Player Matchup

Martichoras
Martichoras
 
Martichoras
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
RattusMcStink
Khepri
Level 7
God Stats
7W - 6L
1,468 SR
Queue Stats
27W - 13L
1,564 Elo+
Party 1
King Arthur
King Arthur
THUNDERVIPER8
King Arthur
Level 127
God Stats
9W - 9L
1,464 SR
Queue Stats
177W - 155L
1,537 Elo+
Party 1
Ne Zha
Ne Zha
Tyränitär
Ne Zha
Level 45
God Stats
2W - 0L
1,676 SR
Queue Stats
164W - 131L
1,540 Elo+
Party 1
Ix Chel
Ix Chel
xDhampyr
Ix Chel
Level 157
God Stats
2W - 4L
1,668 SR
Queue Stats
327W - 302L
1,530 Elo+
Party 1
Team Averages
Level 110
1,555 SR
1,534 Elo+

VS

Team Averages
Level 149
1,558 SR
1,520 Elo+
Raijin
Raijin
BaBaPrime
Raijin
Level 126
God Stats
1W - 2L
1,694 SR
Queue Stats
313W - 303L
1,472 Elo+
Solo
Nemesis
Nemesis
BazyLiusZ
Nemesis
Level 145
God Stats
3W - 6L
1,307 SR
Queue Stats
129W - 119L
1,575 Elo+
Solo
Khepri
Khepri
IceMint78
Khepri
Level 183
God Stats
24W - 23L
1,516 SR
Queue Stats
539W - 513L
1,529 Elo+
Solo
Mulan
Mulan
WTFExtreme
Mulan
Level 151
God Stats
0W - 2L
1,506 SR
Queue Stats
51W - 57L
1,487 Elo+
Solo
Kumbhakarna
Kumbhakarna
sokurblack
Kumbhakarna
Level 138
God Stats
7W - 2L
1,767 SR
Queue Stats
186W - 175L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
16
3 / 1 / 3
9,269
545
8,021
12,069
4,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
0 / 1 / 8
7,880
464
4,851
11,464
9,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
THUNDERVIPER8
King Arthur
15
4 / 3 / 3
8,960
527
10,941
16,725
17,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ne Zha
17
9 / 4 / 5
9,716
572
13,856
16,821
6,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
xDhampyr
Ix Chel
15
6 / 0 / 5
9,424
554
11,208
6,002
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BaBaPrime
Raijin
12
1 / 7 / 1
7,710
454
9,895
12,051
3,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
BazyLiusZ
Nemesis
14
4 / 8 / 2
8,337
490
7,325
16,434
6,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
IceMint78
Khepri
14
0 / 0 / 2
7,239
426
6,358
9,307
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
14
3 / 4 / 1
8,700
512
7,709
14,042
15,731
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Kumbhakarna
sokurblack
Kumbhakarna
13
1 / 3 / 1
7,898
465
3,381
13,684
11,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
22
Kills
9
9
Deaths
22
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
3
1
3
4.5
L
Raijin
BaBaPrime
Raijin
1
7
1
0.21
L
Nemesis
BazyLiusZ
Nemesis
4
8
2
0.63
L
Khepri
IceMint78
Khepri
0
0
2
1
W
0
1
8
4
W
King Arthur
THUNDERVIPER8
King Arthur
4
3
3
1.83
W
Ne Zha
9
4
5
2.88
L
Mulan
3
4
1
0.88
L
Kumbhakarna
sokurblack
Kumbhakarna
1
3
1
0.5
W
Ix Chel
xDhampyr
Ix Chel
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,877
Damage
34,668
63,081
Taken
65,518
41,341
Mitigated
40,943
22,661
Healing
10,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
8,021
1,260
0
5,677
12,069
4,992
560
7,974
4,095
0
78,757
L
Raijin
BaBaPrime
Raijin
9,895
718
0
1,962
12,051
3,565
0
2,398
9,653
49,006
0
L
Nemesis
BazyLiusZ
Nemesis
7,325
2,879
0
2,418
16,434
6,785
683
4,216
12,218
0
63,266
L
Khepri
IceMint78
Khepri
6,358
73
0
1,653
9,307
3,860
0
3,059
6,248
53,396
1,223
W
4,851
641
0
1,488
11,464
9,906
415
3,303
8,161
21,892
1,225
W
King Arthur
THUNDERVIPER8
King Arthur
10,941
946
0
1,171
16,725
17,520
0
2,361
14,364
2,214
51,688
W
Ne Zha
13,856
5,444
0
6,978
16,821
6,665
1,719
3,921
12,900
0
80,362
L
Mulan
7,709
1,431
0
3,040
14,042
15,731
0
2,035
12,007
0
58,145
L
Kumbhakarna
sokurblack
Kumbhakarna
3,381
475
0
1,892
13,684
11,002
0
5,284
8,400
29,687
1,195
W
Ix Chel
xDhampyr
Ix Chel
11,208
1,601
4,135
3,212
6,002
2,258
1,130
1,403
4,599
66,694
765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,249
Gold Earned
39,884
495
Minions Killed
400
0
Camps Cleared
0
1,652,723
Distance Traveled
1,600,883
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
9,269
545
128
8
0
275,837
2
L
Raijin
7,710
454
75
4
0
284,563
1
L
Nemesis
8,337
490
91
5
0
357,767
0
L
Khepri
7,239
426
65
4
0
382,089
7
W
Khepri
7,880
464
49
3
0
327,750
0
W
King Arthur
8,960
527
98
6
0
341,295
0
W
Ne Zha
9,716
572
108
6
0
352,995
0
L
Mulan
8,700
512
105
6
0
282,343
3
L
Kumbhakarna
7,898
465
64
4
0
294,121
4
W
Ix Chel
9,424
554
112
7
0
354,846
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role