Player Matchup

Sol
Sol
 
Sol
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
FransemyReformed
Mercury
Level 157
God Stats
3W - 3L
1,466 SR
Queue Stats
61W - 70L
1,554 Elo+
Party 2
Ullr
Ullr
HakiBro
Ullr
Level 128
God Stats
25W - 30L
1,489 SR
Queue Stats
167W - 153L
1,501 Elo+
Solo
Sylvanus
Sylvanus
MrWeasley
Sylvanus
Level 142
God Stats
1W - 2L
1,510 SR
Queue Stats
48W - 48L
1,523 Elo+
Party 2
Tyr
Tyr
andreasgta05
Tyr
Level 149
God Stats
2W - 1L
1,664 SR
Queue Stats
85W - 85L
1,505 Elo+
Party 1
Team Averages
Level 132
1,526 SR
1,517 Elo+

VS

Team Averages
Level 149
1,549 SR
1,534 Elo+
Ishtar
Ishtar
 
Ishtar
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Demuirge
Mercury
Level 157
God Stats
8W - 13L
1,506 SR
Queue Stats
484W - 459L
1,652 Elo+
Solo
Eset
Eset
Outcastin
Eset
Level 171
God Stats
5W - 8L
1,535 SR
Queue Stats
148W - 151L
1,528 Elo+
Solo
Nu Wa
Nu Wa
panda74
Nu Wa
Level 150
God Stats
2W - 1L
1,704 SR
Queue Stats
208W - 212L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 1 / 1
7,729
703
6,214
7,505
2,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
2 / 4 / 4
6,062
551
5,051
8,725
2,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ullr
HakiBro
Ullr
12
1 / 1 / 1
6,069
552
2,233
8,104
2,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
MrWeasley
Sylvanus
12
2 / 1 / 2
6,449
586
3,834
8,001
4,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 1 / 1
6,810
619
3,364
11,323
8,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
0 / 3 / 0
5,324
484
2,732
7,555
2,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
 
Tyr
2
0 / 1 / 0
3,755
341
596
1,473
508
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
Demuirge
Mercury
12
1 / 3 / 4
5,966
542
3,594
9,163
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
12
3 / 2 / 4
6,583
598
10,051
7,554
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nu Wa
panda74
Nu Wa
12
3 / 3 / 1
7,108
646
6,394
6,009
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
12
Kills
7
8
Deaths
12
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
1
4.5
L
Ishtar
 
Ishtar
0
3
0
0
L
Tyr
 
Tyr
0
1
0
0
L
Mercury
Demuirge
Mercury
1
3
4
1
W
2
4
4
1
W
Ullr
HakiBro
Ullr
1
1
1
1.5
W
Sylvanus
MrWeasley
Sylvanus
2
1
2
3
L
Eset
3
2
4
2.5
W
3
1
1
3.5
L
Nu Wa
panda74
Nu Wa
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,696
Damage
23,367
43,658
Taken
31,754
20,074
Mitigated
10,261
12,612
Healing
8,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,214
3,743
0
4,605
7,505
2,035
2,380
347
7,052
64,915
264
L
Ishtar
 
Ishtar
2,732
1,847
0
3,061
7,555
2,294
0
4,040
3,515
0
33,821
L
Tyr
 
Tyr
596
32
0
492
1,473
508
0
687
786
0
1,887
L
Mercury
Demuirge
Mercury
3,594
1,293
0
500
9,163
3,466
0
1,808
7,355
0
49,027
W
5,051
1,803
0
825
8,725
2,979
0
4,109
4,582
0
35,791
W
Ullr
HakiBro
Ullr
2,233
439
0
1,658
8,104
2,517
0
3,788
4,210
0
46,957
W
Sylvanus
MrWeasley
Sylvanus
3,834
1,115
84
2,805
8,001
4,104
0
5,048
2,521
29,132
6,810
L
Eset
10,051
1,556
109
2,689
7,554
2,492
0
211
7,343
45,776
1,569
W
3,364
174
0
2,635
11,323
8,439
223
1,983
9,274
720
15,256
L
Nu Wa
panda74
Nu Wa
6,394
1,946
0
1,592
6,009
1,501
0
3,142
2,867
41,928
1,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,119
Gold Earned
28,736
356
Minions Killed
320
0
Camps Cleared
0
1,109,037
Distance Traveled
885,663
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,729
703
114
10
0
205,919
2
L
Ishtar
5,324
484
61
6
0
187,684
0
L
Tyr
3,755
341
2
0
0
30,344
0
L
Mercury
5,966
542
88
8
0
265,753
4
W
Mercury
6,062
551
64
6
0
262,665
2
W
Ullr
6,069
552
89
8
0
213,959
0
W
Sylvanus
6,449
586
64
6
0
202,842
2
L
Eset
6,583
598
76
7
0
216,741
4
W
Tyr
6,810
619
25
2
0
223,652
0
L
Nu Wa
7,108
646
93
8
0
185,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role