Player Matchup

Scylla
Scylla
AbeliaVerice
Scylla
Level 143
God Stats
5W - 3L
1,759 SR
Queue Stats
441W - 405L
1,561 Elo+
Party 3
Kuzenbo
Kuzenbo
AresBF
Kuzenbo
Level 61
God Stats
2W - 2L
1,529 SR
Queue Stats
189W - 181L
1,565 Elo+
Party 3
Izanami
Izanami
Looozid
Izanami
Level 202
God Stats
7W - 5L
1,681 SR
Queue Stats
610W - 626L
1,515 Elo+
Party 1
Odin
Odin
That1Summer
Odin
Level 157
God Stats
6W - 2L
1,405 SR
Queue Stats
186W - 163L
1,558 Elo+
Party 1
Thor
Thor
VaniszH
Thor
Level 189
God Stats
592W - 606L
1,518 SR
Queue Stats
754W - 832L
1,516 Elo+
Party 1
Team Averages
Level 150
1,579 SR
1,543 Elo+

VS

Team Averages
Level 87
1,583 SR
1,529 Elo+
Ymir
Ymir
 
Ymir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Evilasasin49
Ra
Level 129
God Stats
2W - 1L
1,849 SR
Queue Stats
158W - 132L
1,609 Elo+
Solo
Mercury
Mercury
Hedister
Mercury
Level 67
God Stats
12W - 6L
1,655 SR
Queue Stats
177W - 185L
1,488 Elo+
Party 2
Medusa
Medusa
Simp4Healz
Medusa
Level 120
God Stats
134W - 124L
1,563 SR
Queue Stats
796W - 694L
1,576 Elo+
Solo
Surtr
Surtr
TionWisky
Surtr
Level 18
God Stats
5W - 8L
1,346 SR
Queue Stats
114W - 120L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
3 / 2 / 7
10,183
566
13,811
6,903
2,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
AresBF
Kuzenbo
14
1 / 2 / 7
8,968
498
7,205
15,594
15,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Izanami
Looozid
Izanami
18
5 / 2 / 5
11,325
629
10,013
11,305
3,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 0 / 5
10,906
606
9,495
12,956
9,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
VaniszH
Thor
18
9 / 3 / 10
10,695
594
11,761
12,464
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 4 / 4
8,592
477
6,328
17,368
15,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
0 / 7 / 3
8,063
448
7,916
14,310
4,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mercury
Hedister
Mercury
16
4 / 4 / 1
8,585
477
5,303
14,175
5,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Simp4Healz
Medusa
15
1 / 5 / 3
8,806
489
9,797
11,731
3,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
TionWisky
Surtr
14
1 / 5 / 0
8,193
455
6,253
15,365
13,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
25
Kills
8
9
Deaths
25
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
4
4
1
W
Scylla
3
2
7
3.25
W
Kuzenbo
AresBF
Kuzenbo
1
2
7
2.25
L
0
7
3
0.21
L
Mercury
Hedister
Mercury
4
4
1
1.13
W
Izanami
Looozid
Izanami
5
2
5
3.75
L
Medusa
Simp4Healz
Medusa
1
5
3
0.5
W
7
0
5
9.5
L
Surtr
TionWisky
Surtr
1
5
0
0.2
W
Thor
VaniszH
Thor
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,285
Damage
35,597
59,222
Taken
72,949
35,755
Mitigated
42,038
16,534
Healing
13,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,328
1,861
0
2,301
17,368
15,149
13
7,103
10,265
29,823
0
W
Scylla
13,811
999
0
642
6,903
2,144
1,020
1,728
4,886
78,365
161
W
Kuzenbo
AresBF
Kuzenbo
7,205
3,126
0
3,591
15,594
15,398
158
3,770
11,289
26,328
1,210
L
7,916
370
1,222
4,056
14,310
4,831
0
5,873
8,437
61,221
181
L
Mercury
Hedister
Mercury
5,303
2,078
0
1,644
14,175
5,200
0
3,285
10,890
0
67,183
W
Izanami
Looozid
Izanami
10,013
6,303
0
4,104
11,305
3,939
3,658
1,500
9,762
0
96,449
L
Medusa
Simp4Healz
Medusa
9,797
3,612
0
545
11,731
3,194
440
2,008
9,723
0
78,177
W
9,495
1,622
0
4,105
12,956
9,833
0
2,853
9,365
0
67,210
L
Surtr
TionWisky
Surtr
6,253
1,400
0
3,915
15,365
13,664
13
2,566
12,799
1,390
41,846
W
Thor
VaniszH
Thor
11,761
3,705
0
4,092
12,464
4,441
676
4,078
8,032
0
74,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,077
Gold Earned
42,239
606
Minions Killed
473
0
Camps Cleared
0
1,747,659
Distance Traveled
1,824,093
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,592
477
55
3
0
328,866
6
W
Scylla
10,183
566
138
8
0
336,242
2
W
Kuzenbo
8,968
498
35
2
0
359,702
10
L
Ra
8,063
448
132
7
0
351,058
0
L
Mercury
8,585
477
100
6
0
437,041
0
W
Izanami
11,325
629
188
10
0
317,707
0
L
Medusa
8,806
489
131
7
0
375,523
0
W
Odin
10,906
606
130
7
0
343,490
4
L
Surtr
8,193
455
55
3
0
331,605
10
W
Thor
10,695
594
115
6
0
390,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role