Player Matchup

Hun Batz
Hun Batz
CORYDARULA
Hun Batz
Level 63
God Stats
20W - 19L
1,401 SR
Queue Stats
223W - 225L
1,290 Elo+
Solo
Ah Puch
Ah Puch
EnlightenUrMind
Ah Puch
Level 129
God Stats
148W - 134L
1,488 SR
Queue Stats
276W - 288L
1,423 Elo+
Solo
Mulan
Mulan
Lord19896020
Mulan
Level 76
God Stats
1W - 2L
1,175 SR
Queue Stats
357W - 392L
1,432 Elo+
Solo
Team Averages
Level 89
1,355 SR
1,382 Elo+

VS

Team Averages
Level 61
1,471 SR
1,326 Elo+
Chaac
Chaac
Bl3uWaffles
Chaac
Level 61
God Stats
0W - 2L
1,284 SR
Queue Stats
4W - 6L
1,399 Elo+
Solo
Yemoja
Yemoja
PikaUsedThunder
Yemoja
Level 97
God Stats
13W - 14L
1,510 SR
Queue Stats
17W - 22L
1,306 Elo+
Party 1
Anubis
Anubis
killa_Op_shots
Anubis
Level 24
God Stats
1W - 4L
1,619 SR
Queue Stats
1W - 5L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CORYDARULA
Hun Batz
13
6 / 0 / 11
9,217
922
4,997
5,102
3,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 0 / 11
9,785
979
13,076
2,672
1,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 0 / 7
9,497
950
7,864
9,035
7,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,545
655
5,368
11,347
7,790
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 6 / 0
6,465
647
2,932
10,022
7,547
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 6 / 0
6,475
648
2,521
8,971
4,008
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
0
17
Kills
0
0
Deaths
17
29
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Hun Batz
CORYDARULA
Hun Batz
6
0
11
11.5
W
4
0
11
9.5
W
7
0
7
10.5
L
0
6
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,937
Damage
10,821
16,809
Taken
30,340
11,628
Mitigated
19,345
3,257
Healing
3,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,368
1,272
0
1,563
11,347
7,790
0
3,493
7,564
0
17,931
W
Hun Batz
CORYDARULA
Hun Batz
4,997
1,727
0
360
5,102
3,274
1,516
814
4,288
0
20,651
W
13,076
424
0
693
2,672
1,016
1,269
625
2,047
46,319
515
W
7,864
1,220
0
2,204
9,035
7,338
647
4,086
4,949
333
27,669
L
2,932
376
1,510
313
10,022
7,547
0
4,063
5,647
10,840
0
L
2,521
240
0
583
8,971
4,008
0
5,864
3,028
10,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,499
Gold Earned
19,485
144
Minions Killed
67
0
Camps Cleared
0
584,544
Distance Traveled
427,865
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,545
655
28
3
0
167,292
0
W
Hun Batz
9,217
922
26
3
0
181,140
0
W
Ah Puch
9,785
979
84
8
0
202,521
1
W
Mulan
9,497
950
34
3
0
200,883
4
L
Yemoja
6,465
647
20
2
0
137,444
2
L
Anubis
6,475
648
19
2
0
123,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role