Matchup

Hachiman
Hachiman
Alarakul
Hachiman
Level 156
God Stats
2W - 2L
1,205 SR
Queue Stats
133W - 118L
1,501 Elo+
Party 1
Mulan
Mulan
Bradcraft2000
Mulan
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,426 Elo+
Party 1
Anubis
Anubis
BrownTown9423
Anubis
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
112W - 105L
1,465 Elo+
Solo
Merlin
Merlin
ImperatorWaffle
Merlin
Level 154
God Stats
18W - 15L
1,600 SR
Queue Stats
618W - 582L
1,524 Elo+
Solo
Khepri
Khepri
MissMatilde
Khepri
Level 67
God Stats
29W - 27L
1,536 SR
Queue Stats
34W - 31L
1,471 Elo+
Party 1
Team Averages
Level 112
1,468 SR
1,478 Elo+

VS

Team Averages
Level 121
1,505 SR
1,338 Elo+
Chaac
Chaac
AkZ_White
Chaac
Level 58
God Stats
0W - 1L
1,482 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 2
Ymir
Ymir
BangBroz87
Ymir
Level 133
God Stats
0W - 2L
1,390 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 2
Persephone
Persephone
BazyLiusZ
Persephone
Level 145
God Stats
0W - 1L
1,495 SR
Queue Stats
129W - 119L
1,564 Elo+
Solo
Hachiman
Hachiman
Bosanac099
Hachiman
Level 159
God Stats
0W - 1L
1,658 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 2
Fenrir
Fenrir
I-Cevape-I
Fenrir
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Alarakul
Hachiman
15
5 / 1 / 4
8,935
638
10,844
7,217
2,339
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 4 / 6
7,475
534
5,345
12,387
5,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 4 / 4
9,293
664
10,824
11,213
5,526
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
8 / 0 / 6
10,082
720
8,843
3,650
1,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Khepri
10
0 / 2 / 5
6,965
498
1,649
8,225
5,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AkZ_White
Chaac
11
3 / 6 / 1
6,628
473
7,102
13,562
8,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 3 / 2
6,159
440
2,059
10,072
6,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Persephone
BazyLiusZ
Persephone
12
0 / 4 / 3
6,967
498
5,362
8,377
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Bosanac099
Hachiman
12
3 / 3 / 1
6,909
494
4,836
7,291
1,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
I-Cevape-I
Fenrir
13
4 / 5 / 4
7,064
505
6,889
11,891
3,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
22
Kills
11
11
Deaths
21
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
AkZ_White
Chaac
3
6
1
0.58
W
Hachiman
Alarakul
Hachiman
5
1
4
7
L
1
3
2
0.67
L
Persephone
BazyLiusZ
Persephone
0
4
3
0.38
L
Hachiman
Bosanac099
Hachiman
3
3
1
1.17
W
3
4
6
1.5
W
6
4
4
2
L
Fenrir
I-Cevape-I
Fenrir
4
5
4
1.2
W
8
0
6
11
W
Khepri
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,505
Damage
26,248
42,692
Taken
51,193
19,590
Mitigated
22,078
17,608
Healing
12,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AkZ_White
Chaac
7,102
1,143
0
3,006
13,562
8,410
42
9,136
4,426
0
35,091
W
Hachiman
Alarakul
Hachiman
10,844
6,782
0
3,228
7,217
2,339
474
1,187
6,030
0
73,295
L
2,059
253
0
1,039
10,072
6,521
0
3,313
6,759
15,681
0
L
Persephone
BazyLiusZ
Persephone
5,362
273
0
2,412
8,377
1,930
0
3,523
4,836
53,679
0
L
Hachiman
Bosanac099
Hachiman
4,836
2,131
0
2,012
7,291
1,632
0
1,642
5,649
0
36,892
W
5,345
1,165
0
4,814
12,387
5,052
0
3,497
8,890
0
41,095
W
10,824
522
0
5,207
11,213
5,526
133
684
10,529
59,836
699
L
Fenrir
I-Cevape-I
Fenrir
6,889
1,096
0
4,298
11,891
3,585
0
3,370
8,521
0
41,831
W
8,843
750
0
500
3,650
1,147
733
983
2,667
75,043
1,021
W
Khepri
1,649
0
1,784
2,075
8,225
5,526
0
1,317
6,908
9,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,750
Gold Earned
33,727
455
Minions Killed
313
0
Camps Cleared
0
1,370,333
Distance Traveled
1,349,493
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,628
473
64
5
0
265,609
0
W
Hachiman
8,935
638
137
10
0
247,376
0
L
Ymir
6,159
440
28
2
0
268,493
3
L
Persephone
6,967
498
88
6
0
283,840
2
L
Hachiman
6,909
494
63
5
0
251,039
0
W
Mulan
7,475
534
80
6
0
314,196
0
W
Anubis
9,293
664
98
7
0
225,913
0
L
Fenrir
7,064
505
70
5
0
280,512
0
W
Merlin
10,082
720
134
10
0
317,209
6
W
Khepri
6,965
498
6
0
0
265,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role